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Expose OpenGL take 2 (#3588)
For some reason, there are actually two macros needed to control this.
Yes, I tried with only one, both are needed
pull/3590/head
Peter0x44
vor 1 Jahr
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src/rlgl.h
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@ -777,6 +777,7 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad |
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// Expose OpenGL functions from glad in raylib |
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#if defined(BUILD_LIBTYPE_SHARED) |
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#define GLAD_API_CALL_EXPORT |
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#define GLAD_API_CALL_EXPORT_BUILD |
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#endif |
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