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@ -91,223 +91,11 @@ |
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#define DEG2RAD (PI/180.0f) |
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#define RAD2DEG (180.0f/PI) |
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// raylib Config Flags |
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#define FLAG_SHOW_LOGO 1 // Set to show raylib logo at startup |
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#define FLAG_FULLSCREEN_MODE 2 // Set to run program in fullscreen |
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#define FLAG_WINDOW_RESIZABLE 4 // Set to allow resizable window |
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#define FLAG_WINDOW_UNDECORATED 8 // Set to disable window decoration (frame and buttons) |
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#define FLAG_WINDOW_TRANSPARENT 16 // Set to allow transparent window |
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#define FLAG_MSAA_4X_HINT 32 // Set to try enabling MSAA 4X |
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#define FLAG_VSYNC_HINT 64 // Set to try enabling V-Sync on GPU |
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// Keyboard Function Keys |
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#define KEY_SPACE 32 |
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#define KEY_ESCAPE 256 |
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#define KEY_ENTER 257 |
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#define KEY_TAB 258 |
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#define KEY_BACKSPACE 259 |
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#define KEY_INSERT 260 |
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#define KEY_DELETE 261 |
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#define KEY_RIGHT 262 |
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#define KEY_LEFT 263 |
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#define KEY_DOWN 264 |
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#define KEY_UP 265 |
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#define KEY_PAGE_UP 266 |
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#define KEY_PAGE_DOWN 267 |
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#define KEY_HOME 268 |
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#define KEY_END 269 |
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#define KEY_CAPS_LOCK 280 |
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#define KEY_SCROLL_LOCK 281 |
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#define KEY_NUM_LOCK 282 |
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#define KEY_PRINT_SCREEN 283 |
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#define KEY_PAUSE 284 |
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#define KEY_F1 290 |
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#define KEY_F2 291 |
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#define KEY_F3 292 |
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#define KEY_F4 293 |
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#define KEY_F5 294 |
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#define KEY_F6 295 |
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#define KEY_F7 296 |
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#define KEY_F8 297 |
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#define KEY_F9 298 |
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#define KEY_F10 299 |
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#define KEY_F11 300 |
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#define KEY_F12 301 |
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#define KEY_LEFT_SHIFT 340 |
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#define KEY_LEFT_CONTROL 341 |
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#define KEY_LEFT_ALT 342 |
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#define KEY_LEFT_SUPER 343 |
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#define KEY_RIGHT_SHIFT 344 |
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#define KEY_RIGHT_CONTROL 345 |
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#define KEY_RIGHT_ALT 346 |
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#define KEY_RIGHT_SUPER 347 |
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#define KEY_KB_MENU 348 |
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#define KEY_LEFT_BRACKET 91 |
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#define KEY_BACKSLASH 92 |
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#define KEY_RIGHT_BRACKET 93 |
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#define KEY_GRAVE 96 |
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// Keyboard Number Pad Keys |
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#define KEY_KP_0 320 |
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#define KEY_KP_1 321 |
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#define KEY_KP_2 322 |
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#define KEY_KP_3 323 |
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#define KEY_KP_4 324 |
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#define KEY_KP_5 325 |
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#define KEY_KP_6 326 |
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#define KEY_KP_7 327 |
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#define KEY_KP_8 328 |
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#define KEY_KP_9 329 |
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#define KEY_KP_DECIMAL 330 |
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#define KEY_KP_DIVIDE 331 |
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#define KEY_KP_MULTIPLY 332 |
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#define KEY_KP_SUBTRACT 333 |
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#define KEY_KP_ADD 334 |
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#define KEY_KP_ENTER 335 |
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#define KEY_KP_EQUAL 336 |
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// Keyboard Alpha Numeric Keys |
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#define KEY_APOSTROPHE 39 |
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#define KEY_COMMA 44 |
