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Audio: Optimize memory usage for data conversion.

This reduces the per-AudioBuffer conversion cache from 256 PCM frames
down to 8.
pull/5568/head
David Reid 3 dni temu
rodzic
commit
558e754be2
1 zmienionych plików z 64 dodań i 36 usunięć
  1. +64
    -36
      src/raudio.c

+ 64
- 36
src/raudio.c Wyświetl plik

@ -295,8 +295,8 @@ typedef struct tagBITMAPINFOHEADER {
#define MAX_AUDIO_BUFFER_POOL_CHANNELS 16 // Audio pool channels
#endif
#ifndef AUDIO_BUFFER_CONVERSION_CACHE_SIZE
#define AUDIO_BUFFER_CONVERSION_CACHE_SIZE 256 // In PCM frames. Smaller values use less memory but have more overhead..
#ifndef AUDIO_BUFFER_RESIDUAL_CAPACITY
#define AUDIO_BUFFER_RESIDUAL_CAPACITY 8 // In PCM frames. For resampling and pitch shifting.
#endif
//----------------------------------------------------------------------------------
@ -341,9 +341,8 @@ typedef enum {
// Audio buffer struct
struct rAudioBuffer {
ma_data_converter converter; // Audio data converter
unsigned char* converterCache; // Cached input samples for use by the converter when resampling is required
unsigned int converterCacheCap; // The capacity of the converter cache in frames
unsigned int converterCacheLen; // The number of valid frames sitting in the converter cache
unsigned char* converterResidual; // Cached residual input frames for use by the converter
unsigned int converterResidualCount; // The number of valid frames sitting in converterResidual
AudioCallback callback; // Audio buffer callback for buffer filling on audio threads
rAudioProcessor *processor; // Audio processor
@ -599,9 +598,8 @@ AudioBuffer *LoadAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sam
// ensure there are no discontinuities. Since raylib supports pitch
// shifting, which is done through resampling, a cache will always be
// required. This will be kept relatively small to avoid too much wastage.
audioBuffer->converterCacheLen = 0;
audioBuffer->converterCacheCap = AUDIO_BUFFER_CONVERSION_CACHE_SIZE;
audioBuffer->converterCache = (unsigned char*)RL_CALLOC(audioBuffer->converterCacheCap*ma_get_bytes_per_frame(format, channels), 1);
audioBuffer->converterResidualCount = 0;
audioBuffer->converterResidual = (unsigned char*)RL_CALLOC(AUDIO_BUFFER_RESIDUAL_CAPACITY*ma_get_bytes_per_frame(format, channels), 1);
// Init audio buffer values
audioBuffer->volume = 1.0f;
@ -638,7 +636,7 @@ void UnloadAudioBuffer(AudioBuffer *buffer)
{
UntrackAudioBuffer(buffer);
ma_data_converter_uninit(&buffer->converter, NULL);
RL_FREE(buffer->converterCache);
RL_FREE(buffer->converterResidual);
RL_FREE(buffer->data);
RL_FREE(buffer);
}
@ -2474,47 +2472,77 @@ static ma_uint32 ReadAudioBufferFramesInMixingFormat(AudioBuffer *audioBuffer, f
// NOTE: Continuously converting data from the AudioBuffer's internal format to the mixing format,
// which should be defined by the output format of the data converter.
// This is done until frameCount frames have been output.
// A cache is required to ensure continuity when resampling.
ma_uint32 bpf = ma_get_bytes_per_frame(audioBuffer->converter.formatIn, audioBuffer->converter.channelsIn);
ma_uint8 inputBuffer[4096] = { 0 };
ma_uint32 inputBufferFrameCap = sizeof(inputBuffer)/bpf;
ma_uint32 totalOutputFramesProcessed = 0;
while (totalOutputFramesProcessed < frameCount)
{
float *runningFramesOut = framesOut + (totalOutputFramesProcessed*audioBuffer->converter.channelsOut);
ma_uint64 outputFramesToProcessThisIteration = frameCount - totalOutputFramesProcessed;
ma_uint64 inputFramesToProcessThisIteration = 0;
// Output frames come from the converter. The converter reads from the cache. The process
// goes like this:
//
// AudioBuffer -> Cache -> Converter -> framesOut
//
// Data is moved from the AudioBuffer into the cache, and then the cache is fed into the
// converter which outputs to the output buffer.
// Refill the cache if necessary.
if (audioBuffer->converterCacheLen == 0)
// Process any residual input frames from the previous read first.
if (audioBuffer->converterResidualCount > 0)
{
