|
|
@ -128,7 +128,6 @@ typedef struct { |
|
|
|
int touchSlot; // Hold the touch slot number of the currently being sent multitouch block |
|
|
|
|
|
|
|
// Gamepad data |
|
|
|
pthread_t gamepadThreadId; // Gamepad reading thread id |
|
|
|
int gamepadStreamFd[MAX_GAMEPADS]; // Gamepad device file descriptor |
|
|
|
|
|
|
|
} PlatformData; |
|
|
@ -191,7 +190,7 @@ static void PollKeyboardEvents(void); // Process evdev keyboard events |
|
|
|
static void *EventThread(void *arg); // Input device events reading thread |
|
|
|
|
|
|
|
static void InitGamepad(void); // Initialize raw gamepad input |
|
|
|
static void o">*GamepadThread(void *arg); // Mouse reading thread |
|
|
|
static void nf">PollGamepadEvents(void); // Gamepad reading function |
|
|
|
|
|
|
|
static int FindMatchingConnectorMode(const drmModeConnector *connector, const drmModeModeInfo *mode); // Search matching DRM mode in connector's mode list |
|
|
|
static int FindExactConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced); // Search exactly matching DRM connector mode in connector's list |
|
|
@ -575,14 +574,7 @@ void PollInputEvents(void) |
|
|
|
} |
|
|
|
|
|
|
|
// Register gamepads buttons events |
|
|
|
for (int i = 0; i < MAX_GAMEPADS; i++) |
|
|
|
{ |
|
|
|
if (CORE.Input.Gamepad.ready[i]) |
|
|
|
{ |
|
|
|
// Register previous gamepad states |
|
|
|
for (int k = 0; k < MAX_GAMEPAD_BUTTONS; k++) CORE.Input.Gamepad.previousButtonState[i][k] = CORE.Input.Gamepad.currentButtonState[i][k]; |
|
|
|
} |
|
|
|
} |
|
|
|
PollGamepadEvents(); |
|
|
|
|
|
|
|
// Register previous touch states |
|
|
|
for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i]; |
|
|
@ -598,9 +590,6 @@ void PollInputEvents(void) |
|
|
|
// stdin reading is still used for legacy purposes, it allows keyboard input trough SSH console |
|
|
|
|
|
|
|
if (!platform.eventKeyboardMode) ProcessKeyboard(); |
|
|
|
|
|
|
|
// NOTE: Mouse input events polling is done asynchronously in another pthread - EventThread() |
|
|
|
// NOTE: Gamepad (Joystick) input events polling is done asynchronously in another pthread - GamepadThread() |
|
|
|
#endif |
|
|
|
|
|
|
|
// Handle the mouse/touch/gestures events: |
|
|
@ -1228,8 +1217,6 @@ void ClosePlatform(void) |
|
|
|
pthread_join(platform.eventWorker[i].threadId, NULL); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
if (platform.gamepadThreadId) pthread_join(platform.gamepadThreadId, NULL); |
|
|
|
} |
|
|
|
|
|
|
|
// Initialize Keyboard system (using standard input) |
|
|
@ -1943,14 +1930,8 @@ static void InitGamepad(void) |
|
|
|
{ |
|
|
|
CORE.Input.Gamepad.ready[i] = true; |
|
|
|
|
|
|
|
// NOTE: Only create one thread |
|
|
|
if (i == 0) |
|
|
|
{ |
|
|
|
int error = pthread_create(&platform.gamepadThreadId, NULL, &GamepadThread, NULL); |
|
|
|
|
|
|
|
if (error != 0) TRACELOG(LOG_WARNING, "RPI: Failed to create gamepad input event thread"); |
