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			@ -414,7 +414,7 @@ static void *GamepadThread(void *arg);                  // Mouse reading thread | 
			
		
		
	
		
			
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			// NOTE: data parameter could be used to pass any kind of required data to the initialization | 
			
		
		
	
		
			
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			void InitWindow(int width, int height, void *data) | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    TraceLog(LOG_INFO, "Initializing raylib (v1.8.0)"); | 
			
		
		
	
		
			
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			    TraceLog(LOG_INFO, "Initializing raylib (v1.9-dev)"); | 
			
		
		
	
		
			
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			    // Input data is window title char data | 
			
		
		
	
		
			
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			    windowTitle = (char *)data; | 
			
		
		
	
	
		
			
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			@ -478,7 +478,7 @@ void InitWindow(int width, int height, void *data) | 
			
		
		
	
		
			
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			// NOTE: data parameter could be used to pass any kind of required data to the initialization | 
			
		
		
	
		
			
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			void InitWindow(int width, int height, void *data) | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    TraceLog(LOG_INFO, "Initializing raylib (v1.8.0)"); | 
			
		
		
	
		
			
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			    TraceLog(LOG_INFO, "Initializing raylib (v1.9-dev)"); | 
			
		
		
	
		
			
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			    screenWidth = width; | 
			
		
		
	
		
			
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			    screenHeight = height; | 
			
		
		
	
	
		
			
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