diff --git a/examples/Makefile b/examples/Makefile
index 5f13846db..0ac510505 100644
--- a/examples/Makefile
+++ b/examples/Makefile
@@ -1,8 +1,6 @@
 #**************************************************************************************************
 #
-#   raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten)
-#
-#   NOTE: By default examples are compiled using raylib static library and OpenAL Soft shared library
+#   raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
 #
 #   Copyright (c) 2013-2017 Ramon Santamaria (@raysan5)
 #
@@ -25,19 +23,34 @@
 
 .PHONY: all clean
 
-# define raylib platform to compile for
-# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB
+# Define required raylib variables
 # WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
 PLATFORM ?= PLATFORM_DESKTOP
+RAYLIB_PATH ?= ..
+PROJECT_NAME ?= raylib_example
+
+ifeq ($(PLATFORM),PLATFORM_RPI)
+    RAYLIB_PATH ?= /home/pi/raylib
+endif
+
+# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll)
+# NOTE: Libraries should be provided in the selected form
+RAYLIB_LIBTYPE ?= STATIC
+OPENAL_LIBTYPE ?= STATIC
 
-# determine PLATFORM_OS in case PLATFORM_DESKTOP selected
+# On PLATFORM_WEB force OpenAL Soft shared library
+ifeq ($(PLATFORM),PLATFORM_WEB)
+    OPENAL_LIBTYPE = SHARED
+endif
+
+# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
     ifeq ($(OS),Windows_NT)
         PLATFORM_OS=WINDOWS
         LIBPATH=win32
     else
-        UNAMEOS:=$(shell uname)
+        UNAMEOS=$(shell uname)
         ifeq ($(UNAMEOS),Linux)
             PLATFORM_OS=LINUX
             LIBPATH=linux
@@ -50,32 +63,6 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     endif
 endif
 
-# define OpenAL Soft library type: STATIC (.a) or SHARED (.so/.dll)
-# NOTE: OpenAL Soft library should be provided in the selected form
-OPENAL_LIBTYPE ?= STATIC
-
-# on PLATFORM_WEB force OpenAL Soft shared library
-ifeq ($(PLATFORM),PLATFORM_WEB)
-    OPENAL_LIBTYPE = SHARED
-endif
-
-# define default raylib path for include and library search
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
-    ifeq ($(PLATFORM_OS),WINDOWS)
-        RAYLIB_PATH ?= C:\raylib\raylib
-    endif
-    ifeq ($(PLATFORM_OS),LINUX)
-        RAYLIB_PATH ?= ..
-    endif
-    ifeq ($(PLATFORM_OS),OSX)
-        RAYLIB_PATH ?= ..
-    endif
-endif
-ifeq ($(PLATFORM),PLATFORM_RPI)
-    RAYLIB_PATH ?= /home/pi/raylib
-endif
-
-
 ifeq ($(PLATFORM),PLATFORM_RPI)
     # RPI cross-compiler
     RPI_CROSS_COMPILE ?= NO
@@ -91,16 +78,27 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
     export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
     EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
 endif
-ifeq ($(PLATFORM),PLATFORM_ANDROID)
-    # Android required path variables
-    ANDROID_NDK = C:/android-ndk
-    ANDROID_TOOLCHAIN = C:/android_toolchain_arm_api16
 
-    # Android architecture: ARM or ARM64
-    ANDROID_ARCH ?= ARM
+# Define raylib release directory for compiled library
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+    ifeq ($(PLATFORM_OS),WINDOWS)
+        RAYLIB_RELEASE = $(RAYLIB_PATH)/release/win32/mingw32
+    endif
+    ifeq ($(PLATFORM_OS),LINUX)
+        RAYLIB_RELEASE = $(RAYLIB_PATH)/release/linux
+    endif
+    ifeq ($(PLATFORM_OS),OSX)
+        RAYLIB_RELEASE = $(RAYLIB_PATH)/release/osx
+    endif
+endif
+ifeq ($(PLATFORM),PLATFORM_WEB)
+    RAYLIB_RELEASE = $(RAYLIB_PATH)/release/html5
+endif
+ifeq ($(PLATFORM),PLATFORM_RPI)
+    RAYLIB_RELEASE = $(RAYLIB_PATH)/release/rpi
 endif
 
-# default C compiler: gcc
+# Define default C compiler: gcc
 CC = gcc
 
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
@@ -119,18 +117,17 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
     # HTML5 emscripten compiler
     CC = emcc
 endif
-ifeq ($(PLATFORM),PLATFORM_ANDROID)
-    # Android toolchain (must be provided for desired architecture and compiler)
-    # NOTE: gcc compiler is being deprecated at Android NDK r16
-    ifeq ($(ANDROID_ARCH),ARM)
-        CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-clang
-    endif
-    ifeq ($(ANDROID_ARCH),ARM64)
-        CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang
-    endif
+
+# Define default make program: Mingw32-make
+MAKE = mingw32-make
+
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+    ifeq ($(PLATFORM_OS),LINUX)
+        MAKE = make
+	endif
 endif
 
-# define compiler flags:
+# Define compiler flags:
 #  -O1                  defines optimization level
 #  -Og                  enable debugging
 #  -s                   strip unnecessary data from build
@@ -139,10 +136,10 @@ endif
 #  -std=gnu99           defines C language mode (GNU C from 1999 revision)
 #  -fgnu89-inline       declaring inline functions support (GCC optimized)
 #  -Wno-missing-braces  ignore invalid warning (GCC bug 53119)
-#  -D_DEFAULT_SOURCE    use with -std=c99
-CFLAGS += -O1 -s -Wall -std=c99
+#  -D_DEFAULT_SOURCE    use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
+CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -fgnu89-inline -Wno-missing-braces
 
