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Manually review previous PR

pull/423/head
Ray San 7 years ago
parent
commit
53ad53d051
6 changed files with 36 additions and 32 deletions
  1. +10
    -11
      src/core.c
  2. +6
    -8
      src/raylib.h
  3. +8
    -4
      src/raymath.h
  4. +6
    -0
      src/rlgl.c
  5. +4
    -6
      src/rlgl.h
  6. +2
    -3
      src/textures.c

+ 10
- 11
src/core.c View File

@ -153,9 +153,8 @@
//#define GLFW_DLL // Using GLFW DLL on Windows -> No, we use static version!
#if !defined(SUPPORT_BUSY_WAIT_LOOP) && defined(_WIN32)
// NOTE: Those functions require linking with winmm library
unsigned int __stdcall timeBeginPeriod(unsigned int uPeriod);
unsigned int __stdcall timeEndPeriod(unsigned int uPeriod);
__stdcall unsigned int timeBeginPeriod(unsigned int uPeriod);
__stdcall unsigned int timeEndPeriod(unsigned int uPeriod);
#endif
#endif
@ -352,7 +351,7 @@ extern void UnloadDefaultFont(void); // [Module: text] Unloads default fo
static void InitGraphicsDevice(int width, int height); // Initialize graphics device
static void SetupFramebufferSize(int displayWidth, int displayHeight);
static void InitTimer(void); // Initialize timer
double GetTime(void); // Returns time since InitTimer() was run
static double GetTime(void); // Returns time since InitTimer() was run
static void Wait(float ms); // Wait for some milliseconds (stop program execution)
static bool GetKeyStatus(int key); // Returns if a key has been pressed
static bool GetMouseButtonStatus(int button); // Returns if a mouse button has been pressed
@ -413,7 +412,7 @@ static void *GamepadThread(void *arg); // Mouse reading thread
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
// Initialize window and OpenGL context
// NOTE: data parameter could be used to pass any kind of required data to the initialization
void InitRLWindow(int width, int height, void *data)
void InitWindow(int width, int height, void *data)
{
TraceLog(LOG_INFO, "Initializing raylib (v1.9-dev)");
@ -477,7 +476,7 @@ void InitRLWindow(int width, int height, void *data)
#if defined(PLATFORM_ANDROID)
// Initialize window and OpenGL context (and Android activity)
// NOTE: data parameter could be used to pass any kind of required data to the initialization
void InitRLWindow(int width, int height, void *data)
void InitWindow(int width, int height, void *data)
{
TraceLog(LOG_INFO, "Initializing raylib (v1.9-dev)");
@ -538,7 +537,7 @@ void InitRLWindow(int width, int height, void *data)
#endif
// Close window and unload OpenGL context
void CloseRLWindow(void)
void CloseWindow(void)
{
#if defined(SUPPORT_GIF_RECORDING)
if (gifRecording)
@ -715,7 +714,7 @@ int GetScreenHeight(void)
}
// Show mouse cursor
void ShowRLCursor()
void ShowCursor()
{
#if defined(PLATFORM_DESKTOP)
#if defined(__linux__)
@ -728,7 +727,7 @@ void ShowRLCursor()
}
// Hides mouse cursor
void HideRLCursor()
void HideCursor()
{
#if defined(PLATFORM_DESKTOP)
#if defined(__linux__)
@ -1135,7 +1134,7 @@ void SetConfigFlags(char flags)
// Takes a screenshot of current screen (saved a .png)
void TakeScreenshot(const char *fileName)
{
#if (defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)) && defined(SUPPORT_SAVE_PNG)
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)
unsigned char *imgData = rlReadScreenPixels(renderWidth, renderHeight);
SavePNG(fileName, imgData, renderWidth, renderHeight, 4); // Save image as PNG
free(imgData);
@ -2120,7 +2119,7 @@ static void InitTimer(void)
}
// Get current time measure (in seconds) since InitTimer()
double GetTime(void)
static double GetTime(void)
{
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
return glfwGetTime();

