From 5765b7895cfe3faba447748a6d63564da4077ec1 Mon Sep 17 00:00:00 2001
From: Ray <raysan5@gmail.com>
Date: Sat, 22 May 2021 14:35:10 +0200
Subject: [PATCH] Minor comments tweaks

---
 src/raylib.h | 12 ++++++------
 1 file changed, 6 insertions(+), 6 deletions(-)

diff --git a/src/raylib.h b/src/raylib.h
index 767891fa1..8f3612cf3 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -970,11 +970,11 @@ RLAPI bool IsCursorOnScreen(void);                                // Check if cu
 RLAPI void ClearBackground(Color color);                          // Set background color (framebuffer clear color)
 RLAPI void BeginDrawing(void);                                    // Setup canvas (framebuffer) to start drawing
 RLAPI void EndDrawing(void);                                      // End canvas drawing and swap buffers (double buffering)
-RLAPI void BeginMode2D(Camera2D camera);                          // Initialize 2D mode with custom camera (2D)
+RLAPI void BeginMode2D(Camera2D camera);                          // Begin 2D mode with custom camera (2D)
 RLAPI void EndMode2D(void);                                       // Ends 2D mode with custom camera
-RLAPI void BeginMode3D(Camera3D camera);                          // Initializes 3D mode with custom camera (3D)
+RLAPI void BeginMode3D(Camera3D camera);                          // Begin 3D mode with custom camera (3D)
 RLAPI void EndMode3D(void);                                       // Ends 3D mode and returns to default 2D orthographic mode
-RLAPI void BeginTextureMode(RenderTexture2D target);              // Initializes render texture for drawing
+RLAPI void BeginTextureMode(RenderTexture2D target);              // Begin drawing to render texture
 RLAPI void EndTextureMode(void);                                  // Ends drawing to render texture
 RLAPI void BeginShaderMode(Shader shader);                        // Begin custom shader drawing
 RLAPI void EndShaderMode(void);                                   // End custom shader drawing (use default shader)
@@ -1143,7 +1143,7 @@ RLAPI void SetCameraMoveControls(int keyFront, int keyBack, int keyRight, int ke
 // Set texture and rectangle to be used on shapes drawing
 // NOTE: It can be useful when using basic shapes and one single font,
 // defining a font char white rectangle would allow drawing everything in a single draw call
-RLAPI void SetShapesTexture(Texture2D texture, Rectangle source);
+RLAPI void SetShapesTexture(Texture2D texture, Rectangle source);       // Set texture and rectangle to be used on shapes drawing
 
 // Basic shapes drawing functions
 RLAPI void DrawPixel(int posX, int posY, Color color);                                                   // Draw a pixel
@@ -1232,7 +1232,7 @@ RLAPI void ImageAlphaPremultiply(Image *image);
 RLAPI void ImageResize(Image *image, int newWidth, int newHeight);                                       // Resize image (Bicubic scaling algorithm)
 RLAPI void ImageResizeNN(Image *image, int newWidth,int newHeight);                                      // Resize image (Nearest-Neighbor scaling algorithm)
 RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill);  // Resize canvas and fill with color
-RLAPI void ImageMipmaps(Image *image);                                                                   // Generate all mipmap levels for a provided image
+RLAPI void ImageMipmaps(Image *image);                                                                   // Compute all mipmap levels for a provided image
 RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp);                            // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
 RLAPI void ImageFlipVertical(Image *image);                                                              // Flip image vertically
 RLAPI void ImageFlipHorizontal(Image *image);                                                            // Flip image horizontally
@@ -1433,7 +1433,7 @@ RLAPI Mesh GenMeshHeightmap(Image heightmap, Vector3 size);
 RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize);                               // Generate cubes-based map mesh from image data
 
 // Mesh manipulation functions
-RLAPI BoundingBox GetMeshBoundingBox(Mesh mesh);                                               // Compute mesh bounding box limits
+RLAPI BoundingBox GetMeshBoundingBox(Mesh mesh);                                            // Compute mesh bounding box limits
 RLAPI void MeshTangents(Mesh *mesh);                                                        // Compute mesh tangents
 RLAPI void MeshBinormals(Mesh *mesh);                                                       // Compute mesh binormals