-# additional flags for compiler (if desired)
+# Additional flags for compiler (if desired)
 #CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),WINDOWS)
@@ -155,154 +152,85 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     endif
 endif
 ifeq ($(PLATFORM),PLATFORM_RPI)
-    CFLAGS += -std=gnu99 -fgnu89-inline
+    CFLAGS += -std=gnu99
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
-    # -O2                         # if used, also set --memory-init-file 0
-    # --memory-init-file 0        # to avoid an external memory initialization code file (.mem)
-    # -s ALLOW_MEMORY_GROWTH=1    # to allow memory resizing
-    # -s TOTAL_MEMORY=16777216    # to specify heap memory size (default = 16MB)
-    # --preload-file file.res     # embbed file.res resource into .data file
-    CFLAGS += -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 --profiling
-endif
-ifeq ($(PLATFORM),PLATFORM_ANDROID)
-    # Compiler flags for arquitecture
-    CFLAGS += -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
-    # Compilation functions attributes options
-    CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC
-    # Compiler options for the linker
-    CFLAGS += -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes
-    # Preprocessor macro definitions
-    CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=16
-endif
-
-# define raylib release directory for compiled library
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
-    ifeq ($(PLATFORM_OS),WINDOWS)
-        RAYLIB_RELEASE = $(RAYLIB_PATH)/release/win32/mingw32
-    endif
-    ifeq ($(PLATFORM_OS),LINUX)
-        RAYLIB_RELEASE = $(RAYLIB_PATH)/release/linux
-    endif
-    ifeq ($(PLATFORM_OS),OSX)
-        RAYLIB_RELEASE = $(RAYLIB_PATH)/release/osx
-    endif
-endif
-ifeq ($(PLATFORM),PLATFORM_RPI)
-    RAYLIB_RELEASE = $(RAYLIB_PATH)/release/rpi
-endif
-ifeq ($(PLATFORM),PLATFORM_WEB)
-    RAYLIB_RELEASE = $(RAYLIB_PATH)/release/html5
-endif
-ifeq ($(PLATFORM),PLATFORM_ANDROID)
-    ifeq ($(ANDROID_ARCH),ARM)
-        RAYLIB_RELEASE = $(RAYLIB_PATH)/release/android/armeabi-v7a
-    endif
-    ifeq ($(ANDROID_ARCH),ARM64)
-        RAYLIB_RELEASE = $(RAYLIB_PATH)/release/android/arm64-v8a
-    endif
+    # -O2                        # if used, also set --memory-init-file 0
+    # --memory-init-file 0       # to avoid an external memory initialization code file (.mem)
+    # -s ALLOW_MEMORY_GROWTH=1   # to allow memory resizing
+    # -s TOTAL_MEMORY=16777216   # to specify heap memory size (default = 16MB)
+    # -s USE_PTHREADS=1          # multithreading support
+    CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 --profiling TOTAL_MEMORY=16777216 --preload-file resources
 endif
 
-# define any directories containing required header files
-INCLUDE_PATHS = -I. -I$(RAYLIB_RELEASE) -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external 
+# Define include paths for required headers
+# NOTE: Several external required libraries (stb and others)
+INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
 
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
-    ifeq ($(PLATFORM_OS),WINDOWS)
-        # external libraries headers (GLFW3 and OpenAL Soft)
-        INCLUDE_PATHS += -I$(RAYLIB_PATH)/src/external/glfw3/include
-        INCLUDE_PATHS += -I$(RAYLIB_PATH)/src/external/openal_soft/include
-    endif
-    ifeq ($(PLATFORM_OS),LINUX)
-        # you may optionally create this directory and install raylib 
-        # and related headers there. Edit ../src/Makefile appropriately.
-        INCLUDE_PATHS += -I/usr/local/include/raylib
-    endif
-    ifeq ($(PLATFORM_OS),OSX)
-        # additional directories for MacOS
-    endif
-endif
+# Define additional directories containing required header files
 ifeq ($(PLATFORM),PLATFORM_RPI)
-    INCLUDE_PATHS += -I../src -I/opt/vc/include 
-    INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux 
+    # RPI requried libraries
+    INCLUDE_PATHS += -I/opt/vc/include
+    INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
     INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
 endif
-ifeq ($(PLATFORM),PLATFORM_WEB)
-    # GLFW3 library
-    INCLUDE_PATHS += -Iexternal/glfw3/include
-endif
-ifeq ($(PLATFORM),PLATFORM_ANDROID)
-    # Android required libraries
-    INCLUDE_PATHS += -I$(ANDROID_TOOLCHAIN)/sysroot/usr/include
-    # Include android_native_app_glue.h
-    INCLUDE_PATHS += -Iexternal/android/native_app_glue
-    #INCLUDE_PATHS += -I$(ANDROID_NDK)/sources/android/native_app_glue
-endif
 
-# define library paths containing required libs
+# Define library paths containing required libs
 LDFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src 
 
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
-    # add standard directories for GNU/Linux
-    ifeq ($(PLATFORM_OS),WINDOWS)
-        # external libraries to link with (GLFW3 and OpenAL Soft)
-        LDFLAGS += -L$(RAYLIB_PATH)/src/external/glfw3/lib/$(LIBPATH)
-        LDFLAGS += -L$(RAYLIB_PATH)/src/external/openal_soft/lib/$(LIBPATH)
-    endif
-endif
 ifeq ($(PLATFORM),PLATFORM_RPI)
     LDFLAGS += -L/opt/vc/lib
 endif
 
