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@ -2579,6 +2579,7 @@ static Shader LoadStandardShader(void) |
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else TraceLog(WARNING, "[SHDR ID %i] Standard shader could not be loaded", shader.id); |
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else TraceLog(WARNING, "[SHDR ID %i] Standard shader could not be loaded", shader.id); |
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if (shader.id != 0) LoadDefaultShaderLocations(&shader); |
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if (shader.id != 0) LoadDefaultShaderLocations(&shader); |
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else shader = GetDefaultShader(); |
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return shader; |
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return shader; |
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} |
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} |
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