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#define KEY_MINUS 45 |
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#define KEY_PERIOD 46 |
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#define KEY_SLASH 47 |
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#define KEY_ZERO 48 |
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#define KEY_ONE 49 |
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#define KEY_TWO 50 |
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#define KEY_THREE 51 |
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#define KEY_FOUR 52 |
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#define KEY_FIVE 53 |
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#define KEY_SIX 54 |
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#define KEY_SEVEN 55 |
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#define KEY_EIGHT 56 |
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#define KEY_NINE 57 |
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#define KEY_SEMICOLON 59 |
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#define KEY_EQUAL 61 |
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#define KEY_A 65 |
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#define KEY_B 66 |
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#define KEY_C 67 |
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#define KEY_D 68 |
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#define KEY_E 69 |
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#define KEY_F 70 |
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#define KEY_G 71 |
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#define KEY_H 72 |
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#define KEY_I 73 |
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#define KEY_J 74 |
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#define KEY_K 75 |
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#define KEY_L 76 |
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#define KEY_M 77 |
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#define KEY_N 78 |
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#define KEY_O 79 |
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#define KEY_P 80 |
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#define KEY_Q 81 |
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#define KEY_R 82 |
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#define KEY_S 83 |
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#define KEY_T 84 |
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#define KEY_U 85 |
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#define KEY_V 86 |
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#define KEY_W 87 |
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#define KEY_X 88 |
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#define KEY_Y 89 |
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#define KEY_Z 90 |
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// Android Physical Buttons |
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#define KEY_BACK 4 |
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#define KEY_MENU 82 |
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#define KEY_VOLUME_UP 24 |
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#define KEY_VOLUME_DOWN 25 |
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// Mouse Buttons |
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#define MOUSE_LEFT_BUTTON 0 |
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#define MOUSE_RIGHT_BUTTON 1 |
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#define MOUSE_MIDDLE_BUTTON 2 |
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// Touch points registered |
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#define MAX_TOUCH_POINTS 10 |
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// Gamepad Number |
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#define GAMEPAD_PLAYER1 0 |
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#define GAMEPAD_PLAYER2 1 |
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#define GAMEPAD_PLAYER3 2 |
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#define GAMEPAD_PLAYER4 3 |
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// Gamepad Buttons/Axis |
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#define MAX_TOUCH_POINTS 10 // Maximum number of touch points supported |
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// PS3 USB Controller Buttons |
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#define GAMEPAD_PS3_BUTTON_TRIANGLE 0 |
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#define GAMEPAD_PS3_BUTTON_CIRCLE 1 |
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#define GAMEPAD_PS3_BUTTON_CROSS 2 |
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#define GAMEPAD_PS3_BUTTON_SQUARE 3 |
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#define GAMEPAD_PS3_BUTTON_L1 6 |
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#define GAMEPAD_PS3_BUTTON_R1 7 |
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#define GAMEPAD_PS3_BUTTON_L2 4 |
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#define GAMEPAD_PS3_BUTTON_R2 5 |
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#define GAMEPAD_PS3_BUTTON_START 8 |
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#define GAMEPAD_PS3_BUTTON_SELECT 9 |
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#define GAMEPAD_PS3_BUTTON_UP 24 |
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#define GAMEPAD_PS3_BUTTON_RIGHT 25 |
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#define GAMEPAD_PS3_BUTTON_DOWN 26 |
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#define GAMEPAD_PS3_BUTTON_LEFT 27 |
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#define GAMEPAD_PS3_BUTTON_PS 12 |
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// PS3 USB Controller Axis |
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#define GAMEPAD_PS3_AXIS_LEFT_X 0 |
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#define GAMEPAD_PS3_AXIS_LEFT_Y 1 |
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#define GAMEPAD_PS3_AXIS_RIGHT_X 2 |
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#define GAMEPAD_PS3_AXIS_RIGHT_Y 5 |