-# define any libraries to link into executable
+# Define any libraries required on linking
 # if you want to link libraries (libname.so or libname.a), use the -lname
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),WINDOWS)
-        # libraries for Windows desktop compiling
+        # Libraries for Windows desktop compiling
         # NOTE: GLFW3 and OpenAL Soft libraries should be installed
         LDLIBS = -lraylib -lglfw3 -lopengl32 -lgdi32
-        # if static OpenAL Soft required, define the corresponding libs
+
+        # Define required flags and libs for OpenAL Soft STATIC/SHARED usage
+        # NOTE: ALLIBS flag only required for raylib Win32 SHARED library building
         ifeq ($(OPENAL_LIBTYPE),STATIC)
             LDLIBS += -lopenal32 -lwinmm
-            CFLAGS += -Wl,-allow-multiple-definition
+            CFLAGS += -DAL_LIBTYPE_STATIC -Wl,-allow-multiple-definition
         else
             LDLIBS += -lopenal32dll
         endif
         PHYSAC_LIBS = -static -lpthread
     endif
     ifeq ($(PLATFORM_OS),LINUX)
-        # libraries for Debian GNU/Linux desktop compiling
-        # requires the following packages:
-        # libglfw3-dev libopenal-dev libegl1-mesa-dev
-        LDLIBS = -lraylib -lglfw -lGL -lopenal -lm -lpthread -ldl
-        # on XWindow requires also below libraries
+        # Libraries for Debian GNU/Linux desktop compiling
+        # NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev
+        LDLIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl
+        
+        # On XWindow requires also below libraries
         LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
     endif
     ifeq ($(PLATFORM_OS),OSX)
-        # libraries for OS X 10.9 desktop compiling
-        # required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev
+        # Libraries for OSX 10.9 desktop compiling
+        # NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev
         LDLIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa
     endif
 endif
 ifeq ($(PLATFORM),PLATFORM_RPI)
-    # libraries for Raspberry Pi compiling
-    # NOTE: OpenAL Soft library should be installed (libopenal1 package)
+    # Libraries for Raspberry Pi compiling
+    # NOTE: Required packages: libopenal1
     LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
-    # NOTE: Set the correct path to libraylib.bc
+    # Libraries for web (HTML5) compiling
     LDLIBS = $(RAYLIB_RELEASE)/libraylib.bc
 endif
-ifeq ($(PLATFORM),PLATFORM_ANDROID)
-    # libraries for Android shared library compilation
-    LDLIBS = -lnative_app_glue -lraylib -lopenal -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm
-endif
 
+# Define output extension to generate a .html file using provided shell
 ifeq ($(PLATFORM),PLATFORM_WEB)
     EXT = .html
     WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
 endif
 
-# define all object files required
+# Define all object files required
 EXAMPLES = \
     core/core_basic_window \
     core/core_input_keys \
@@ -365,15 +293,16 @@ EXAMPLES = \
     physac/physics_shatter \
     fix_dylib \
 
+CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
 
-# typing 'make' will invoke the default target entry
+# Default target entry
 all: examples
 
-# generic compilation pattern
+# Generic compilation pattern
 %: %.c
 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
-# compile all examples
+# Compile all examples
 examples: $(EXAMPLES)
 
 # compile [core] example - basic window
@@ -635,7 +564,7 @@ ifeq ($(PLATFORM_OS),OSX)
 	find . -type f -perm +ugo+x -print0 | xargs -t -0 -R 1 -I file install_name_tool -change libglfw.3.0.dylib ../external/glfw3/lib/osx/libglfw.3.0.dylib file
 endif
 
-# clean everything
+# Clean everything
 clean:
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),WINDOWS)
@@ -655,10 +584,6 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
 	del *.o *.html *.js
-endif
-ifeq ($(PLATFORM),PLATFORM_ANDROID)
-	del temp\bin\* lib\* temp\obj\* temp\src\* /f/s/q
-	del temp\*.keystore
-	rmdir temp /s /q
 endif
 	@echo Cleaning done
+
diff --git a/src/Makefile b/src/Makefile
index f577ebae3..2545fd59e 100644
--- a/src/Makefile
+++ b/src/Makefile
@@ -40,35 +40,33 @@
 
 .PHONY: all clean install uninstall
 
-# define raylib platform to compile for
-# possible platforms: PLATFORM_DESKTOP PLATFORM_ANDROID PLATFORM_RPI PLATFORM_WEB
+# Define required raylib variables
 PLATFORM ?= PLATFORM_DESKTOP
+RAYLIB_PATH ?= ..
 
-# define raylib library type: STATIC (.a) or SHARED (.so/.dll)
-RAYLIB_LIBTYPE ?= SHARED
-
-# define OpenAL Soft library type: STATIC (.a) or SHARED (.so/.dll)
+# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll)
 # NOTE: OpenAL Soft library should be provided in the selected form
-OPENAL_LIBTYPE ?= SHARED
+RAYLIB_LIBTYPE ?= STATIC
+OPENAL_LIBTYPE ?= STATIC
 
-# on PLATFORM_WEB force OpenAL Soft shared library
+# On PLATFORM_WEB force OpenAL Soft shared library
 ifeq ($(PLATFORM),PLATFORM_WEB)
     OPENAL_LIBTYPE = SHARED
 endif
 
-# determine if the file has root access (only for installing raylib)
+# Determine if the file has root access (only for installing raylib)
 # "whoami" prints the name of the user that calls him (so, if it is the root
 # user, "whoami" prints "root").
 ROOT = $(shell whoami)
 
-# determine PLATFORM_OS in case PLATFORM_DESKTOP selected
+# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     # No uname.exe on MinGW!, but OS=Windows_NT on Windows!
     # ifeq ($(UNAME),Msys) -> Windows
     ifeq ($(OS),Windows_NT)
         PLATFORM_OS=WINDOWS
     else
-        UNAMEOS:=$(shell uname)
+        UNAMEOS=$(shell uname)
         ifeq ($(UNAMEOS),Linux)
             PLATFORM_OS=LINUX
         else
@@ -95,6 +93,33 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
     EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
 endif
 
+# Define output directory for compiled library
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+    ifeq ($(PLATFORM_OS),WINDOWS)
+        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/win32/mingw32
+    endif
+    ifeq ($(PLATFORM_OS),LINUX)
+        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/linux
+    endif
+    ifeq ($(PLATFORM_OS),OSX)
+        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/osx
+    endif
+endif
+ifeq ($(PLATFORM),PLATFORM_RPI)
+    RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/rpi
+endif
+ifeq ($(PLATFORM),PLATFORM_WEB)
+    RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/html5
+endif
+ifeq ($(PLATFORM),PLATFORM_ANDROID)
+    ifeq ($(ANDROID_ARCH),ARM)
+        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/android/armeabi-v7a
+    endif
+    ifeq ($(ANDROID_ARCH),ARM64)
+        RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/android/arm64-v8a
+    endif
+endif
+
 ifeq ($(PLATFORM),PLATFORM_ANDROID)
     # Android required path variables
     ANDROID_NDK = C:/android-ndk
@@ -104,33 +129,31 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
     ANDROID_ARCH ?= ARM
 endif
 
