diff --git a/examples/core/core_3d_fps_controller.c b/examples/core/core_3d_fps_controller.c index cd425a629..4d8962654 100644 --- a/examples/core/core_3d_fps_controller.c +++ b/examples/core/core_3d_fps_controller.c @@ -106,9 +106,9 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - Vector2 mouse_delta = GetMouseDelta(); - lookRotation.x -= mouse_delta.x*sensitivity.x; - lookRotation.y += mouse_delta.y*sensitivity.y; + Vector2 mouseDelta = GetMouseDelta(); + lookRotation.x -= mouseDelta.x*sensitivity.x; + lookRotation.y += mouseDelta.y*sensitivity.y; char sideway = (IsKeyDown(KEY_D) - IsKeyDown(KEY_A)); char forward = (IsKeyDown(KEY_W) - IsKeyDown(KEY_S)); @@ -261,7 +261,8 @@ static void UpdateCameraAngle(Camera *camera) Vector3 right = Vector3Normalize(Vector3CrossProduct(yaw, up)); // Rotate view vector around right axis - float pitchAngle = -player.body.lookRotation.y - player.lean.y; + float pitchAngle = -lookRotation.y - + lean.y; pitchAngle = Clamp(pitchAngle, -PI / 2 + 0.0001f, PI / 2 - 0.0001f); // Clamp angle so it doesn't go past straight up or straight down Vector3 pitch = Vector3RotateByAxisAngle(yaw, right, pitchAngle);