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#define GAMEPAD_PS3_AXIS_L2 3 // [1..-1] (pressure-level) |
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#define GAMEPAD_PS3_AXIS_R2 4 // [1..-1] (pressure-level) |
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// Xbox360 USB Controller Buttons |
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#define GAMEPAD_XBOX_BUTTON_A 0 |
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#define GAMEPAD_XBOX_BUTTON_B 1 |
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#define GAMEPAD_XBOX_BUTTON_X 2 |
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#define GAMEPAD_XBOX_BUTTON_Y 3 |
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#define GAMEPAD_XBOX_BUTTON_LB 4 |
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#define GAMEPAD_XBOX_BUTTON_RB 5 |
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#define GAMEPAD_XBOX_BUTTON_SELECT 6 |
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#define GAMEPAD_XBOX_BUTTON_START 7 |
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#define GAMEPAD_XBOX_BUTTON_UP 10 |
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#define GAMEPAD_XBOX_BUTTON_RIGHT 11 |
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#define GAMEPAD_XBOX_BUTTON_DOWN 12 |
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#define GAMEPAD_XBOX_BUTTON_LEFT 13 |
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#define GAMEPAD_XBOX_BUTTON_HOME 8 |
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// Android Gamepad Controller (SNES CLASSIC) |
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#define GAMEPAD_ANDROID_DPAD_UP 19 |
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#define GAMEPAD_ANDROID_DPAD_DOWN 20 |
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#define GAMEPAD_ANDROID_DPAD_LEFT 21 |
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#define GAMEPAD_ANDROID_DPAD_RIGHT 22 |
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#define GAMEPAD_ANDROID_DPAD_CENTER 23 |
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#define GAMEPAD_ANDROID_BUTTON_A 96 |
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#define GAMEPAD_ANDROID_BUTTON_B 97 |
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#define GAMEPAD_ANDROID_BUTTON_C 98 |
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#define GAMEPAD_ANDROID_BUTTON_X 99 |
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#define GAMEPAD_ANDROID_BUTTON_Y 100 |
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#define GAMEPAD_ANDROID_BUTTON_Z 101 |
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#define GAMEPAD_ANDROID_BUTTON_L1 102 |
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#define GAMEPAD_ANDROID_BUTTON_R1 103 |
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#define GAMEPAD_ANDROID_BUTTON_L2 104 |
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#define GAMEPAD_ANDROID_BUTTON_R2 105 |
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// Xbox360 USB Controller Axis |
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// NOTE: For Raspberry Pi, axis must be reconfigured |
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#if defined(PLATFORM_RPI) |
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#define GAMEPAD_XBOX_AXIS_LEFT_X 0 // [-1..1] (left->right) |
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#define GAMEPAD_XBOX_AXIS_LEFT_Y 1 // [-1..1] (up->down) |
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#define GAMEPAD_XBOX_AXIS_RIGHT_X 3 // [-1..1] (left->right) |
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#define GAMEPAD_XBOX_AXIS_RIGHT_Y 4 // [-1..1] (up->down) |
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#define GAMEPAD_XBOX_AXIS_LT 2 // [-1..1] (pressure-level) |
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#define GAMEPAD_XBOX_AXIS_RT 5 // [-1..1] (pressure-level) |
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#else |
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#define GAMEPAD_XBOX_AXIS_LEFT_X 0 // [-1..1] (left->right) |
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#define GAMEPAD_XBOX_AXIS_LEFT_Y 1 // [1..-1] (up->down) |
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#define GAMEPAD_XBOX_AXIS_RIGHT_X 2 // [-1..1] (left->right) |
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#define GAMEPAD_XBOX_AXIS_RIGHT_Y 3 // [1..-1] (up->down) |
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#define GAMEPAD_XBOX_AXIS_LT 4 // [-1..1] (pressure-level) |
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#define GAMEPAD_XBOX_AXIS_RT 5 // [-1..1] (pressure-level) |
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#endif |
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// Shader and material limits |
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#define MAX_SHADER_LOCATIONS 32 // Maximum number of predefined locations stored in shader struct |
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#define MAX_MATERIAL_MAPS 12 // Maximum number of texture maps stored in shader struct |
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// NOTE: MSC C++ compiler does not support compound literals (C99 feature) |
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// Plain structures in C++ (without constructors) can be initialized from { } initializers. |
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@ -347,10 +135,6 @@ |
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#define MAGENTA CLITERAL{ 255, 0, 255, 255 } // Magenta |
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#define RAYWHITE CLITERAL{ 245, 245, 245, 255 } // My own White (raylib logo) |
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// Shader and material limits |
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#define MAX_SHADER_LOCATIONS 32 // Maximum number of predefined locations stored in shader struct |
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#define MAX_MATERIAL_MAPS 12 // Maximum number of texture maps stored in shader struct |
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//---------------------------------------------------------------------------------- |
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// Structures Definition |
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//---------------------------------------------------------------------------------- |