-# define raylib graphics api depending on selected platform
+# Define raylib graphics api depending on selected platform
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
-    # by default use OpenGL 3.3 on desktop platforms
+    # By default use OpenGL 3.3 on desktop platforms
     GRAPHICS ?= GRAPHICS_API_OPENGL_33
     #GRAPHICS = GRAPHICS_API_OPENGL_11  # Uncomment to use OpenGL 1.1
     #GRAPHICS = GRAPHICS_API_OPENGL_21  # Uncomment to use OpenGL 2.1
 endif
 
 ifeq ($(PLATFORM),PLATFORM_RPI)
-    # on RPI OpenGL ES 2.0 must be used
+    # On RPI OpenGL ES 2.0 must be used
     GRAPHICS = GRAPHICS_API_OPENGL_ES2
 endif
 
 ifeq ($(PLATFORM),PLATFORM_WEB)
-    # on HTML5 OpenGL ES 2.0 is used, emscripten translates it to WebGL 1.0
+    # On HTML5 OpenGL ES 2.0 is used, emscripten translates it to WebGL 1.0
     GRAPHICS = GRAPHICS_API_OPENGL_ES2
 endif
 
 ifeq ($(PLATFORM),PLATFORM_ANDROID)
-    # by default use OpenGL ES 2.0 on Android
+    # By default use OpenGL ES 2.0 on Android
     GRAPHICS = GRAPHICS_API_OPENGL_ES2
 endif
 
-# NOTE: makefiles targets require tab indentation
-# NOTE: define compiler: gcc for C program, define as g++ for C++
-
-# default C compiler: gcc
+# Default C compiler: gcc
+# NOTE: define g++ compiler if using C++
 CC = gcc
 
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
@@ -151,7 +174,7 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
 endif
 ifeq ($(PLATFORM),PLATFORM_ANDROID)
     # Android toolchain (must be provided for desired architecture and compiler)
-    # NOTE: gcc compiler is being deprecated at Android NDK r16
+    # NOTE: gcc compiler is being deprecated in Android NDK r16
     ifeq ($(ANDROID_ARCH),ARM)
         CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-gcc
     endif
@@ -160,8 +183,7 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
     endif
 endif
 
-
-# default archiver program to pack libraries
+# Default archiver program to pack libraries
 AR = ar
 
 # Android archiver (also depends on desired architecture)
@@ -174,7 +196,7 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
     endif
 endif
 
-# define compiler flags:
+# Define compiler flags:
 #  -O1                  defines optimization level
 #  -Og                  enable debugging
 #  -s                   strip unnecessary data from build
@@ -186,7 +208,7 @@ endif
 #  -D_DEFAULT_SOURCE    use with -std=c99
 CFLAGS += -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -fgnu89-inline -Wno-missing-braces
 
-# additional flags for compiler (if desired)
+# Additional flags for compiler (if desired)
 #CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
 ifeq ($(PLATFORM),PLATFORM_WEB)
     # -O2                        # if used, also set --memory-init-file 0
@@ -207,7 +229,7 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
     CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=16
 endif
 
-# define raylib libtype required compilation flags
+# Define required compilation flags for raylib SHARED lib
 ifeq ($(RAYLIB_LIBTYPE),SHARED)
     # make sure code is compiled as position independent
     # BE CAREFUL: It seems that for gcc -fpic si not the same as -fPIC
@@ -215,37 +237,17 @@ ifeq ($(RAYLIB_LIBTYPE),SHARED)
     CFLAGS += -fPIC -DBUILD_LIBTYPE_SHARED
 endif
 
-# if static OpenAL Soft required, define the corresponding flags
-# NOTE: ALLIBS flag only required for raylib Win32 SHARED library building
-ifeq ($(OPENAL_LIBTYPE),STATIC)
-    ALLIBS = -lopenal32 -lwinmm
-    ALFLAGS = -DAL_LIBTYPE_STATIC
-else
-    ALLIBS = -lopenal32dll
-endif
-
-# define include paths for required headers
-# external required libraries (stb and others)
-INCLUDE_PATHS = -I. -Iexternal
+# Define include paths for required headers
+# NOTE: Several external required libraries (stb and others)
+INCLUDE_PATHS = -I. -Iexternal -Iexternal/include
 
-# OpenAL Soft library
-INCLUDE_PATHS += -Iexternal/openal_soft/include
-
-# define any directories containing required header files
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
-    # GLFW3 library
-    INCLUDE_PATHS += -Iexternal/glfw3/include
-endif
+# Define additional directories containing required header files
 ifeq ($(PLATFORM),PLATFORM_RPI)
     # RPI requried libraries
     INCLUDE_PATHS += -I/opt/vc/include
     INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
     INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
 endif
-ifeq ($(PLATFORM),PLATFORM_WEB)
-    # GLFW3 library
-    INCLUDE_PATHS += -Iexternal/glfw3/include
-endif
 ifeq ($(PLATFORM),PLATFORM_ANDROID)
     # Android required libraries
     INCLUDE_PATHS += -I$(ANDROID_TOOLCHAIN)/sysroot/usr/include
@@ -254,58 +256,30 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
     #INCLUDE_PATHS += -I$(ANDROID_NDK)/sources/android/native_app_glue
 endif
 
-# Linker options
+# Define linker options
 ifeq ($(PLATFORM),PLATFORM_ANDROID)
     LDFLAGS = -Wl,-soname,libraylib.so -Wl,--exclude-libs,libatomic.a 
     LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings 
     # Force linking of library module to define symbol
     LDFLAGS += -u ANativeActivity_onCreate
     # Library paths containing required libs
-    LDFLAGS += -L. -Lsrc -L$(OUTPUT_PATH) -Lexternal/openal_soft/lib/android
+    LDFLAGS += -L. -Lsrc -L$(RAYLIB_RELEASE_PATH) -Lexternal/openal_soft/lib/android
 
