diff --git a/src/core.c b/src/core.c index 44b7125d2..73e1ef14b 100644 --- a/src/core.c +++ b/src/core.c @@ -2664,6 +2664,7 @@ Vector2 GetTouchPosition(int index) position.y = position.y*((float)CORE.Window.render.height/(float)CORE.Window.display.height) - CORE.Window.renderOffset.y/2; } #endif + #elif defined(PLATFORM_DESKTOP) // TODO: GLFW is not supporting multi-touch input just yet // https://www.codeproject.com/Articles/668404/Programming-for-Multi-Touch @@ -3738,10 +3739,8 @@ static void PollInputEvents(void) CORE.Input.Mouse.currentWheelMove = 0; #endif -#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) || defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) // Register previous touch states for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i]; -#endif #if defined(PLATFORM_DESKTOP) // Check if gamepads are ready