+ 6
- 8
src/raylib.h View File

@ -682,8 +682,8 @@ extern "C" { // Prevents name mangling of functions
//------------------------------------------------------------------------------------
// Window-related functions
RLAPI void InitRLWindow(int width, int height, void *data); // Initialize window and OpenGL context
RLAPI void CloseRLWindow(void); // Close window and unload OpenGL context
RLAPI void InitWindow(int width, int height, void *data); // Initialize window and OpenGL context
RLAPI void CloseWindow(void); // Close window and unload OpenGL context
RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
RLAPI bool IsWindowMinimized(void); // Check if window has been minimized (or lost focus)
RLAPI void ToggleFullscreen(void); // Toggle fullscreen mode (only PLATFORM_DESKTOP)
@ -696,8 +696,8 @@ RLAPI int GetScreenWidth(void); // Get current
RLAPI int GetScreenHeight(void); // Get current screen height
// Cursor-related functions
RLAPI void ShowRLCursor(void); // Shows cursor
RLAPI void HideRLCursor(void); // Hides cursor
RLAPI void ShowCursor(void); // Shows cursor
RLAPI void HideCursor(void); // Hides cursor
RLAPI bool IsCursorHidden(void); // Check if cursor is not visible
RLAPI void EnableCursor(void); // Enables cursor (unlock cursor)
RLAPI void DisableCursor(void); // Disables cursor (lock cursor)
@ -722,9 +722,7 @@ RLAPI Matrix GetCameraMatrix(Camera camera); // Returns cam
RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
RLAPI int GetFPS(void); // Returns current FPS
RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn
RLAPI double GetTime(void); // Return time in seconds
//RLAPI double GetCurrentTime(void); // Return current time in seconds
// Color-related functions
RLAPI int GetHexValue(Color color); // Returns hexadecimal value for a Color
@ -1049,7 +1047,7 @@ RLAPI void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int
RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
RLAPI Matrix GetMatrixModelview();
RLAPI Matrix GetMatrixModelview(); // Get internal modelview matrix
// Texture maps generation (PBR)
// NOTE: Required shaders should be provided

+ 8
- 4
src/raymath.h View File

@ -227,13 +227,15 @@ RMDEF float Clamp(float value, float min, float max)
//----------------------------------------------------------------------------------
// Vector with components value 0.0f
RMDEF Vector2 Vector2Zero(void) {
RMDEF Vector2 Vector2Zero(void)
{
Vector2 tmp = {0.0f, 0.0f};
return tmp;
}
// Vector with components value 1.0f
RMDEF Vector2 Vector2One(void) {
RMDEF Vector2 Vector2One(void)
{
Vector2 tmp = {1.0f, 1.0f};
return tmp;
}
@ -312,13 +314,15 @@ RMDEF void Vector2Normalize(Vector2 *v)
//----------------------------------------------------------------------------------
// Vector with components value 0.0f
RMDEF Vector3 Vector3Zero(void) {
RMDEF Vector3 Vector3Zero(void)
{
Vector3 tmp = { 0.0f, 0.0f, 0.0f };
return tmp;
}
// Vector with components value 1.0f
RMDEF Vector3 Vector3One(void) {
RMDEF Vector3 Vector3One(void)
{
Vector3 tmp = { 1.0f, 1.0f, 1.0f };
return tmp;
}

+ 6
- 0
src/rlgl.c View File

@ -1293,6 +1293,12 @@ int rlGetVersion(void)
#endif
}
// Set debug marker
void rlSetDebugMarker(const char *text)
{
if(debugMarkerSupported) glInsertEventMarkerEXT(0, text); // 0 terminated string
}
// Load OpenGL extensions
// NOTE: External loader function could be passed as a pointer
void rlLoadExtensions(void *loader)

+ 4
- 6
src/rlgl.h View File

@ -422,6 +422,7 @@ void rlglClose(void); // De-inititialize rlgl (buffers
void rlglDraw(void); // Update and Draw default buffers (lines, triangles, quads)
int rlGetVersion(void); // Returns current OpenGL version
void rlDebugSetMarker(const char *text); // Set debug marker for analysis
void rlLoadExtensions(void *loader); // Load OpenGL extensions
Vector3 rlUnproject(Vector3 source, Matrix proj, Matrix view); // Get world coordinates from screen coordinates
@ -440,9 +441,6 @@ void rlUpdateMesh(Mesh mesh, int buffer, int numVertex); // Update ve
void rlDrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform
void rlUnloadMesh(Mesh *mesh); // Unload mesh data from CPU and GPU
// Debug Marker for Analysis
void rlSetMarker(const char *text);
// NOTE: There is a set of shader related functions that are available to end user,
// to avoid creating function wrappers through core module, they have been directly declared in raylib.h
@ -462,9 +460,9 @@ int GetShaderLocation(Shader shader, const char *uniformName); // G
void SetShaderValue(Shader shader, int uniformLoc, const float *value, int size); // Set shader uniform value (float)
void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int size); // Set shader uniform value (int)
void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
Matrix GetMatrixModelview();
void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
Matrix GetMatrixModelview(); // Get internal modelview matrix
// Texture maps generation (PBR)

+ 2
- 3
src/textures.c View File

@ -554,13 +554,12 @@ void UpdateTexture(Texture2D texture, const void *pixels)
// Save image to a PNG file
void SaveImageAs(const char* fileName, Image image)
{
#if (defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)) && defined(SUPPORT_SAVE_PNG)
unsigned char* imgData = (unsigned char*)GetImageData(image); // this works since Color is just a container for the RGBA values
// NOTE: Getting Color array as RGBA unsigned char values
unsigned char* imgData = (unsigned char*)GetImageData(image);
SavePNG(fileName, imgData, image.width, image.height, 4);
free(imgData);
TraceLog(LOG_INFO, "Image saved: %s", fileName);
#endif
}
// Convert image data to desired format

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