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@ -12,7 +12,8 @@ |
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#include "raylib.h" |
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#include "raylib.h" |
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#include "rlgl.h" |
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#include "rlgl.h" |
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bool useHDR = false; |
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// Generate cubemap (6 faces) from equirectangular (panorama) texture |
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static TextureCubemap GenTextureCubemap(Shader shader, Texture2D panorama, int size, int format); |
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int main(void) |
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int main(void) |
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{ |
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{ |
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@ -29,6 +30,8 @@ int main(void) |
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// Load skybox model |
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// Load skybox model |
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Mesh cube = GenMeshCube(1.0f, 1.0f, 1.0f); |
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Mesh cube = GenMeshCube(1.0f, 1.0f, 1.0f); |
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Model skybox = LoadModelFromMesh(cube); |
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Model skybox = LoadModelFromMesh(cube); |
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bool useHDR = false; |
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// Load skybox shader and set required locations |
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// Load skybox shader and set required locations |
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// NOTE: Some locations are automatically set at shader loading |
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// NOTE: Some locations are automatically set at shader loading |
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@ -62,7 +65,7 @@ int main(void) |
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// NOTE 1: New texture is generated rendering to texture, shader calculates the sphere->cube coordinates mapping |
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// NOTE 1: New texture is generated rendering to texture, shader calculates the sphere->cube coordinates mapping |
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// NOTE 2: It seems on some Android devices WebGL, fbo does not properly support a FLOAT-based attachment, |
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// NOTE 2: It seems on some Android devices WebGL, fbo does not properly support a FLOAT-based attachment, |
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// despite texture can be successfully created.. so using PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 instead of PIXELFORMAT_UNCOMPRESSED_R32G32B32A32 |
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// despite texture can be successfully created.. so using PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 instead of PIXELFORMAT_UNCOMPRESSED_R32G32B32A32 |
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skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture = rlGenTextureCubemap(shdrCubemap, panorama, 1024, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8); |
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skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture = GenTextureCubemap(shdrCubemap, panorama, 1024, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8); |
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UnloadTexture(panorama); // Texture not required anymore, cubemap already generated |
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UnloadTexture(panorama); // Texture not required anymore, cubemap already generated |
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} |
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} |
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@ -102,7 +105,7 @@ int main(void) |
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Texture2D panorama = LoadTexture(droppedFiles[0]); |
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Texture2D panorama = LoadTexture(droppedFiles[0]); |
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// Generate cubemap from panorama texture |
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// Generate cubemap from panorama texture |
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skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture = rlGenTextureCubemap(shdrCubemap, panorama, 1024, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8); |
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skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture = GenTextureCubemap(shdrCubemap, panorama, 1024, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8); |
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UnloadTexture(panorama); |
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UnloadTexture(panorama); |
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} |
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} |
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else |
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else |
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@ -162,3 +165,78 @@ int main(void) |
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return 0; |
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return 0; |
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} |
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} |
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// Generate cubemap texture from HDR texture |
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static TextureCubemap GenTextureCubemap(Shader shader, Texture2D panorama, int size, int format) |
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{ |
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TextureCubemap cubemap = { 0 }; |
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rlDisableBackfaceCulling(); // Disable backface culling to render inside the cube |
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// STEP 1: Setup framebuffer |
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//------------------------------------------------------------------------------------------ |
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unsigned int rbo = rlLoadTextureDepth(size, size, true); |
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cubemap.id = rlLoadTextureCubemap(0, size, format); |
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unsigned int fbo = rlLoadFramebuffer(size, size); |
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rlFramebufferAttach(fbo, rbo, RL_ATTACHMENT_DEPTH, RL_ATTACHMENT_RENDERBUFFER, 0); |
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rlFramebufferAttach(fbo, cubemap.id, RL_ATTACHMENT_COLOR_CHANNEL0, RL_ATTACHMENT_CUBEMAP_POSITIVE_X, 0); |
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// Check if framebuffer is complete with attachments (valid) |
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if (rlFramebufferComplete(fbo)) TraceLog(LOG_INFO, "FBO: [ID %i] Framebuffer object created successfully", fbo); |
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//------------------------------------------------------------------------------------------ |
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// STEP 2: Draw to framebuffer |
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//------------------------------------------------------------------------------------------ |
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// NOTE: Shader is used to convert HDR equirectangular environment map to cubemap equivalent (6 faces) |
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rlEnableShader(shader.id); |
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// Define projection matrix and send it to shader |
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Matrix matFboProjection = MatrixPerspective(90.0*DEG2RAD, 1.0, RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR); |
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rlSetUniformMatrix(shader.locs[SHADER_LOC_MATRIX_PROJECTION], matFboProjection); |
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// Define view matrix for every side of the cubemap |
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Matrix fboViews[6] = { |
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MatrixLookAt((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ 1.0f, 0.0f, 0.0f }, (Vector3){ 0.0f, -1.0f, 0.0f }), |
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MatrixLookAt((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ -1.0f, 0.0f, 0.0f }, (Vector3){ 0.0f, -1.0f, 0.0f }), |
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MatrixLookAt((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ 0.0f, 1.0f, 0.0f }, (Vector3){ 0.0f, 0.0f, 1.0f }), |
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MatrixLookAt((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ 0.0f, -1.0f, 0.0f }, (Vector3){ 0.0f, 0.0f, -1.0f }), |
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MatrixLookAt((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ 0.0f, 0.0f, 1.0f }, (Vector3){ 0.0f, -1.0f, 0.0f }), |
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MatrixLookAt((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ 0.0f, 0.0f, -1.0f }, (Vector3){ 0.0f, -1.0f, 0.0f }) |
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}; |
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rlViewport(0, 0, size, size); // Set viewport to current fbo dimensions |
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for (int i = 0; i < 6; i++) |
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{ |
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rlSetUniformMatrix(shader.locs[SHADER_LOC_MATRIX_VIEW], fboViews[i]); |
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rlFramebufferAttach(fbo, cubemap.id, RL_ATTACHMENT_COLOR_CHANNEL0, RL_ATTACHMENT_CUBEMAP_POSITIVE_X + i, 0); |
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rlEnableFramebuffer(fbo); |
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rlSetTexture(panorama.id); // WARNING: It must be called after enabling current framebuffer if using internal batch system! |
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rlClearScreenBuffers(); |
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DrawCubeV(Vector3Zero(), Vector3One(), WHITE); |
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rlDrawRenderBatchActive(); |
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} |
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//------------------------------------------------------------------------------------------ |
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// STEP 3: Unload framebuffer and reset state |
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//------------------------------------------------------------------------------------------ |
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rlDisableShader(); // Unbind shader |
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rlDisableTexture(); // Unbind texture |
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rlDisableFramebuffer(); // Unbind framebuffer |
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rlUnloadFramebuffer(fbo); // Unload framebuffer (and automatically attached depth texture/renderbuffer) |
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// Reset viewport dimensions to default |
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rlViewport(0, 0, rlGetFramebufferWidth(), rlGetFramebufferHeight()); |
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rlEnableBackfaceCulling(); |
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//------------------------------------------------------------------------------------------ |
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cubemap.width = size; |
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cubemap.height = size; |
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cubemap.mipmaps = 1; |
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cubemap.format = PIXELFORMAT_UNCOMPRESSED_R32G32B32; |
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return cubemap; |
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} |