audioBuffer->converterCacheLen = ReadAudioBufferFramesInInternalFormat(audioBuffer, audioBuffer->converterCache, audioBuffer->converterCacheCap);
}
// Now run the data through the data converter.
if (audioBuffer->converterCacheLen > 0)
{
ma_uint32 bpf = ma_get_bytes_per_frame(audioBuffer->converter.formatIn, audioBuffer->converter.channelsIn);
float *runningFramesOut = framesOut + (totalOutputFramesProcessed*audioBuffer->converter.channelsOut);
ma_uint64 inputFramesProcessedThisIteration = audioBuffer->converterCacheLen;
ma_uint64 inputFramesProcessedThisIteration = audioBuffer->converterResidualCount;
ma_uint64 outputFramesProcessedThisIteration = outputFramesToProcessThisIteration;
ma_data_converter_process_pcm_frames(&audioBuffer->converter, audioBuffer->converterCache, &inputFramesProcessedThisIteration, runningFramesOut, &outputFramesProcessedThisIteration);
ma_data_converter_process_pcm_frames(&audioBuffer->converter, audioBuffer->converterResidual, &inputFramesProcessedThisIteration, runningFramesOut, &outputFramesProcessedThisIteration);
// Make sure the data in the cache is consumed. This can be optimized to use a cursor instead of a memmove().
memmove(audioBuffer->converterCache, audioBuffer->converterCache + inputFramesProcessedThisIteration*bpf, (size_t)(audioBuffer->converterCacheCap - inputFramesProcessedThisIteration) * bpf);
audioBuffer->converterCacheLen -= (ma_uint32)inputFramesProcessedThisIteration; // Safe cast
memmove(audioBuffer->converterResidual, audioBuffer->converterResidual + inputFramesProcessedThisIteration*bpf, (size_t)(AUDIO_BUFFER_RESIDUAL_CAPACITY - inputFramesProcessedThisIteration) * bpf);
audioBuffer->converterResidualCount -= (ma_uint32)inputFramesProcessedThisIteration; // Safe cast
totalOutputFramesProcessed += (ma_uint32)outputFramesProcessedThisIteration; // Safe cast
}
else
{
break; // Ran out of input data.
// Getting here means there are no residual frames from the previous read. Fresh data can now be
// pulled from the AudioBuffer and processed.
//
// A best guess needs to be used made to determine how many input frames to pull from the
// buffer. There are three possible outcomes: 1) exact; 2) underestimated; 3) overestimated.
//
// When the guess is exactly correct or underestimated there is nothing special to handle - it'll be
// handled naturally by the loop.
//
// When the guess is overestimated, that's when it gets more complicated. In this case, any overflow
// needs to be stored in a buffer for later processing by the next read.
ma_uint32 estimatedInputFrameCount = (ma_uint32)(((float)audioBuffer->converter.resampler.sampleRateIn / audioBuffer->converter.resampler.sampleRateOut) * outputFramesToProcessThisIteration);
if (estimatedInputFrameCount == 0)
{
estimatedInputFrameCount = 1; // Make sure at least one input frame is read.
}
if (estimatedInputFrameCount > inputBufferFrameCap)
{
estimatedInputFrameCount = inputBufferFrameCap;
}
estimatedInputFrameCount = ReadAudioBufferFramesInInternalFormat(audioBuffer, inputBuffer, estimatedInputFrameCount);
ma_uint64 inputFramesProcessedThisIteration = estimatedInputFrameCount;
ma_uint64 outputFramesProcessedThisIteration = outputFramesToProcessThisIteration;
ma_data_converter_process_pcm_frames(&audioBuffer->converter, inputBuffer, &inputFramesProcessedThisIteration, runningFramesOut, &outputFramesProcessedThisIteration);
if (estimatedInputFrameCount > inputFramesProcessedThisIteration)
{
// Getting here means the estimated input frame count was overestimated. The residual needs
// be stored for later use.
ma_uint64 residualFrameCount = estimatedInputFrameCount - inputFramesProcessedThisIteration;
// A safety check to make sure the capacity of the residual cache is not exceeded.
if (residualFrameCount > AUDIO_BUFFER_RESIDUAL_CAPACITY)
{
residualFrameCount = AUDIO_BUFFER_RESIDUAL_CAPACITY;
}
memcpy(audioBuffer->converterResidual, inputBuffer + inputFramesProcessedThisIteration*bpf, (size_t)(residualFrameCount * bpf));
audioBuffer->converterResidualCount = residualFrameCount;
}
totalOutputFramesProcessed += (ma_uint32)outputFramesProcessedThisIteration;
}
}

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