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@ -230,8 +230,8 @@ ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID) |
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endif |
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# Define raylib graphics api depending on selected platform
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# NOTE: By default use OpenGL 3.3 on desktop platforms
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ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW) |
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# By default use OpenGL 3.3 on desktop platforms |
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GRAPHICS ?= GRAPHICS_API_OPENGL_33 |
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#GRAPHICS = GRAPHICS_API_OPENGL_11 # Uncomment to use OpenGL 1.1 |
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#GRAPHICS = GRAPHICS_API_OPENGL_21 # Uncomment to use OpenGL 2.1 |
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@ -239,11 +239,9 @@ ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW) |
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#GRAPHICS = GRAPHICS_API_OPENGL_ES2 # Uncomment to use OpenGL ES 2.0 (ANGLE) |
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endif |
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ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL) |
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# By default use OpenGL 3.3 on desktop platform with SDL backend |
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GRAPHICS ?= GRAPHICS_API_OPENGL_33 |
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endif |
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ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_RGFW) |
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# By default use OpenGL 3.3 on desktop platforms |
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GRAPHICS ?= GRAPHICS_API_OPENGL_33 |
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#GRAPHICS = GRAPHICS_API_OPENGL_11 # Uncomment to use OpenGL 1.1 |
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#GRAPHICS = GRAPHICS_API_OPENGL_21 # Uncomment to use OpenGL 2.1 |
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@ -257,7 +255,7 @@ endif |
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ifeq ($(TARGET_PLATFORM),PLATFORM_WEB) |
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# On HTML5 OpenGL ES 2.0 is used, emscripten translates it to WebGL 1.0 |
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GRAPHICS = GRAPHICS_API_OPENGL_ES2 |
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#GRAPHICS = GRAPHICS_API_OPENGL_ES3 # Uncomment to use ES3/WebGL2 (preliminary support). |
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#GRAPHICS = GRAPHICS_API_OPENGL_ES3 # Uncomment to use ES3/WebGL2 (preliminary support) |
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endif |
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ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID) |
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# By default use OpenGL ES 2.0 on Android |
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