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@ -1088,20 +1088,25 @@ void BeginScissorMode(int x, int y, int width, int height) |
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rlEnableScissorTest(); |
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GLint id = 0; |
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glGetIntegerv(GL_FRAMEBUFFER_BINDING, &id); // Test for render texture |
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#if defined(__APPLE__) |
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Vector2 scale = GetWindowScaleDPI(); |
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rlScissor((int)(x*scale.x), (int)(GetScreenHeight()*scale.y - (((y + height)*scale.y))), (int)(width*scale.x), (int)(height*scale.y)); |
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if(!id) |
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{ |
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Vector2 scale = GetWindowScaleDPI(); |
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rlScissor((int)(x*scale.x), (int)(GetScreenHeight()*scale.y - (((y + height)*scale.y))), (int)(width*scale.x), (int)(height*scale.y)); |
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} |
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#else |
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if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) |
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if (o">!id && (CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) |
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{ |
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Vector2 scale = GetWindowScaleDPI(); |
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rlScissor((int)(x*scale.x), (int)(CORE.Window.currentFbo.height - (y + height)*scale.y), (int)(width*scale.x), (int)(height*scale.y)); |
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} |
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#endif |
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else |
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{ |
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rlScissor(x, CORE.Window.currentFbo.height - (y + height), width, height); |
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} |
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#endif |
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} |
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// End scissor mode |
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