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@ -617,14 +401,243 @@ typedef struct VrDeviceInfo { |
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//---------------------------------------------------------------------------------- |
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// Enumerators Definition |
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//---------------------------------------------------------------------------------- |
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// System config flags |
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// NOTE: Used for bit masks |
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typedef enum { |
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FLAG_SHOW_LOGO = 1, // Set to show raylib logo at startup |
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FLAG_FULLSCREEN_MODE = 2, // Set to run program in fullscreen |
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FLAG_WINDOW_RESIZABLE = 4, // Set to allow resizable window |
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FLAG_WINDOW_UNDECORATED = 8, // Set to disable window decoration (frame and buttons) |
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FLAG_WINDOW_TRANSPARENT = 16, // Set to allow transparent window |
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FLAG_MSAA_4X_HINT = 32, // Set to try enabling MSAA 4X |
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FLAG_VSYNC_HINT = 64 // Set to try enabling V-Sync on GPU |
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} ConfigFlag; |
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// Trace log type |
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// NOTE: Used for bit masks |
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typedef enum { |
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LOG_INFO = 1, |
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LOG_WARNING = 2, |
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LOG_ERROR = 4, |
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LOG_DEBUG = 8, |
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LOG_OTHER = 16 |
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} TraceLogType; |
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// Keyboard keys |
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typedef enum { |
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// Alphanumeric keys |
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KEY_APOSTROPHE = 39, |
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KEY_COMMA = 44, |
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KEY_MINUS = 45, |
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KEY_PERIOD = 46, |
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KEY_SLASH = 47, |
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KEY_ZERO = 48, |
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KEY_ONE = 49, |
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KEY_TWO = 50, |
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KEY_THREE = 51, |
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KEY_FOUR = 52, |
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KEY_FIVE = 53, |
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KEY_SIX = 54, |
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KEY_SEVEN = 55, |
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KEY_EIGHT = 56, |
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KEY_NINE = 57, |
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KEY_SEMICOLON = 59, |
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KEY_EQUAL = 61, |
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KEY_A = 65, |
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KEY_B = 66, |
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KEY_C = 67, |
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KEY_D = 68, |
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KEY_E = 69, |
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KEY_F = 70, |
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KEY_G = 71, |
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KEY_H = 72, |
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KEY_I = 73, |
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KEY_J = 74, |
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KEY_K = 75, |
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KEY_L = 76, |
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KEY_M = 77, |
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KEY_N = 78, |
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KEY_O = 79, |
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KEY_P = 80, |
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KEY_Q = 81, |
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KEY_R = 82, |
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KEY_S = 83, |
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KEY_T = 84, |
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KEY_U = 85, |
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KEY_V = 86, |
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KEY_W = 87, |
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KEY_X = 88, |
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KEY_Y = 89, |
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KEY_Z = 90, |
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// Function keys |
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KEY_SPACE = 32, |
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KEY_ESCAPE = 256, |
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KEY_ENTER = 257, |
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KEY_TAB = 258, |
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KEY_BACKSPACE = 259, |
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KEY_INSERT = 260, |
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KEY_DELETE = 261, |
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KEY_RIGHT = 262, |
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KEY_LEFT = 263, |
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KEY_DOWN = 264, |
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KEY_UP = 265, |
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KEY_PAGE_UP = 266, |
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KEY_PAGE_DOWN = 267, |
