diff --git a/examples/shaders/shaders_game_of_life.c b/examples/shaders/shaders_game_of_life.c index 654e92643..aebffb8a1 100644 --- a/examples/shaders/shaders_game_of_life.c +++ b/examples/shaders/shaders_game_of_life.c @@ -42,7 +42,6 @@ typedef enum { // Struct to store example preset patterns typedef struct { char *name; - char *fileName; Vector2 position; } PresetPattern; @@ -75,10 +74,10 @@ int main(void) const Rectangle textureOnScreen = { 0, 0, (float)windowWidth, (float)windowHeight }; const PresetPattern presetPatterns[] = { - { "Glider", "glider", { 0.5f, 0.5f } }, { "R-pentomino", "r_pentomino", { 0.5f, 0.5f } }, { "Acorn", "acorn", { 0.5f,0.5f } }, - { "Spaceships", "spaceships", { 0.1f, 0.5f } }, { "Still lifes", "still_lifes", { 0.5f, 0.5f } }, { "Oscillators", "oscillators", { 0.5f, 0.5f } }, - { "Puffer train", "puffer_train", { 0.1f, 0.5f } }, { "Glider Gun", "glider_gun", { 0.2f, 0.2f } }, { "Breeder", "breeder", { 0.1f, 0.5f } }, - { "Random", "", { 0.5f, 0.5f } } + { "Glider", { 0.5f, 0.5f } }, { "R-pentomino", { 0.5f, 0.5f } }, { "Acorn", { 0.5f,0.5f } }, + { "Spaceships", { 0.1f, 0.5f } }, { "Still lifes", { 0.5f, 0.5f } }, { "Oscillators", { 0.5f, 0.5f } }, + { "Puffer train", { 0.1f, 0.5f } }, { "Glider Gun", { 0.2f, 0.2f } }, { "Breeder", { 0.1f, 0.5f } }, + { "Random", { 0.5f, 0.5f } } }; const int numberOfPresets = sizeof(presetPatterns) / sizeof(presetPatterns[0]); @@ -223,7 +222,18 @@ int main(void) Image pattern; if (preset < numberOfPresets - 1) // Preset with pattern image lo load { - pattern = LoadImage(TextFormat("resources/game_of_life/%s.png", presetPatterns[preset].fileName)); + switch (preset) + { + case 0: pattern = LoadImage("resources/game_of_life/glider.png"); break; + case 1: pattern = LoadImage("resources/game_of_life/r_pentomino.png"); break; + case 2: pattern = LoadImage("resources/game_of_life/acorn.png"); break; + case 3: pattern = LoadImage("resources/game_of_life/spaceships.png"); break; + case 4: pattern = LoadImage("resources/game_of_life/still_lifes.png"); break; + case 5: pattern = LoadImage("resources/game_of_life/oscillators.png"); break; + case 6: pattern = LoadImage("resources/game_of_life/puffer_train.png"); break; + case 7: pattern = LoadImage("resources/game_of_life/glider_gun.png"); break; + case 8: pattern = LoadImage("resources/game_of_life/breeder.png"); break; + } BeginTextureMode(*currentWorld); ClearBackground(RAYWHITE); EndTextureMode();