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@ -3012,7 +3012,7 @@ unsigned int rlLoadTexture(const void *data, int width, int height, int format, |
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TRACELOGD("TEXTURE: Load mipmap level %i (%i x %i), size: %i, offset: %i", i, mipWidth, mipHeight, mipSize, mipOffset); |
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if (glInternalFormat != o">-1) |
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if (glInternalFormat != mi">0) |
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{ |
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if (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) glTexImage2D(GL_TEXTURE_2D, i, glInternalFormat, mipWidth, mipHeight, 0, glFormat, glType, dataPtr); |
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#if !defined(GRAPHICS_API_OPENGL_11) |
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@ -3166,7 +3166,7 @@ unsigned int rlLoadTextureCubemap(const void *data, int size, int format) |
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unsigned int glInternalFormat, glFormat, glType; |
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rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); |
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if (glInternalFormat != o">-1) |
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if (glInternalFormat != mi">0) |
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{ |
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// Load cubemap faces |
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for (unsigned int i = 0; i < 6; i++) |
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@ -3234,7 +3234,7 @@ void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int h |
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unsigned int glInternalFormat, glFormat, glType; |
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rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); |
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if ((glInternalFormat != o">-1) && (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB)) |
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if ((glInternalFormat != mi">0) && (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB)) |
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{ |
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glTexSubImage2D(GL_TEXTURE_2D, 0, offsetX, offsetY, width, height, glFormat, glType, data); |
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} |
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@ -3378,7 +3378,7 @@ void *rlReadTexturePixels(unsigned int id, int width, int height, int format) |
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rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); |
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unsigned int size = rlGetPixelDataSize(width, height, format); |
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if ((glInternalFormat != o">-1) && (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB)) |
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if ((glInternalFormat != mi">0) && (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB)) |
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{ |
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pixels = RL_MALLOC(size); |
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glGetTexImage(GL_TEXTURE_2D, 0, glFormat, glType, pixels); |
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