     LDLIBS = -lopenal -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm
 endif
 
-# define output directory for compiled library
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
-    ifeq ($(PLATFORM_OS),WINDOWS)
-        OUTPUT_PATH = ../release/libs/win32/mingw32
-    endif
-    ifeq ($(PLATFORM_OS),LINUX)
-        OUTPUT_PATH = ../release/libs/linux
-    endif
-    ifeq ($(PLATFORM_OS),OSX)
-        OUTPUT_PATH = ../release/libs/osx
-    endif
-endif
-ifeq ($(PLATFORM),PLATFORM_RPI)
-    OUTPUT_PATH = ../release/libs/rpi
-endif
-ifeq ($(PLATFORM),PLATFORM_WEB)
-    OUTPUT_PATH = ../release/libs/html5
-endif
-ifeq ($(PLATFORM),PLATFORM_ANDROID)
-    ifeq ($(ANDROID_ARCH),ARM)
-        OUTPUT_PATH = ../release/libs/android/armeabi-v7a
-    endif
-    ifeq ($(ANDROID_ARCH),ARM64)
-        OUTPUT_PATH = ../release/libs/android/arm64-v8a
-    endif
-endif
-
-# define all object files required with a wildcard
-# The wildcard takes all files that finish with ".c", then it replaces the
-# extentions with ".o", that are the object files.
+# Define all object files required with a wildcard
+# The wildcard takes all files that finish with ".c",
+# and replaces extentions with ".o", that are the object files
 OBJS = $(patsubst %.c, %.o, $(wildcard *.c))
 OBJS += stb_vorbis.o
 
-# typing 'make' will invoke the default target entry called 'all',
-# in this case, the 'default' target entry is raylib
+# Default target entry
 all: raylib
 
-# generate standalone Android toolchain
+# Generate standalone Android toolchain
 # NOTE: Android toolchain could already be provided
-toolchain:
+generate_android_toolchain:
 ifeq ($(PLATFORM),PLATFORM_ANDROID)
     ifeq ($(ANDROID_ARCH),ARM)
 		$(ANDROID_NDK)/build/tools/make-standalone-toolchain.sh --platform=android-9 --toolchain=arm-linux-androideabi-4.9 --use-llvm --install-dir=$(ANDROID_TOOLCHAIN)
@@ -315,37 +289,37 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
     endif
 endif
 
-# compile raylib library
+# Compile raylib library
 raylib: $(OBJS)
 ifeq ($(PLATFORM),PLATFORM_WEB)
-    # compile raylib for web.
-	emcc -O1 $(OBJS) -o $(OUTPUT_PATH)/libraylib.bc
+    # Compile raylib for web.
+	emcc -O1 $(OBJS) -o $(RAYLIB_RELEASE_PATH)/libraylib.bc
 	@echo "raylib library generated (libraylib.bc)!"
 else
     ifeq ($(RAYLIB_LIBTYPE),SHARED)
         # NOTE: If using OpenAL Soft as static library, all its dependencies must be also linked in the shared library
         ifeq ($(PLATFORM_OS),WINDOWS)
-			$(CC) -shared -o $(OUTPUT_PATH)/raylib.dll $(OBJS) $(ALLIBS) -Lexternal/glfw3/lib/win32 -Lexternal/openal_soft/lib/win32 -lglfw3 -lgdi32 -Wl,--out-implib,$(OUTPUT_PATH)/libraylibdll.a
+			$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/raylib.dll $(OBJS) $(ALLIBS) -Lexternal/glfw3/lib/win32 -Lexternal/openal_soft/lib/win32 -lglfw3 -lgdi32 -Wl,--out-implib,$(RAYLIB_RELEASE_PATH)/libraylibdll.a
 			@echo "raylib dynamic library (raylib.dll) and import library (libraylibdll.a) generated!"
         endif
         ifeq ($(PLATFORM_OS),LINUX)
-            # compile raylib to shared library version for GNU/Linux.
+            # Compile raylib to shared library version for GNU/Linux.
             # WARNING: you should type "make clean" before doing this target
-			$(CC) -shared -o $(OUTPUT_PATH)/libraylib.so $(OBJS) -lglfw -lGL -lopenal -lm -lpthread -ldl
+			$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/libraylib.so $(OBJS) -lglfw -lGL -lopenal -lm -lpthread -ldl
 			@echo "raylib shared library generated (libraylib.so)!"
         endif
         ifeq ($(PLATFORM_OS),OSX)
-			$(CC) -dynamiclib -o $(OUTPUT_PATH)/libraylib.dylib $(OBJS) -L/usr/local/Cellar/glfw/3.2.1/lib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa
-			install_name_tool -id "libraylib.dylib" $(OUTPUT_PATH)/libraylib.dylib
+			$(CC) -dynamiclib -o $(RAYLIB_RELEASE_PATH)/libraylib.dylib $(OBJS) -L/usr/local/Cellar/glfw/3.2.1/lib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa
+			install_name_tool -id "libraylib.dylib" $(RAYLIB_RELEASE_PATH)/libraylib.dylib
 			@echo "raylib shared library generated (libraylib.dylib)!"
         endif
         ifeq ($(PLATFORM),PLATFORM_ANDROID)
-			$(CC) -shared -o $(OUTPUT_PATH)/libraylib.so $(OBJS) $(LDFLAGS) $(LDLIBS)
+			$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/libraylib.so $(OBJS) $(LDFLAGS) $(LDLIBS)
 			@echo "raylib shared library generated (libraylib.so)!"
         endif
     else
-        # compile raylib static library.
-		$(AR) rcs $(OUTPUT_PATH)/libraylib.a $(OBJS)
+        # Compile raylib static library.
+		$(AR) rcs $(RAYLIB_RELEASE_PATH)/libraylib.a $(OBJS)
 		@echo "raylib static library generated (libraylib.a)!"
         ifeq ($(OPENAL_LIBTYPE),STATIC)
 			@echo "expected OpenAL Soft static library linking"
@@ -355,46 +329,45 @@ else
     endif
 endif
 
-# compile all modules with their prerequisites
+# Compile all modules with their prerequisites
 
-# compile core module
+# Compile core module
 core.o : core.c raylib.h rlgl.h utils.h raymath.h gestures.h
 	$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
 
-# compile rlgl module
+# Compile rlgl module
 rlgl.o : rlgl.c rlgl.h raymath.h
 	$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
 
-# compile shapes module
+# Compile shapes module
 shapes.o : shapes.c raylib.h rlgl.h
 	$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
 
-# compile textures module
+# Compile textures module
 textures.o : textures.c rlgl.h utils.h
 	$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
 
-# compile text module
+# Compile text module
 text.o : text.c raylib.h utils.h
 	$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
 
