From 4f0165f32dc3f04cd58c013743e51384b7b932ab Mon Sep 17 00:00:00 2001 From: raysan5 Date: Wed, 13 Jan 2016 18:11:11 +0100 Subject: [PATCH] Example reviewed (more clear now) --- examples/core_3d_mode.c | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) diff --git a/examples/core_3d_mode.c b/examples/core_3d_mode.c index c38da256b..3a5fae139 100644 --- a/examples/core_3d_mode.c +++ b/examples/core_3d_mode.c @@ -21,11 +21,14 @@ int main() InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d mode"); // Define the camera to look into our 3d world - Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; + Camera camera; + camera.position = (Vector3){ 0.0, 10.0, 10.0 }; + camera.target = (Vector3){ 0.0, 0.0, 0.0 }; + camera.up = (Vector3){ 0.0, 1.0, 0.0 }; Vector3 cubePosition = { 0.0, 0.0, 0.0 }; - //SetTargetFPS(60); // Set our game to run at 60 frames-per-second, but not now... + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop @@ -40,12 +43,12 @@ int main() //---------------------------------------------------------------------------------- BeginDrawing(); - ClearBackground(WHITE); + ClearBackground(RAYWHITE); Begin3dMode(camera); - DrawCube(cubePosition, 2, 2, 2, RED); - DrawCubeWires(cubePosition, 2, 2, 2, MAROON); + DrawCube(cubePosition, 2.0, 2.0, 2.0, RED); + DrawCubeWires(cubePosition, 2.0, 2.0, 2.0, MAROON); DrawGrid(10.0, 1.0);