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KEY_HOME = 268, |
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KEY_END = 269, |
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KEY_CAPS_LOCK = 280, |
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KEY_SCROLL_LOCK = 281, |
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KEY_NUM_LOCK = 282, |
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KEY_PRINT_SCREEN = 283, |
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KEY_PAUSE = 284, |
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KEY_F1 = 290, |
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KEY_F2 = 291, |
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KEY_F3 = 292, |
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KEY_F4 = 293, |
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KEY_F5 = 294, |
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KEY_F6 = 295, |
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KEY_F7 = 296, |
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KEY_F8 = 297, |
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KEY_F9 = 298, |
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KEY_F10 = 299, |
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KEY_F11 = 300, |
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KEY_F12 = 301, |
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KEY_LEFT_SHIFT = 340, |
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KEY_LEFT_CONTROL = 341, |
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KEY_LEFT_ALT = 342, |
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KEY_LEFT_SUPER = 343, |
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KEY_RIGHT_SHIFT = 344, |
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KEY_RIGHT_CONTROL = 345, |
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KEY_RIGHT_ALT = 346, |
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KEY_RIGHT_SUPER = 347, |
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KEY_KB_MENU = 348, |
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KEY_LEFT_BRACKET = 91, |
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KEY_BACKSLASH = 92, |
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KEY_RIGHT_BRACKET = 93, |
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KEY_GRAVE = 96, |
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// Keypad keys |
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KEY_KP_0 = 320, |
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KEY_KP_1 = 321, |
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KEY_KP_2 = 322, |
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KEY_KP_3 = 323, |
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KEY_KP_4 = 324, |
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KEY_KP_5 = 325, |
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KEY_KP_6 = 326, |
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KEY_KP_7 = 327, |
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KEY_KP_8 = 328, |
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KEY_KP_9 = 329, |
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KEY_KP_DECIMAL = 330, |
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KEY_KP_DIVIDE = 331, |
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KEY_KP_MULTIPLY = 332, |
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KEY_KP_SUBTRACT = 333, |
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KEY_KP_ADD = 334, |
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KEY_KP_ENTER = 335, |
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KEY_KP_EQUAL = 336 |
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} KeyboardKey; |
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// Android buttons |
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typedef enum { |
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KEY_BACK = 4, |
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KEY_MENU = 82, |
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KEY_VOLUME_UP = 24, |
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KEY_VOLUME_DOWN = 25 |
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} AndroidButton; |
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// Mouse buttons |
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typedef enum { |
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MOUSE_LEFT_BUTTON = 0, |
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MOUSE_RIGHT_BUTTON = 1, |
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MOUSE_MIDDLE_BUTTON = 2 |
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} MouseButton; |
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// Gamepad number |
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typedef enum { |
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GAMEPAD_PLAYER1 = 0, |
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GAMEPAD_PLAYER2 = 1, |
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GAMEPAD_PLAYER3 = 2, |
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GAMEPAD_PLAYER4 = 3 |
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} GamepadNumber; |
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// PS3 USB Controller Buttons |
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// TODO: Provide a generic way to list gamepad controls schemes, |
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// defining specific controls schemes is not a good option |
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typedef enum { |
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GAMEPAD_PS3_BUTTON_TRIANGLE = 0, |
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GAMEPAD_PS3_BUTTON_CIRCLE = 1, |
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GAMEPAD_PS3_BUTTON_CROSS = 2, |
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GAMEPAD_PS3_BUTTON_SQUARE = 3, |
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GAMEPAD_PS3_BUTTON_L1 = 6, |
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GAMEPAD_PS3_BUTTON_R1 = 7, |
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GAMEPAD_PS3_BUTTON_L2 = 4, |
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GAMEPAD_PS3_BUTTON_R2 = 5, |
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GAMEPAD_PS3_BUTTON_START = 8, |
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GAMEPAD_PS3_BUTTON_SELECT = 9, |
