|
|
@ -52,7 +52,7 @@ int main(void) |
|
|
|
|
|
|
|
int framesCounter = 0; |
|
|
|
|
|
|
|
o">//SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
|
|
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
|
|
|
//---------------------------------------------------------- |
|
|
|
|
|
|
|
// Main game loop |
|
|
@ -163,7 +163,7 @@ int main(void) |
|
|
|
if (IsWindowState(FLAG_WINDOW_UNDECORATED)) DrawText("[D] FLAG_WINDOW_UNDECORATED: on", 10, 120, 10, LIME); |
|
|
|
else DrawText("[D] FLAG_WINDOW_UNDECORATED: off", 10, 120, 10, MAROON); |
|
|
|
if (IsWindowState(FLAG_WINDOW_HIDDEN)) DrawText("[H] FLAG_WINDOW_HIDDEN: on", 10, 140, 10, LIME); |
|
|
|
else DrawText("[H] FLAG_WINDOW_HIDDEN: off", 10, 140, 10, MAROON); |
|
|
|
else DrawText("[H] FLAG_WINDOW_HIDDEN: off (hides for 3 seconds)", 10, 140, 10, MAROON); |
|
|
|
if (IsWindowState(FLAG_WINDOW_MINIMIZED)) DrawText("[N] FLAG_WINDOW_MINIMIZED: on", 10, 160, 10, LIME); |
|
|
|
else DrawText("[N] FLAG_WINDOW_MINIMIZED: off", 10, 160, 10, MAROON); |
|
|
|
if (IsWindowState(FLAG_WINDOW_MAXIMIZED)) DrawText("[M] FLAG_WINDOW_MAXIMIZED: on", 10, 180, 10, LIME); |
|
|
|