| @ -0,0 +1,106 @@ | |||
| /******************************************************************************************* | |||
| * | |||
| * raylib [shapes] example - Vector Angle | |||
| * | |||
| * Example originally created with raylib 1.0, last time updated with raylib 4.2 | |||
| * | |||
| * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | |||
| * BSD-like license that allows static linking with closed source software | |||
| * | |||
| * Copyright (c) 2023 Ramon Santamaria (@raysan5) | |||
| * | |||
| ********************************************************************************************/ | |||
| #include "raylib.h" | |||
| #include "raymath.h" | |||
| //------------------------------------------------------------------------------------ | |||
| // Program main entry point | |||
| //------------------------------------------------------------------------------------ | |||
| int main(void) | |||
| { | |||
| // Initialization | |||
| //-------------------------------------------------------------------------------------- | |||
| const int screenWidth = 800; | |||
| const int screenHeight = 450; | |||
| InitWindow(screenWidth, screenHeight, "raylib [math] example - vector angle"); | |||
| Vector2 v0 = { screenWidth/2, screenHeight/2 }; | |||
| Vector2 v1 = { 100.0f, 80.0f }; | |||
| Vector2 v2 = { 0 }; // Updated with mouse position | |||
| float angle = 0.0f; // Angle in degrees | |||
| int angleMode = 0; // 0-Vector2Angle(), 1-Vector2LineAngle() | |||
| SetTargetFPS(60); // Set our game to run at 60 frames-per-second | |||
| //-------------------------------------------------------------------------------------- | |||
| // Main game loop | |||
| while (!WindowShouldClose()) // Detect window close button or ESC key | |||
| { | |||
| // Update | |||
| //---------------------------------------------------------------------------------- | |||
| if (IsKeyPressed(KEY_SPACE)) angleMode = !angleMode; | |||
| if (angleMode == 0) | |||
| { | |||
| // Calculate angle between two vectors, considering a common origin (v0) | |||
| v1 = Vector2Add(v0, (Vector2){ 100.0f, 80.0f }); | |||
| v2 = GetMousePosition(); | |||
| angle = Vector2Angle(Vector2Normalize(Vector2Subtract(v1, v0)), Vector2Normalize(Vector2Subtract(v2, v0)))*RAD2DEG; | |||
| } | |||
| else if (angleMode == 1) | |||
| { | |||
| // Calculate angle defined by a two vectors line, in reference to horizontal line | |||
| v1 = (Vector2){ screenWidth/2, screenHeight/2 }; | |||
| v2 = GetMousePosition(); | |||
| angle = Vector2LineAngle(v1, v2)*RAD2DEG; | |||
| } | |||
| //---------------------------------------------------------------------------------- | |||
| // Draw | |||
| //---------------------------------------------------------------------------------- | |||
| BeginDrawing(); | |||
| ClearBackground(RAYWHITE); | |||
| if (angleMode == 0) DrawText("v0", v0.x, v0.y, 10, DARKGRAY); | |||
| DrawText("v1", v1.x, v1.y, 10, DARKGRAY); | |||
| DrawText("v2", v2.x, v2.y, 10, DARKGRAY); | |||
| if (angleMode == 0) | |||
| { | |||
| DrawText("MODE: Angle between V1 and V2", 10, 10, 20, BLACK); | |||
| DrawLineEx(v0, v1, 2.0f, BLACK); | |||
| DrawLineEx(v0, v2, 2.0f, RED); | |||
| // TODO: Properly draw circle sector | |||
| DrawCircleSector(v0, 40.0f, Vector2LineAngle(v0, v1)*RAD2DEG, angle, 32, Fade(GREEN, 0.6f)); | |||
| } | |||
| else if (angleMode == 1) | |||
| { | |||
| DrawText("MODE: Angle formed by line V1 to V2", 10, 10, 20, BLACK); | |||
| DrawLine(0, screenHeight/2, screenWidth, screenHeight/2, LIGHTGRAY); | |||
| DrawLineEx(v1, v2, 2.0f, RED); | |||
| DrawCircleSector(v1, 40.0f, 90.0f, 180 - angle - 90, 32, Fade(GREEN, 0.6f)); | |||
| } | |||
| DrawText("Press SPACE to change MODE", 460, 10, 20, DARKGRAY); | |||
| DrawText(TextFormat("ANGLE: %2.2f", angle), 10, 40, 20, LIME); | |||
| EndDrawing(); | |||
| //---------------------------------------------------------------------------------- | |||
| } | |||
| // De-Initialization | |||
| //-------------------------------------------------------------------------------------- | |||
| CloseWindow(); // Close window and OpenGL context | |||
| //-------------------------------------------------------------------------------------- | |||
| return 0; | |||
| } | |||