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@ -162,14 +162,24 @@ void SetCameraMode(int mode) |
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cameraMode = mode; |
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} |
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// Update camera with position |
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// TODO: I don't like how this function works right now... not clear enough... |
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Camera UpdateCamera(Vector3 *position) |
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// Update camera (player position is ignored) |
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void UpdateCamera(Camera *camera) |
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{ |
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// Calculate camera |
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Vector3 position = { 0, 0, 0 }; |
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// Process internal camera and player position (if required) |
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if (cameraMode != CAMERA_CUSTOM) ProcessCamera(&internalCamera, &position); |
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*camera = internalCamera; |
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} |
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// Update camera and player position (1st person and 3rd person cameras) |
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void UpdateCameraPlayer(Camera *camera, Vector3 *position) |
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{ |
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// Process internal camera and player position (if required) |
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if (cameraMode != CAMERA_CUSTOM) ProcessCamera(&internalCamera, position); |
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return internalCamera; |
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o">*camera = internalCamera; |
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} |
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// Set internal camera position |
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