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GAMEPAD_PS3_BUTTON_PS = 12, |
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GAMEPAD_PS3_BUTTON_UP = 24, |
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GAMEPAD_PS3_BUTTON_RIGHT = 25, |
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GAMEPAD_PS3_BUTTON_DOWN = 26, |
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GAMEPAD_PS3_BUTTON_LEFT = 27 |
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} GamepadPS3Button; |
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// PS3 USB Controller Axis |
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typedef enum { |
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GAMEPAD_PS3_AXIS_LEFT_X = 0, |
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GAMEPAD_PS3_AXIS_LEFT_Y = 1, |
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GAMEPAD_PS3_AXIS_RIGHT_X = 2, |
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GAMEPAD_PS3_AXIS_RIGHT_Y = 5, |
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GAMEPAD_PS3_AXIS_L2 = 3, // [1..-1] (pressure-level) |
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GAMEPAD_PS3_AXIS_R2 = 4 // [1..-1] (pressure-level) |
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} GamepadPS3Axis; |
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// Xbox360 USB Controller Buttons |
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typedef enum { |
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GAMEPAD_XBOX_BUTTON_A = 0, |
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GAMEPAD_XBOX_BUTTON_B = 1, |
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GAMEPAD_XBOX_BUTTON_X = 2, |
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GAMEPAD_XBOX_BUTTON_Y = 3, |
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GAMEPAD_XBOX_BUTTON_LB = 4, |
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GAMEPAD_XBOX_BUTTON_RB = 5, |
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GAMEPAD_XBOX_BUTTON_SELECT = 6, |
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GAMEPAD_XBOX_BUTTON_START = 7, |
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GAMEPAD_XBOX_BUTTON_HOME = 8, |
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GAMEPAD_XBOX_BUTTON_UP = 10, |
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GAMEPAD_XBOX_BUTTON_RIGHT = 11, |
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GAMEPAD_XBOX_BUTTON_DOWN = 12, |
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GAMEPAD_XBOX_BUTTON_LEFT = 13 |
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} GamepadXbox360Button; |
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// Xbox360 USB Controller Axis, |
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// NOTE: For Raspberry Pi, axis must be reconfigured |
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typedef enum { |
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GAMEPAD_XBOX_AXIS_LEFT_X = 0, // [-1..1] (left->right) |
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GAMEPAD_XBOX_AXIS_LEFT_Y = 1, // [1..-1] (up->down) |
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GAMEPAD_XBOX_AXIS_RIGHT_X = 2, // [-1..1] (left->right) |
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GAMEPAD_XBOX_AXIS_RIGHT_Y = 3, // [1..-1] (up->down) |
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GAMEPAD_XBOX_AXIS_LT = 4, // [-1..1] (pressure-level) |
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GAMEPAD_XBOX_AXIS_RT = 5 // [-1..1] (pressure-level) |
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} GamepadXbox360Axis; |
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// Android Gamepad Controller (SNES CLASSIC) |
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typedef enum { |
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LOG_INFO = 1, |
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LOG_WARNING = 2, |
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LOG_ERROR = 4, |
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LOG_DEBUG = 8, |
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LOG_OTHER = 16 |
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} LogType; |
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GAMEPAD_ANDROID_DPAD_UP = 19, |
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GAMEPAD_ANDROID_DPAD_DOWN = 20, |
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GAMEPAD_ANDROID_DPAD_LEFT = 21, |
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GAMEPAD_ANDROID_DPAD_RIGHT = 22, |
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GAMEPAD_ANDROID_DPAD_CENTER = 23, |
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GAMEPAD_ANDROID_BUTTON_A = 96, |
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GAMEPAD_ANDROID_BUTTON_B = 97, |
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GAMEPAD_ANDROID_BUTTON_C = 98, |
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GAMEPAD_ANDROID_BUTTON_X = 99, |
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GAMEPAD_ANDROID_BUTTON_Y = 100, |
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GAMEPAD_ANDROID_BUTTON_Z = 101, |
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GAMEPAD_ANDROID_BUTTON_L1 = 102, |
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GAMEPAD_ANDROID_BUTTON_R1 = 103, |
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GAMEPAD_ANDROID_BUTTON_L2 = 104, |
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GAMEPAD_ANDROID_BUTTON_R2 = 105 |
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} GamepadAndroid; |
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// Shader location point type |
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typedef enum { |
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|
@ -749,7 +762,7 @@ typedef enum { |
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GESTURE_SWIPE_DOWN = 128, |
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GESTURE_PINCH_IN = 256, |
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GESTURE_PINCH_OUT = 512 |
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} Gestures; |
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} GestureType; |
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// Camera system modes |
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typedef enum { |
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