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Fix isGpuReady flag on android (#4340)

pull/4351/head
Menno van der Graaf 3 weeks ago
committed by GitHub
parent
commit
55e83468c9
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1 changed files with 2 additions and 1 deletions
  1. +2
    -1
      src/platforms/rcore_android.c

+ 2
- 1
src/platforms/rcore_android.c View File

@ -74,7 +74,7 @@ typedef struct {
// Global Variables Definition
//----------------------------------------------------------------------------------
extern CoreData CORE; // Global CORE state context
extern bool isGpuReady; // Flag to note GPU has been initialized successfully
static PlatformData platform = { 0 }; // Platform specific data
//----------------------------------------------------------------------------------
@ -989,6 +989,7 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd)
// Initialize OpenGL context (states and resources)
// NOTE: CORE.Window.currentFbo.width and CORE.Window.currentFbo.height not used, just stored as globals in rlgl
rlglInit(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
isGpuReady = true;
// Setup default viewport
// NOTE: It updated CORE.Window.render.width and CORE.Window.render.height

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