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@ -8,8 +8,14 @@ |
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* Compile rlgl module using: |
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* gcc -c rlgl.c -Wall -std=c99 -DRLGL_STANDALONE -DRAYMATH_IMPLEMENTATION -DGRAPHICS_API_OPENGL_33 |
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* |
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* NOTE: rlgl module requires the following header-only files: |
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* external/glad.h - OpenGL extensions loader (stripped to only required extensions) |
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* shader_standard.h - Standard shader for materials and lighting |
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* shader_distortion.h - Distortion shader for VR |
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* raymath.h - Vector and matrix math functions |
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* |
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* Compile example using: |
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* gcc -o $(NAME_PART).exe $(FILE_NAME) rlgl.o -lglfw3 -lopengl32 -lgdi32 -std=c99 |
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* gcc -o n">rlgl_standalone.exe rlgl_standalone.c rlgl.o -lglfw3 -lopengl32 -lgdi32 -std=c99 |
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* |
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* This example has been created using raylib 1.5 (www.raylib.com) |
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) |
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@ -83,7 +89,7 @@ int main(void) |
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glfwMakeContextCurrent(window); |
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glfwSwapInterval(1); |
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// Initialize supported extensions |
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// Load OpenGL 3.3 supported extensions |
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rlglLoadExtensions(glfwGetProcAddress); |
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//-------------------------------------------------------- |
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@ -101,13 +107,13 @@ int main(void) |
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rlClearColor(245, 245, 245, 255); // Define clear color |
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rlEnableDepthTest(); // Enable DEPTH_TEST for 3D |
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Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; // Cube default position (center) |
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Camera camera; |
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camera.position = (Vector3){ 5.0f, 5.0f, 5.0f }; // Camera position |
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camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point |
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) |
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camera.fovy = 45.0f; // Camera field-of-view Y |
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Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; // Cube default position (center) |
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//-------------------------------------------------------------------------------------- |
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// Main game loop |
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@ -169,8 +175,8 @@ int main(void) |
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//-------------------------------------------------------------------------------------- |
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rlglClose(); // Unload rlgl internal buffers and default shader/texture |
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glfwDestroyWindow(window); |
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glfwTerminate(); |
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glfwDestroyWindow(window); // Close window |
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glfwTerminate(); // Free GLFW3 resources |
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//-------------------------------------------------------------------------------------- |
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return 0; |
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