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Added ModelAnimation.name, initially with GLTF animation names loaded (#3044)

pull/3049/head
Alfred Reinold Baudisch 1 year ago
committed by GitHub
parent
commit
53b7b26c45
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3 changed files with 5 additions and 0 deletions
  1. +1
    -0
      examples/models/models_loading_gltf.c
  2. +1
    -0
      src/raylib.h
  3. +3
    -0
      src/rmodels.c

+ 1
- 0
examples/models/models_loading_gltf.c View File

@ -86,6 +86,7 @@ int main(void)
EndMode3D();
DrawText("Use the UP/DOWN arrow keys to switch animation", 10, 10, 20, GRAY);
DrawText(TextFormat("Animation: %s", anim.name), 10, GetScreenHeight() - 20, 10, DARKGRAY);
EndDrawing();
//----------------------------------------------------------------------------------

+ 1
- 0
src/raylib.h View File

@ -402,6 +402,7 @@ typedef struct ModelAnimation {
int frameCount; // Number of animation frames
BoneInfo *bones; // Bones information (skeleton)
Transform **framePoses; // Poses array by frame
char name[32]; // Animation name
} ModelAnimation;
// Ray, ray for raycasting

+ 3
- 0
src/rmodels.c View File

@ -5375,6 +5375,9 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, unsigned in
animDuration = (t > animDuration)? t : animDuration;
}
strncpy(animations[i].name, animData.name, sizeof(animations[i].name));
animations[i].name[sizeof(animations[i].name) - 1] = '\0';
animations[i].frameCount = (int)(animDuration*1000.0f/GLTF_ANIMDELAY);
animations[i].framePoses = RL_MALLOC(animations[i].frameCount*sizeof(Transform *));

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