Browse Source

REVIEWED: raudio: Some LOG_ERROR -> LOG_WARNING #1562

pull/1570/head
raysan5 3 years ago
parent
commit
5663c81803
2 changed files with 8 additions and 8 deletions
  1. +7
    -7
      src/raudio.c
  2. +1
    -1
      src/rlgl.h

+ 7
- 7
src/raudio.c View File

@ -423,7 +423,7 @@ void InitAudioDevice(void)
ma_result result = ma_context_init(NULL, 0, &ctxConfig, &AUDIO.System.context);
if (result != MA_SUCCESS)
{
TRACELOG(LOG_ERROR, "AUDIO: Failed to initialize context");
TRACELOG(LOG_WARNING, "AUDIO: Failed to initialize context");
return;
}
@ -443,7 +443,7 @@ void InitAudioDevice(void)
result = ma_device_init(&AUDIO.System.context, &config, &AUDIO.System.device);
if (result != MA_SUCCESS)
{
TRACELOG(LOG_ERROR, "AUDIO: Failed to initialize playback device");
TRACELOG(LOG_WARNING, "AUDIO: Failed to initialize playback device");
ma_context_uninit(&AUDIO.System.context);
return;
}
@ -453,7 +453,7 @@ void InitAudioDevice(void)
result = ma_device_start(&AUDIO.System.device);
if (result != MA_SUCCESS)
{
TRACELOG(LOG_ERROR, "AUDIO: Failed to start playback device");
TRACELOG(LOG_WARNING, "AUDIO: Failed to start playback device");
ma_device_uninit(&AUDIO.System.device);
ma_context_uninit(&AUDIO.System.context);
return;
@ -463,7 +463,7 @@ void InitAudioDevice(void)
// want to look at something a bit smarter later on to keep everything real-time, if that's necessary.
if (ma_mutex_init(&AUDIO.System.lock) != MA_SUCCESS)
{
TRACELOG(LOG_ERROR, "AUDIO: Failed to create mutex for mixing");
TRACELOG(LOG_WARNING, "AUDIO: Failed to create mutex for mixing");
ma_device_uninit(&AUDIO.System.device);
ma_context_uninit(&AUDIO.System.context);
return;
@ -520,7 +520,7 @@ AudioBuffer *LoadAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sam
if (audioBuffer == NULL)
{
TRACELOG(LOG_ERROR, "AUDIO: Failed to allocate memory for buffer");
TRACELOG(LOG_WARNING, "AUDIO: Failed to allocate memory for buffer");
return NULL;
}
@ -534,7 +534,7 @@ AudioBuffer *LoadAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sam
if (result != MA_SUCCESS)
{
TRACELOG(LOG_ERROR, "AUDIO: Failed to create data conversion pipeline");
TRACELOG(LOG_WARNING, "AUDIO: Failed to create data conversion pipeline");
RL_FREE(audioBuffer);
return NULL;
}
@ -1673,7 +1673,7 @@ static void OnLog(ma_context *pContext, ma_device *pDevice, ma_uint32 logLevel,
(void)pContext;
(void)pDevice;
TRACELOG(LOG_ERROR, "miniaudio: %s", message); // All log messages from miniaudio are errors
TRACELOG(LOG_WARNING, "miniaudio: %s", message); // All log messages from miniaudio are errors
}
// Reads audio data from an AudioBuffer object in internal format.

+ 1
- 1
src/rlgl.h View File

@ -3000,7 +3000,7 @@ void rlDrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int c
glUseProgram(0);
#else
TRACELOG(LOG_ERROR, "VAO: Instanced rendering requires GRAPHICS_API_OPENGL_33");
TRACELOG(LOG_WARNING, "VAO: Instanced rendering requires GRAPHICS_API_OPENGL_33");
#endif
}

Loading…
Cancel
Save