-# compile models module
+# Compile models module
 models.o : models.c raylib.h rlgl.h raymath.h
 	$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS)
 
-# compile audio module
+# Compile audio module
 audio.o : audio.c raylib.h
 	$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) $(ALFLAGS)
 
-# compile stb_vorbis library
+# Compile stb_vorbis library
 stb_vorbis.o: external/stb_vorbis.c external/stb_vorbis.h
 	$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM)
 
-# compile utils module
+# Compile utils module
 utils.o : utils.c utils.h
 	$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM)
 
-# It installs generated and needed files to compile projects using raylib.
-# The installation works manually.
+# Install generated and needed files to required directories
 # TODO: add other platforms.
 install :
 ifeq ($(ROOT),root)
@@ -404,10 +377,10 @@ ifeq ($(ROOT),root)
         # /usr/local/include/) are for libraries that are installed
         # manually (without a package manager).
         ifeq ($(RAYLIB_LIBTYPE),SHARED)
-			cp --update $(OUTPUT_PATH)/libraylib.so /usr/local/lib/libraylib.so
+			cp --update $(RAYLIB_RELEASE_PATH)/libraylib.so /usr/local/lib/libraylib.so
         else
 			cp --update raylib.h /usr/local/include/raylib.h
-			cp --update $(OUTPUT_PATH)/libraylib.a /usr/local/lib/libraylib.a
+			cp --update $(RAYLIB_RELEASE_PATH)/libraylib.a /usr/local/lib/libraylib.a
         endif
 		@echo "raylib dev files installed/updated!"
     else
@@ -417,7 +390,7 @@ else
 	@echo "Error: no root permissions"
 endif
 
-# it removes raylib dev files installed on the system.
+# Remove raylib dev files installed on the system
 # TODO: see 'install' target.
 uninstall :
 ifeq ($(ROOT),root)
@@ -436,12 +409,12 @@ else
 	@echo "Error: no root permissions"
 endif
 
-# clean everything
+# Clean everything
 clean:
 ifeq ($(PLATFORM_OS),WINDOWS)
-	del *.o $(OUTPUT_PATH)/libraylib.a $(OUTPUT_PATH)/libraylib.bc $(OUTPUT_PATH)/libraylib.so external/stb_vorbis.o
+	del *.o $(RAYLIB_RELEASE_PATH)/libraylib.a $(RAYLIB_RELEASE_PATH)/libraylib.bc $(RAYLIB_RELEASE_PATH)/libraylib.so external/stb_vorbis.o
 else
-	rm -f *.o $(OUTPUT_PATH)/libraylib.a $(OUTPUT_PATH)/libraylib.bc $(OUTPUT_PATH)/libraylib.so external/stb_vorbis.o
+	rm -f *.o $(RAYLIB_RELEASE_PATH)/libraylib.a $(RAYLIB_RELEASE_PATH)/libraylib.bc $(RAYLIB_RELEASE_PATH)/libraylib.so external/stb_vorbis.o
 endif
 ifeq ($(PLATFORM),PLATFORM_ANDROID)
 	rm -rf $(ANDROID_TOOLCHAIN)
diff --git a/templates/standard_game/Makefile b/templates/standard_game/Makefile
index 72c6a7cc6..73205b387 100644
--- a/templates/standard_game/Makefile
+++ b/templates/standard_game/Makefile
@@ -1,6 +1,6 @@
 #**************************************************************************************************
 #
-#   raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten)
+#   raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
 #
 #   Copyright (c) 2013-2017 Ramon Santamaria (@raysan5)
 #
@@ -23,29 +23,30 @@
 
 .PHONY: all clean
 
-# define raylib platform to compile for
-# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB
+# Define required raylib variables
 # WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
 PLATFORM ?= PLATFORM_DESKTOP
+RAYLIB_PATH ?= ..\..
+PROJECT_NAME ?= standard_game
 
-# define NO to use OpenAL Soft as static library (shared by default)
-SHARED_OPENAL ?= NO
+# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll)
+# NOTE: Libraries should be provided in the selected form
+RAYLIB_LIBTYPE ?= STATIC
+OPENAL_LIBTYPE ?= STATIC
 
+# On PLATFORM_WEB force OpenAL Soft shared library
 ifeq ($(PLATFORM),PLATFORM_WEB)
-    SHARED_OPENAL = NO
+    OPENAL_LIBTYPE = SHARED
 endif
 
-# define raylib directory for include and library
-RAYLIB_PATH ?= C:\raylib\raylib
-
-# determine PLATFORM_OS in case PLATFORM_DESKTOP selected
+# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
     ifeq ($(OS),Windows_NT)
         PLATFORM_OS=WINDOWS
         LIBPATH=win32
     else
-        UNAMEOS:=$(shell uname)
+        UNAMEOS=$(shell uname)
         ifeq ($(UNAMEOS),Linux)
             PLATFORM_OS=LINUX
             LIBPATH=linux
@@ -58,55 +59,23 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     endif
 endif
 
-# define compiler: gcc for C program, define as g++ for C++
-ifeq ($(PLATFORM),PLATFORM_WEB)
-    # define emscripten compiler
-    CC = emcc
-else
-ifeq ($(PLATFORM_OS),OSX)
-    # define llvm compiler for mac
-    CC = clang
-else
-    # define default gcc compiler
-    CC = gcc
-endif
+ifeq ($(PLATFORM),PLATFORM_RPI)
+    # RPI cross-compiler
+    RPI_CROSS_COMPILE ?= NO
 endif
 
