Browse Source

Expose Oculus Rift functionality directly

pull/135/head
raysan5 8 years ago
parent
commit
55b9a2479a
2 changed files with 28 additions and 11 deletions
  1. +20
    -11
      src/rlgl.c
  2. +8
    -0
      src/rlgl.h

+ 20
- 11
src/rlgl.c View File

@ -54,12 +54,11 @@
#include <OpenGL/gl3.h> // OpenGL 3 library for OSX
#else
#define GLAD_IMPLEMENTATION
#if defined(RLGL_STANDALONE)
#include "glad.h" // GLAD extensions loading library, includes OpenGL headers
#else
#include "external/glad.h" // GLAD extensions loading library, includes OpenGL headers
#endif
#if defined(RLGL_STANDALONE)
#include "glad.h" // GLAD extensions loading library, includes OpenGL headers
#else
#include "external/glad.h" // GLAD extensions loading library, includes OpenGL headers
#endif
#endif
#endif
@ -86,6 +85,12 @@
#include "external/OculusSDK/LibOVR/Include/OVR_CAPI_GL.h" // Oculus SDK for OpenGL
#endif
#if defined(RLGL_STANDALONE)
#define OCULUSAPI
#else
#define OCULUSAPI static
#endif
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
@ -362,11 +367,13 @@ static char *ReadTextFile(const char *fileName); // Read chars array from text f
#endif
#if defined(RLGL_OCULUS_SUPPORT)
#if !defined(RLGL_STANDALONE)
static bool InitOculusDevice(void); // Initialize Oculus device (returns true if success)
static void CloseOculusDevice(void); // Close Oculus device
static void UpdateOculusTracking(void); // Update Oculus head position-orientation tracking
static void BeginOculusDrawing(void); // Setup Oculus buffers for drawing
static void EndOculusDrawing(void); // Finish Oculus drawing and blit framebuffer to mirror
#endif
static OculusBuffer LoadOculusBuffer(ovrSession session, int width, int height); // Load Oculus required buffers
static void UnloadOculusBuffer(ovrSession session, OculusBuffer buffer); // Unload texture required buffers
@ -377,6 +384,8 @@ static OculusLayer InitOculusLayer(ovrSession session);
static Matrix FromOvrMatrix(ovrMatrix4f ovrM); // Convert from Oculus ovrMatrix4f struct to raymath Matrix struct
#endif
#if defined(GRAPHICS_API_OPENGL_11)
static int GenerateMipmaps(unsigned char *data, int baseWidth, int baseHeight);
static Color *GenNextMipmap(Color *srcData, int srcWidth, int srcHeight);
@ -3936,7 +3945,7 @@ static Color *GenNextMipmap(Color *srcData, int srcWidth, int srcHeight)
#if defined(RLGL_OCULUS_SUPPORT)
// Initialize Oculus device (returns true if success)
k">static bool InitOculusDevice(void)
n">OCULUSAPI bool InitOculusDevice(void)
{
bool oculusReady = false;
@ -3983,7 +3992,7 @@ static bool InitOculusDevice(void)
}
// Close Oculus device (and unload buffers)
k">static void CloseOculusDevice(void)
n">OCULUSAPI void CloseOculusDevice(void)
{
UnloadOculusMirror(session, mirror); // Unload Oculus mirror buffer
UnloadOculusBuffer(session, buffer); // Unload Oculus texture buffers
@ -3993,7 +4002,7 @@ static void CloseOculusDevice(void)
}
// Update Oculus head position-orientation tracking
k">static void UpdateOculusTracking(void)
n">OCULUSAPI void UpdateOculusTracking(void)
{
frameIndex++;
@ -4016,7 +4025,7 @@ static void UpdateOculusTracking(void)
}
// Setup Oculus buffers for drawing
k">static void BeginOculusDrawing(void)
n">OCULUSAPI void BeginOculusDrawing(void)
{
GLuint currentTexId;
int currentIndex;
@ -4030,7 +4039,7 @@ static void BeginOculusDrawing(void)
}
// Finish Oculus drawing and blit framebuffer to mirror
k">static void EndOculusDrawing(void)
n">OCULUSAPI void EndOculusDrawing(void)
{
// Unbind current framebuffer (Oculus buffer)
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);

+ 8
- 0
src/rlgl.h View File

@ -363,6 +363,7 @@ Light CreateLight(int type, Vector3 position, Color diffuse); // Create a
void DestroyLight(Light light); // Destroy a light and take it out of the list
void TraceLog(int msgType, const char *text, ...);
float *MatrixToFloat(Matrix mat);
void InitVrDevice(int hmdDevice); // Init VR device
void CloseVrDevice(void); // Close VR device
@ -371,6 +372,13 @@ void BeginVrDrawing(void); // Begin VR drawing configuration
void EndVrDrawing(void); // End VR drawing process (and desktop mirror)
bool IsVrDeviceReady(void); // Detect if VR device (or simulator) is ready
void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
// Oculus Rift API for direct access the device (no simulator)
bool InitOculusDevice(void); // Initialize Oculus device (returns true if success)
void CloseOculusDevice(void); // Close Oculus device
void UpdateOculusTracking(void); // Update Oculus head position-orientation tracking
void BeginOculusDrawing(void); // Setup Oculus buffers for drawing
void EndOculusDrawing(void); // Finish Oculus drawing and blit framebuffer to mirror
#endif
#ifdef __cplusplus

Loading…
Cancel
Save