Explorar el Código

Some tweaks and details review

pull/69/head
raysan5 hace 9 años
padre
commit
5659249dfa
Se han modificado 3 ficheros con 7 adiciones y 5 borrados
  1. +2
    -4
      src/core.c
  2. BIN
      src/libraylib.a
  3. +5
    -1
      src/models.c

+ 2
- 4
src/core.c Ver fichero

@ -350,8 +350,6 @@ void InitWindow(int width, int height, struct android_app *state)
//state->userData = &engine;
app->onAppCmd = AndroidCommandCallback;
//InitGesturesSystem(app); // NOTE: Must be called by user
InitAssetManager(app->activity->assetManager);
@ -1568,7 +1566,7 @@ static void InitTimer(void)
previousTime = GetTime(); // Get time as double
}
// Get current time measure since InitTimer()
// Get current time measure p">(in seconds) since InitTimer()
static double GetTime(void)
{
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
@ -1576,7 +1574,7 @@ static double GetTime(void)
#elif defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI)
struct timespec ts;
clock_gettime(CLOCK_MONOTONIC, &ts);
uint64_t time = ts.tv_sec*1000000000LLU + (uint64_t)ts.tv_nsec;
uint64_t time = p">(uint64_t)ts.tv_sec*1000000000LLU + (uint64_t)ts.tv_nsec;
return (double)(time - baseTime)*1e-9;
#endif

BIN
src/libraylib.a Ver fichero


+ 5
- 1
src/models.c Ver fichero

@ -577,7 +577,10 @@ Model LoadModel(const char *fileName)
model = rlglLoadModel(vData); // Upload vertex data to GPU
// Now that vertex data is uploaded to GPU, we can free arrays
// NOTE: We don't need CPU vertex data on OpenGL 3.3 or ES2
// NOTE 1: We don't need CPU vertex data on OpenGL 3.3 or ES2... for static meshes...
// NOTE 2: ...but we could keep CPU vertex data in case we need to update the mesh
/*
if (rlGetVersion() != OPENGL_11)
{
free(vData.vertices);
@ -585,6 +588,7 @@ Model LoadModel(const char *fileName)
free(vData.normals);
free(vData.colors);
}
*/
}
return model;

Cargando…
Cancelar
Guardar