-# define compiler flags:
-#  -O2                  defines optimization level
-#  -Og                  enable debugging
-#  -s                   strip unnecessary data from build
-#  -Wall                turns on most, but not all, compiler warnings
-#  -std=c99             defines C language mode (standard C from 1999 revision)
-#  -std=gnu99           defines C language mode (GNU C from 1999 revision)
-#  -fgnu89-inline       declaring inline functions support (GCC optimized)
-#  -Wno-missing-braces  ignore invalid warning (GCC bug 53119)
-#  -D_DEFAULT_SOURCE    use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
-    ifeq ($(PLATFORM_OS),WINDOWS)
-        CFLAGS = -O2 -s -Wall -std=c99
-    endif
-    ifeq ($(PLATFORM_OS),LINUX)
-        CFLAGS = -O2 -s -Wall -std=c99 -D_DEFAULT_SOURCE
-    endif
-    ifeq ($(PLATFORM_OS),OSX)
-        CFLAGS = -O2 -s -Wall -std=c99
-    endif
-endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
-    CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 -s TOTAL_MEMORY=67108864 --profiling --preload-file resources
-    # -O2                         # if used, also set --memory-init-file 0
-    # --memory-init-file 0        # to avoid an external memory initialization code file (.mem)
-    # -s ALLOW_MEMORY_GROWTH=1    # to allow memory resizing
-    # -s TOTAL_MEMORY=16777216    # to specify heap memory size (default = 16MB)
-    # --preload-file file.res     # embbed file.res resource into .data file
-endif
-ifeq ($(PLATFORM),PLATFORM_RPI)
-    CFLAGS = -O2 -s -Wall -std=gnu99 -fgnu89-inline
+    # Emscripten required variables
+    EMSDK_PATH = C:/emsdk
+    EMSCRIPTEN_VERSION = 1.37.9
+    CLANG_VERSION=e1.37.9_64bit
+    PYTHON_VERSION=2.7.5.3_64bit
+    NODE_VERSION=4.1.1_64bit
+    export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
+    EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
 endif
-#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
 
-# define raylib release directory for compiled library
+# Define raylib release directory for compiled library
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),WINDOWS)
         RAYLIB_RELEASE = $(RAYLIB_PATH)/release/win32/mingw32
@@ -125,147 +94,184 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
     RAYLIB_RELEASE = $(RAYLIB_PATH)/release/rpi
 endif
 
-# define any directories containing required header files
-INCLUDES = -I. -I$(RAYLIB_RELEASE) -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external 
+# Define default C compiler: gcc
+CC = gcc
 
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+    ifeq ($(PLATFORM_OS),OSX)
+        # OSX default compiler
+        CC = clang
+	endif
+endif
 ifeq ($(PLATFORM),PLATFORM_RPI)
-    INCLUDES += -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
+    ifeq ($(RPI_CROSS_COMPILE),YES)
+        # RPI cross-compiler
+        CC = armv6j-hardfloat-linux-gnueabi-gcc
+    endif
 endif
+ifeq ($(PLATFORM),PLATFORM_WEB)
+    # HTML5 emscripten compiler
+    CC = emcc
+endif
+
+# Define default make program: Mingw32-make
+MAKE = mingw32-make
+
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
-    ifeq ($(PLATFORM_OS),WINDOWS)
-        # external libraries headers
-        # GLFW3
-            INCLUDES += -I$(RAYLIB_PATH)/src/external/glfw3/include
-        # OpenAL Soft
-            INCLUDES += -I$(RAYLIB_PATH)/src/external/openal_soft/include
-    endif
     ifeq ($(PLATFORM_OS),LINUX)
-        # you may optionally create this directory and install raylib 
-        # and related headers there. Edit ../src/Makefile appropriately.
-            INCLUDES += -I/usr/local/include/raylib
-    endif
-    ifeq ($(PLATFORM_OS),OSX)
-        # additional directories for MacOS
+        MAKE = make
+	endif
+endif
+
+# Define compiler flags:
+#  -O1                  defines optimization level
+#  -Og                  enable debugging
+#  -s                   strip unnecessary data from build
+#  -Wall                turns on most, but not all, compiler warnings
+#  -std=c99             defines C language mode (standard C from 1999 revision)
+#  -std=gnu99           defines C language mode (GNU C from 1999 revision)
+#  -fgnu89-inline       declaring inline functions support (GCC optimized)
+#  -Wno-missing-braces  ignore invalid warning (GCC bug 53119)
+#  -D_DEFAULT_SOURCE    use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
+CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -fgnu89-inline -Wno-missing-braces
+
+# Additional flags for compiler (if desired)
+#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+    ifeq ($(PLATFORM_OS),LINUX)
+        CFLAGS += -no-pie -D_DEFAULT_SOURCE
     endif
 endif
+ifeq ($(PLATFORM),PLATFORM_RPI)
+    CFLAGS += -std=gnu99
+endif
+ifeq ($(PLATFORM),PLATFORM_WEB)
+    # -O2                        # if used, also set --memory-init-file 0
+    # --memory-init-file 0       # to avoid an external memory initialization code file (.mem)
+    # -s ALLOW_MEMORY_GROWTH=1   # to allow memory resizing
+    # -s TOTAL_MEMORY=16777216   # to specify heap memory size (default = 16MB)
+    # -s USE_PTHREADS=1          # multithreading support
+    CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 --profiling TOTAL_MEMORY=16777216 --preload-file resources
+endif
 
-# define library paths containing required libs
-LFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src 
+# Define include paths for required headers
+# NOTE: Several external required libraries (stb and others)
+INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
 
+# Define additional directories containing required header files
 ifeq ($(PLATFORM),PLATFORM_RPI)
-    LFLAGS += -L/opt/vc/lib
+    # RPI requried libraries
+    INCLUDE_PATHS += -I/opt/vc/include
+    INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
+    INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
 endif
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
-    # add standard directories for GNU/Linux
-    ifeq ($(PLATFORM_OS),WINDOWS)
-        # external libraries to link with
-        # GLFW3
-            LFLAGS += -L$(RAYLIB_PATH)/src/external/glfw3/lib/$(LIBPATH)
-        # OpenAL Soft
-            LFLAGS += -L$(RAYLIB_PATH)/src/external/openal_soft/lib/$(LIBPATH)
-    endif
+
+# Define library paths containing required libs
+LDFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src 
+
+ifeq ($(PLATFORM),PLATFORM_RPI)
+    LDFLAGS += -L/opt/vc/lib
 endif
 