|
|
|
else TRACELOG(LOG_INFO, "RPI: Gamepad device initialized successfully"); |
|
|
|
} |
|
|
|
// NOTE: Only show message for first gamepad |
|
|
|
if (i == 0) TRACELOG(LOG_INFO, "RPI: Gamepad device initialized successfully"); |
|
|
|
|
|
|
|
ioctl(platform.gamepadStreamFd[i], JSIOCGNAME(64), &CORE.Input.Gamepad.name[i]); |
|
|
|
ioctl(platform.gamepadStreamFd[i], JSIOCGAXES, &CORE.Input.Gamepad.axisCount[i]); |
|
|
@ -1959,7 +1940,7 @@ static void InitGamepad(void) |
|
|
|
} |
|
|
|
|
|
|
|
// Process Gamepad (/dev/input/js0) |
|
|
|
static void o">*GamepadThread(void *arg) |
|
|
|
static void n">PollGamepadEvents(void) |
|
|
|
{ |
|
|
|
#define JS_EVENT_BUTTON 0x01 // Button pressed/released |
|
|
|
#define JS_EVENT_AXIS 0x02 // Joystick axis moved |
|
|
@ -1975,18 +1956,21 @@ static void *GamepadThread(void *arg) |
|
|
|
// Read gamepad event |
|
|
|
struct js_event gamepadEvent = { 0 }; |
|
|
|
|
|
|
|
while (!CORE.Window.shouldClose) |
|
|
|
for (int i = 0; i < MAX_GAMEPADS; i++) |
|
|
|
{ |
|
|
|
for (int i = 0; i < MAX_GAMEPADS; i++) |
|
|
|
if (CORE.Input.Gamepad.ready[i]) |
|
|
|
{ |
|
|
|
if (read(platform.gamepadStreamFd[i], &gamepadEvent, sizeof(struct js_event)) == (int)sizeof(struct js_event)) |
|
|
|
// Register previous gamepad states |
|
|
|
for (int k = 0; k < MAX_GAMEPAD_BUTTONS; k++) CORE.Input.Gamepad.previousButtonState[i][k] = CORE.Input.Gamepad.currentButtonState[i][k]; |
|
|
|
|
|
|
|
while (read(platform.gamepadStreamFd[i], &gamepadEvent, sizeof(struct js_event)) == (int)sizeof(struct js_event)) |
|
|
|
{ |
|
|
|
gamepadEvent.type &= ~JS_EVENT_INIT; // Ignore synthetic events |
|
|
|
|
|
|
|
// Process gamepad events by type |
|
|
|
if (gamepadEvent.type == JS_EVENT_BUTTON) |
|
|
|
{ |
|
|
|
o">//TRACELOG(LOG_WARNING, "RPI: Gamepad button: %i, value: %i", gamepadEvent.number, gamepadEvent.value); |
|
|
|
TRACELOG(LOG_DEBUG, "RPI: Gamepad %i button: %i, value: %i", i, gamepadEvent.number, gamepadEvent.value); |
|
|
|
|
|
|
|
if (gamepadEvent.number < MAX_GAMEPAD_BUTTONS) |
|
|
|
{ |
|
|
@ -1999,7 +1983,7 @@ static void *GamepadThread(void *arg) |
|
|
|
} |
|
|
|
else if (gamepadEvent.type == JS_EVENT_AXIS) |
|
|
|
{ |
|
|
|
o">//TRACELOG(LOG_WARNING, "RPI: Gamepad axis: %i, value: %i", gamepadEvent.number, gamepadEvent.value); |
|
|
|
TRACELOG(LOG_DEBUG, "RPI: Gamepad %i axis: %i, value: %i", i, gamepadEvent.number, gamepadEvent.value); |
|
|
|
|
|
|
|
if (gamepadEvent.number < MAX_GAMEPAD_AXIS) |
|
|
|
{ |
|
|
@ -2008,11 +1992,8 @@ static void *GamepadThread(void *arg) |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
else WaitTime(0.001); // Sleep for 1 ms to avoid hogging CPU time |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
return NULL; |
|
|
|
} |
|
|
|
|
|
|
|
// Search matching DRM mode in connector's mode list |
|
|
|