-# define any libraries to link into executable
+# Define any libraries required on linking
 # if you want to link libraries (libname.so or libname.a), use the -lname
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
-    ifeq ($(PLATFORM_OS),LINUX)
-        # libraries for Debian GNU/Linux desktop compiling
-        # requires the following packages:
-        # libglfw3-dev libopenal-dev libegl1-mesa-dev
-        LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl
-        # on XWindow requires also below libraries
-        LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
-    else
-    ifeq ($(PLATFORM_OS),OSX)
-        # libraries for OSX 10.9 desktop compiling
-        # requires the following packages:
-        # libglfw3-dev libopenal-dev libegl1-mesa-dev
-        LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa
-    else
-        # libraries for Windows desktop compiling
+    ifeq ($(PLATFORM_OS),WINDOWS)
+        # Libraries for Windows desktop compiling
         # NOTE: GLFW3 and OpenAL Soft libraries should be installed
-        LIBS = -lraylib -lglfw3 -lopengl32 -lgdi32
-        # if static OpenAL Soft required, define the corresponding libs
-        ifeq ($(SHARED_OPENAL),NO)
-            LIBS += -lopenal32 -lwinmm
-            CFLAGS += -Wl,-allow-multiple-definition
+        LDLIBS = -lraylib -lglfw3 -lopengl32 -lgdi32
+
+        # Define required flags and libs for OpenAL Soft STATIC/SHARED usage
+        # NOTE: ALLIBS flag only required for raylib Win32 SHARED library building
+        ifeq ($(OPENAL_LIBTYPE),STATIC)
+            LDLIBS += -lopenal32 -lwinmm
+            CFLAGS += -DAL_LIBTYPE_STATIC -Wl,-allow-multiple-definition
         else
-            LIBS += -lopenal32dll
+            LDLIBS += -lopenal32dll
         endif
     endif
+    ifeq ($(PLATFORM_OS),LINUX)
+        # Libraries for Debian GNU/Linux desktop compiling
+        # NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev
+        LDLIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl
+        
+        # On XWindow requires also below libraries
+        LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
+    endif
+    ifeq ($(PLATFORM_OS),OSX)
+        # Libraries for OSX 10.9 desktop compiling
+        # NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev
+        LDLIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa
     endif
 endif
 ifeq ($(PLATFORM),PLATFORM_RPI)
-    # libraries for Raspberry Pi compiling
-    # NOTE: OpenAL Soft library should be installed (libopenal1 package)
-    LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
+    # Libraries for Raspberry Pi compiling
+    # NOTE: Required packages: libopenal1
+    LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
 endif
 ifeq ($(PLATFORM),PLATFORM_WEB)
-    # NOTE: Set the correct path to libraylib.bc
-    LIBS = $(RAYLIB_RELEASE)/libraylib.bc
+    # Libraries for web (HTML5) compiling
+    LDLIBS = $(RAYLIB_RELEASE)/libraylib.bc
 endif
 
-# define additional parameters and flags for windows
+# Define additional parameters and flags for windows
 ifeq ($(PLATFORM_OS),WINDOWS)
-    # resources file contains windows exe icon
+    # resources file contains raylib icon for windows .exe
     # -Wl,--subsystem,windows hides the console window
     WINFLAGS = $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows
 endif
 
+# Define output extension to generate a .html file using provided shell
 ifeq ($(PLATFORM),PLATFORM_WEB)
     EXT = .html
     WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
 endif
 
-# define all screen object files required
-SCREENS = \
-	screens/screen_logo.o \
-	screens/screen_title.o \
-	screens/screen_options.o \
-	screens/screen_gameplay.o \
-	screens/screen_ending.o \
-
-# typing 'make' will invoke the default target entry called 'all',
-# in this case, the 'default' target entry is standard_game
-all: standard_game
+# Define all object files required
+PROJECT_SOURCE_FILES = standard_game.c\
+                       screens/screen_logo.c \
+                       screens/screen_title.c \
+                       screens/screen_options.c \
+                       screens/screen_gameplay.c \
+                       screens/screen_ending.c
+               
+OBJS = $(patsubst %.c, %.o, $(PROJECT_SOURCE_FILES))
 
-# compile template - standard_game
-standard_game: standard_game.c $(SCREENS)
-	$(CC) -o $@$(EXT) $< $(SCREENS) $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
 
-# compile screen LOGO
-screens/screen_logo.o: screens/screen_logo.c
-	$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
-
-# compile screen TITLE
-screens/screen_title.o: screens/screen_title.c
-	$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
+ifeq ($(PLATFORM),PLATFORM_ANDROID)
+    CURRENT_MAKEFILE = Makefile.Android 
+    export PROJECT_NAME
+    export PROJECT_SOURCE_FILES
+else
+    CURRENT_MAKEFILE += -n $(PROJECT_NAME)
+endif
 
-# compile screen OPTIONS
-screens/screen_options.o: screens/screen_options.c
-	$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
+# Default target entry
+all: 
+	$(MAKE) -f $(CURRENT_MAKEFILE)
 
-# compile screen GAMEPLAY
-screens/screen_gameplay.o: screens/screen_gameplay.c
-	$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
+# Project target defined by PROJECT_NAME
+$(PROJECT_NAME): $(OBJS)
+	$(CC) -o $(PROJECT_NAME)$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(WINFLAGS)
 
-# compile screen ENDING
-screens/screen_ending.o: screens/screen_ending.c
-	$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
+# Compile source files
+# NOTE: This pattern will compile every module defined on $(OBJS)
+%.o: %.c
+	$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM)
 
-# clean everything
+# Clean everything
 clean:
 ifeq ($(PLATFORM),PLATFORM_DESKTOP)
-    ifeq ($(PLATFORM_OS),OSX)
-		find . -type f -perm +ugo+x -delete
-		rm -f *.o
-    else
+    ifeq ($(PLATFORM_OS),WINDOWS)
+		del *.o *.exe /s
+    endif
     ifeq ($(PLATFORM_OS),LINUX)
 		find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f
-    else
-		del *.o *.exe /s
     endif
+    ifeq ($(PLATFORM_OS),OSX)
+		find . -type f -perm +ugo+x -delete
+		rm -f *.o
     endif
 endif
 ifeq ($(PLATFORM),PLATFORM_RPI)
@@ -277,7 +283,3 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
 endif
 	@echo Cleaning done
 
-# instead of defining every module one by one, we can define a pattern
-# this pattern below will automatically compile every module defined on $(OBJS)
-#%.exe : %.c
-#	$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM)