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[rcore][RGFW] Add new backend option: `PLATFORM_WEB_RGFW` and update RGFW (#4480)

* add PLATFORM_WEB_RGFW

* fix some bugs

* fix web_rgfw gamepad

* send fake screensize

* fix gamepad bugs (linux) | add L3 + R3 (gamepad)

* fix?

* update RGFW (again)

* update raylib (merge)

* fix xinput stuff

* delete makefile added by mistake

* update RGFW

* update RGFW (rename joystick to gamepad to avoid misunderstandings

* update RGFW (fix X11 bug)

* update RGFW

* use RL_MALLOC for RGFW

* update RGFW (fixes xdnd bug)

* fix some formating
pull/4615/head
Colleague Riley 2 months ago
committed by GitHub
parent
commit
58004723d8
No known key found for this signature in database GPG Key ID: B5690EEEBB952194
6 changed files with 985 additions and 895 deletions
  1. +22
    -15
      examples/Makefile
  2. +15
    -10
      examples/Makefile.Web
  3. +11
    -9
      src/Makefile
  4. +804
    -698
      src/external/RGFW.h
  5. +120
    -159
      src/platforms/rcore_desktop_rgfw.c
  6. +13
    -4
      src/rcore.c

+ 22
- 15
examples/Makefile View File

@ -20,6 +20,8 @@
# - Linux (X11 desktop mode)
# - macOS/OSX (x64, arm64 (not tested))
# - Others (not tested)
# > PLATFORM_WEB_RGFW:
# - HTML5 (WebAssembly)
# > PLATFORM_WEB:
# - HTML5 (WebAssembly)
# > PLATFORM_DRM:
@ -51,7 +53,7 @@
# Define required environment variables
#------------------------------------------------------------------------------------------------
# Define target platform: PLATFORM_DESKTOP, PLATFORM_DESKTOP_SDL, PLATFORM_DRM, PLATFORM_ANDROID, PLATFORM_WEB
# Define target platform: PLATFORM_DESKTOP, PLATFORM_DESKTOP_SDL, PLATFORM_DRM, PLATFORM_ANDROID, PLATFORM_WEB, PLATFORM_WEB_RGFW
PLATFORM ?= PLATFORM_DESKTOP
ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP_GLFW PLATFORM_DESKTOP_SDL PLATFORM_DESKTOP_RGFW))
@ -107,7 +109,7 @@ BUILD_WEB_RESOURCES ?= TRUE
BUILD_WEB_RESOURCES_PATH ?= $(dir $<)resources@resources
# Determine PLATFORM_OS when required
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW PLATFORM_DESKTOP_SDL PLATFORM_DESKTOP_RGFW PLATFORM_WEB))
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW PLATFORM_DESKTOP_SDL PLATFORM_DESKTOP_RGFW PLATFORM_WEB PLATFORM_WEB_RGFW))
# No uname.exe on MinGW!, but OS=Windows_NT on Windows!
# ifeq ($(UNAME),Msys) -> Windows
ifeq ($(OS),Windows_NT)
@ -158,7 +160,7 @@ endif
# Define raylib release directory for compiled library
RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src
ifeq ($(TARGET_PLATFORM),err">PLATFORM_WEB)
ifeq ($(TARGET_PLATFORM),k">$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
ifeq ($(PLATFORM_OS),WINDOWS)
# Emscripten required variables
EMSDK_PATH ?= C:/raylib/emsdk
@ -184,8 +186,8 @@ ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
CC = clang
endif
endif
ifeq ($(TARGET_PLATFORM),err">PLATFORM_WEB)
# HTML5 emscripten compiler
ifeq ($(TARGET_PLATFORM),k">$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
# HTML5 emscripten compiler
# WARNING: To compile to HTML5, code must be redesigned
# to use emscripten.h and emscripten_set_main_loop()
CC = emcc
@ -203,7 +205,7 @@ endif
ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
MAKE = mingw32-make
endif
ifeq ($(TARGET_PLATFORM),err">PLATFORM_WEB)
ifeq ($(TARGET_PLATFORM),k">$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
ifeq ($(OS),Windows_NT)
MAKE = mingw32-make
else
@ -231,11 +233,11 @@ CFLAGS = -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces -Wunused-result
ifeq ($(BUILD_MODE),DEBUG)
CFLAGS += -g -D_DEBUG
ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
CFLAGS += -sASSERTIONS=1 --profiling
endif
else
ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
else
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
ifeq ($(BUILD_WEB_ASYNCIFY),TRUE)
CFLAGS += -O3
else
@ -325,7 +327,7 @@ ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
endif
LDFLAGS += -L$(SDL_LIBRARY_PATH)
endif
ifeq ($(TARGET_PLATFORM),err">PLATFORM_WEB)
ifeq ($(TARGET_PLATFORM),k">$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
# -Os # size optimization
# -O2 # optimization level 2, if used, also set --memory-init-file 0
# -sUSE_GLFW=3 # Use glfw3 library (context/input management)
@ -341,9 +343,14 @@ ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
# --preload-file resources # specify a resources folder for data compilation
# --source-map-base # allow debugging in browser with source map
LDFLAGS += -sUSE_GLFW=3 -sTOTAL_MEMORY=$(BUILD_WEB_HEAP_SIZE) -sFORCE_FILESYSTEM=1
# Build using asyncify
ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
LDFLAGS += -sUSE_GLFW=3
endif
LDFLAGS += -sTOTAL_MEMORY=$(BUILD_WEB_HEAP_SIZE) -sFORCE_FILESYSTEM=1
# Build using asyncify
ifeq ($(BUILD_WEB_ASYNCIFY),TRUE)
LDFLAGS += -sASYNCIFY
endif
@ -480,7 +487,7 @@ ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
# NOTE: Required packages: libasound2-dev (ALSA)
LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lgbm -ldrm -ldl -latomic
endif
ifeq ($(TARGET_PLATFORM),err">PLATFORM_WEB)
ifeq ($(TARGET_PLATFORM),k">$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
# Libraries for web (HTML5) compiling
LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.web.a
endif
@ -681,7 +688,7 @@ others: $(OTHERS)
%: %.c
ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
$(MAKE) -f Makefile.Android PROJECT_NAME=$@ PROJECT_SOURCE_FILES=$<
else ifeq ($(TARGET_PLATFORM),err">PLATFORM_WEB)
else ifeq ($(TARGET_PLATFORM),k">$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
$(MAKE) -f Makefile.Web $@
else
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -D$(TARGET_PLATFORM)
@ -710,7 +717,7 @@ ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
find . -type f -executable -delete
rm -fv *.o
endif
ifeq ($(TARGET_PLATFORM),err">PLATFORM_WEB)
ifeq ($(TARGET_PLATFORM),k">$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
ifeq ($(PLATFORM_OS),WINDOWS)
del *.wasm *.html *.js *.data
else

+ 15
- 10
examples/Makefile.Web View File

@ -65,7 +65,7 @@ BUILD_WEB_HEAP_SIZE ?= 134217728
USE_WEBGL2 ?= FALSE
# Determine PLATFORM_OS in case PLATFORM_DESKTOP or PLATFORM_WEB selected
ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_WEB))
ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_WEB PLATFORM_WEB_RGFW))
# No uname.exe on MinGW!, but OS=Windows_NT on Windows!
# ifeq ($(UNAME),Msys) -> Windows
ifeq ($(OS),Windows_NT)
@ -116,7 +116,7 @@ endif
# Define raylib release directory for compiled library
RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src
ifeq ($(PLATFORM),err">PLATFORM_WEB)
ifeq ($(PLATFORM),k">$(filter $(PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
ifeq ($(PLATFORM_OS),WINDOWS)
# Emscripten required variables
EMSDK_PATH ?= C:/raylib/emsdk
@ -142,7 +142,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
CC = clang
endif
endif
ifeq ($(PLATFORM),err">PLATFORM_WEB)
ifeq ($(PLATFORM),k">$(filter $(PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
# HTML5 emscripten compiler
# WARNING: To compile to HTML5, code must be redesigned
# to use emscripten.h and emscripten_set_main_loop()
@ -161,7 +161,7 @@ endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
MAKE = mingw32-make
endif
ifeq ($(TARGET_PLATFORM),err">PLATFORM_WEB)
ifeq ($(PLATFORM),k">$(filter $(PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
ifeq ($(OS),Windows_NT)
MAKE = mingw32-make
else
@ -189,11 +189,11 @@ CFLAGS = -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces -Wunused-result
ifeq ($(BUILD_MODE),DEBUG)
CFLAGS += -g -D_DEBUG
ifeq ($(PLATFORM),PLATFORM_WEB)
ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
CFLAGS += -sASSERTIONS=1 --profiling
endif
else
ifeq ($(PLATFORM),PLATFORM_WEB)
ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
ifeq ($(BUILD_WEB_ASYNCIFY),TRUE)
CFLAGS += -O3
else
@ -263,7 +263,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
LDFLAGS += -Lsrc -L$(RAYLIB_LIB_PATH)
endif
endif
ifeq ($(PLATFORM),err">PLATFORM_WEB)
ifeq ($(PLATFORM),k">$(filter $(PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
# -Os # size optimization
# -O2 # optimization level 2, if used, also set --memory-init-file 0
# -sUSE_GLFW=3 # Use glfw3 library (context/input management)
@ -279,7 +279,12 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
# --preload-file resources # specify a resources folder for data compilation
# --source-map-base # allow debugging in browser with source map
LDFLAGS += -sUSE_GLFW=3 -sEXPORTED_RUNTIME_METHODS=ccall
ifeq ($(PLATFORM),PLATFORM_WEB)
LDFLAGS += -sUSE_GLFW=3
endif
LDFLAGS += -sEXPORTED_RUNTIME_METHODS=ccall
# Build using asyncify
ifeq ($(BUILD_WEB_ASYNCIFY),TRUE)
@ -363,7 +368,7 @@ ifeq ($(PLATFORM),PLATFORM_DRM)
# NOTE: Required packages: libasound2-dev (ALSA)
LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lgbm -ldrm -ldl -latomic
endif
ifeq ($(PLATFORM),err">PLATFORM_WEB)
ifeq ($(PLATFORM),k">$(filter $(PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
# Libraries for web (HTML5) compiling
LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.web.a
endif
@ -1225,7 +1230,7 @@ ifeq ($(PLATFORM),PLATFORM_DRM)
find . -type f -executable -delete
rm -fv *.o
endif
ifeq ($(PLATFORM),err">PLATFORM_WEB)
ifeq ($(PLATFORM),k">$(filter $(PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
del *.o *.html *.js
endif
@echo Cleaning done

+ 11
- 9
src/Makefile View File

@ -20,6 +20,8 @@
# - Linux (X11 desktop mode)
# - macOS/OSX (x64, arm64 (not tested))
# - Others (not tested)
# > PLATFORM_WEB_RGFW:
# - HTML5 (WebAssembly)
# > PLATFORM_WEB:
# - HTML5 (WebAssembly)
# > PLATFORM_DRM:
@ -130,7 +132,7 @@ HOST_PLATFORM_OS ?= WINDOWS
PLATFORM_OS ?= WINDOWS
# Determine PLATFORM_OS when required
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW PLATFORM_DESKTOP_SDL PLATFORM_DESKTOP_RGFW PLATFORM_WEB PLATFORM_ANDROID))
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW PLATFORM_DESKTOP_SDL PLATFORM_DESKTOP_RGFW PLATFORM_WEB PLATFORM_WEB_RGFW PLATFORM_ANDROID))
# No uname.exe on MinGW!, but OS=Windows_NT on Windows!
# ifeq ($(UNAME),Msys) -> Windows
ifeq ($(OS),Windows_NT)
@ -172,7 +174,7 @@ ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
PLATFORM_SHELL = sh
endif
endif
ifeq ($(TARGET_PLATFORM),err">PLATFORM_WEB)
ifeq ($(TARGET_PLATFORM),k">$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
ifeq ($(PLATFORM_OS),LINUX)
ifndef PLATFORM_SHELL
PLATFORM_SHELL = sh
@ -180,7 +182,7 @@ ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
endif
endif
ifeq ($(TARGET_PLATFORM),err">PLATFORM_WEB)
ifeq ($(TARGET_PLATFORM),k">$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
ifeq ($(PLATFORM_OS), WINDOWS)
# Emscripten required variables
EMSDK_PATH ?= C:/raylib/emsdk
@ -254,7 +256,7 @@ ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
# On DRM OpenGL ES 2.0 must be used
GRAPHICS = GRAPHICS_API_OPENGL_ES2
endif
ifeq ($(TARGET_PLATFORM),err">PLATFORM_WEB)
ifeq ($(TARGET_PLATFORM),k">$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
# On HTML5 OpenGL ES 2.0 is used, emscripten translates it to WebGL 1.0
GRAPHICS = GRAPHICS_API_OPENGL_ES2
#GRAPHICS = GRAPHICS_API_OPENGL_ES3
@ -288,7 +290,7 @@ ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
AR = $(RPI_TOOLCHAIN)/bin/$(RPI_TOOLCHAIN_NAME)-ar
endif
endif
ifeq ($(TARGET_PLATFORM),err">PLATFORM_WEB)
ifeq ($(TARGET_PLATFORM),k">$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
# HTML5 emscripten compiler
CC = emcc
AR = emar
@ -331,7 +333,7 @@ ifneq ($(RAYLIB_CONFIG_FLAGS), NONE)
CFLAGS += -DEXTERNAL_CONFIG_FLAGS $(RAYLIB_CONFIG_FLAGS)
endif
ifeq ($(TARGET_PLATFORM), PLATFORM_WEB)
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
# NOTE: When using multi-threading in the user code, it requires -pthread enabled
CFLAGS += -std=gnu99
else
@ -347,7 +349,7 @@ ifeq ($(RAYLIB_BUILD_MODE),DEBUG)
endif
ifeq ($(RAYLIB_BUILD_MODE),RELEASE)
ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
CFLAGS += -Os
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
@ -366,7 +368,7 @@ endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
CFLAGS += -Werror=implicit-function-declaration
endif
ifeq ($(TARGET_PLATFORM),err">PLATFORM_WEB)
ifeq ($(TARGET_PLATFORM),k">$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
# -Os # size optimization
# -O2 # optimization level 2, if used, also set --memory-init-file 0
# -sUSE_GLFW=3 # Use glfw3 library (context/input management) -> Only for linker!
@ -659,7 +661,7 @@ all: raylib
# Compile raylib library
# NOTE: Release directory is created if not exist
raylib: $(OBJS)
ifeq ($(TARGET_PLATFORM),err">PLATFORM_WEB)
ifeq ($(TARGET_PLATFORM),k">$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
# Compile raylib libray for web
#$(CC) $(OBJS) -r -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).bc
$(AR) rcs $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).web.a $(OBJS)

+ 804
- 698
src/external/RGFW.h
File diff suppressed because it is too large
View File


+ 120
- 159
src/platforms/rcore_desktop_rgfw.c View File

@ -6,6 +6,8 @@
* - Windows (Win32, Win64)
* - Linux (X11/Wayland desktop mode)
* - MacOS (Cocoa)
* - HTML5 (Emscripten)
* - Others (untested)
*
* LIMITATIONS:
* - TODO
@ -46,7 +48,11 @@
*
**********************************************************************************************/
#if defined(GRAPHICS_API_OPENGL_ES2)
#if defined(PLATFORM_WEB_RGFW)
#define RGFW_NO_GL_HEADER
#endif
#if defined(GRAPHICS_API_OPENGL_ES2) && !defined(PLATFORM_WEB_RGFW)
#define RGFW_OPENGL_ES2
#endif
@ -80,6 +86,10 @@ void CloseWindow(void);
#define Size NSSIZE
#endif
#define RGFW_MALLOC RL_MALLOC
#define RGFW_FREE RL_FREE
#define RGFW_CALLOC RL_CALLOC
#include "../external/RGFW.h"
#if defined(_WIN32) || defined(_WIN64)
@ -118,6 +128,7 @@ static bool RGFW_disableCursor = false;
static const unsigned short keyMappingRGFW[] = {
[RGFW_KEY_NULL] = KEY_NULL,
[RGFW_Return] = KEY_ENTER,
[RGFW_Quote] = KEY_APOSTROPHE,
[RGFW_Comma] = KEY_COMMA,
[RGFW_Minus] = KEY_MINUS,
@ -246,7 +257,7 @@ bool WindowShouldClose(void)
// Toggle fullscreen mode
void ToggleFullscreen(void)
{
{
RGFW_window_maximize(platform.window);
ToggleBorderlessWindowed();
}
@ -611,7 +622,7 @@ int GetMonitorPhysicalWidth(int monitor)
{
RGFW_monitor *mons = RGFW_getMonitors();
return p">(int)mons[monitor].physW;
return mons[monitor].physW;
}
// Get selected monitor physical height in millimetres
@ -664,39 +675,42 @@ const char *GetClipboardText(void)
return RGFW_readClipboard(NULL);
}
#if defined(SUPPORT_CLIPBOARD_IMAGE)
#if defined(_WIN32)
#define WIN32_CLIPBOARD_IMPLEMENTATION
#define WINUSER_ALREADY_INCLUDED
#define WINBASE_ALREADY_INCLUDED
#define WINGDI_ALREADY_INCLUDED
#include "../external/win32_clipboard.h"
#ifdef _WIN32
# define WIN32_CLIPBOARD_IMPLEMENTATION
# define WINUSER_ALREADY_INCLUDED
# define WINBASE_ALREADY_INCLUDED
# define WINGDI_ALREADY_INCLUDED
# include "../external/win32_clipboard.h"
#endif
#endif // SUPPORT_CLIPBOARD_IMAGE
// Get clipboard image
Image GetClipboardImage(void)
{
Image image = { 0 };
#if defined(SUPPORT_CLIPBOARD_IMAGE)
#if defined(_WIN32)
Image image = {0};
unsigned long long int dataSize = 0;
void *fileData = NULL;
int width = 0;
int height = 0;
void* fileData = NULL;
#ifdef _WIN32
int width, height;
fileData = (void*)Win32GetClipboardImageData(&width, &height, &dataSize);
if (fileData == NULL) TRACELOG(LOG_WARNING, "Clipboard image: Couldn't get clipboard data.");
else image = LoadImageFromMemory(".bmp", fileData, (int)dataSize);
#else
TRACELOG(LOG_WARNING, "GetClipboardImage() not implemented on target platform");
TRACELOG(LOG_WARNING, "Clipboard image: PLATFORM_DESKTOP_RGFW doesn't implement `GetClipboardImage` for this OS");
#endif
#endif // SUPPORT_CLIPBOARD_IMAGE
if (fileData == NULL)
{
TRACELOG(LOG_WARNING, "Clipboard image: Couldn't get clipboard data.");
}
else
{
image = LoadImageFromMemory(".bmp", fileData, dataSize);
}
return image;
}
#endif // SUPPORT_CLIPBOARD_IMAGE
// Show mouse cursor
void ShowCursor(void)
@ -861,6 +875,28 @@ char RSGL_keystrToChar(const char *str)
return '\0';
}
int RGFW_gpConvTable[18] = {
[RGFW_GP_Y] = GAMEPAD_BUTTON_RIGHT_FACE_UP,
[RGFW_GP_B] = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT,
[RGFW_GP_A] = GAMEPAD_BUTTON_RIGHT_FACE_DOWN,
[RGFW_GP_X] = GAMEPAD_BUTTON_RIGHT_FACE_LEFT,
[RGFW_GP_L1] = GAMEPAD_BUTTON_LEFT_TRIGGER_1,
[RGFW_GP_R1] = GAMEPAD_BUTTON_RIGHT_TRIGGER_1,
[RGFW_GP_L2] = GAMEPAD_BUTTON_LEFT_TRIGGER_2,
[RGFW_GP_R2] = GAMEPAD_BUTTON_RIGHT_TRIGGER_2,
[RGFW_GP_SELECT] = GAMEPAD_BUTTON_MIDDLE_LEFT,
[RGFW_GP_HOME] = GAMEPAD_BUTTON_MIDDLE,
[RGFW_GP_START] = GAMEPAD_BUTTON_MIDDLE_RIGHT,
[RGFW_GP_UP] = GAMEPAD_BUTTON_LEFT_FACE_UP,
[RGFW_GP_RIGHT] = GAMEPAD_BUTTON_LEFT_FACE_RIGHT,
[RGFW_GP_DOWN] = GAMEPAD_BUTTON_LEFT_FACE_DOWN,
[RGFW_GP_LEFT] = GAMEPAD_BUTTON_LEFT_FACE_LEFT,
[RGFW_GP_L3] = GAMEPAD_BUTTON_LEFT_THUMB,
[RGFW_GP_R3] = GAMEPAD_BUTTON_RIGHT_THUMB,
};
// Register all input events
void PollInputEvents(void)
{
@ -869,7 +905,7 @@ void PollInputEvents(void)
// because ProcessGestureEvent() is just called on an event, not every frame
UpdateGestures();
#endif
// Reset keys/chars pressed registered
CORE.Input.Keyboard.keyPressedQueueCount = 0;
CORE.Input.Keyboard.charPressedQueueCount = 0;
@ -933,27 +969,27 @@ void PollInputEvents(void)
while (RGFW_window_checkEvent(platform.window))
{
if ((platform.window->event.type >= RGFW_jsButtonPressed) && (platform.window->event.type <= RGFW_jsAxisMove))
if ((platform.window->event.type >= RGFW_gpButtonPressed) && (platform.window->event.type <= RGFW_gpAxisMove))
{
if (!CORE.Input.Gamepad.ready[platform.window->event.joystick])
if (!CORE.Input.Gamepad.ready[platform.window->event.gamepad])
{
CORE.Input.Gamepad.ready[platform.window->event.joystick] = true;
CORE.Input.Gamepad.axisCount[platform.window->event.joystick] = platform.window->event.axisesCount;
CORE.Input.Gamepad.name[platform.window->event.joystick][0] = '\0';
CORE.Input.Gamepad.axisState[platform.window->event.joystick][GAMEPAD_AXIS_LEFT_TRIGGER] = -1.0f;
CORE.Input.Gamepad.axisState[platform.window->event.joystick][GAMEPAD_AXIS_RIGHT_TRIGGER] = -1.0f;
CORE.Input.Gamepad.ready[platform.window->event.gamepad] = true;
CORE.Input.Gamepad.axisCount[platform.window->event.gamepad] = platform.window->event.axisesCount;
CORE.Input.Gamepad.name[platform.window->event.gamepad][0] = '\0';
CORE.Input.Gamepad.axisState[platform.window->event.gamepad][GAMEPAD_AXIS_LEFT_TRIGGER] = -1.0f;
CORE.Input.Gamepad.axisState[platform.window->event.gamepad][GAMEPAD_AXIS_RIGHT_TRIGGER] = -1.0f;
}
}
RGFW_Event *event = &platform.window->event;
// All input events can be processed after polling
switch (event->type)
switch (event->type)
{
case RGFW_quit: CORE.Window.shouldClose = true; break;
case RGFW_dnd: // Dropped file
{
for (n">u32 i = 0; i < event->droppedFilesCount; i++)
for (kt">int i = 0; i < event->droppedFilesCount; i++)
{
if (CORE.Window.dropFileCount == 0)
{
@ -964,7 +1000,7 @@ void PollInputEvents(void)
CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event->droppedFiles[i]);
CORE.Window.dropFileCount++;
}
else if (CORE.Window.dropFileCount < 1024)
@ -998,7 +1034,6 @@ void PollInputEvents(void)
case RGFW_keyPressed:
{
KeyboardKey key = ConvertScancodeToKey(event->keyCode);
if (key != KEY_NULL)
{
// If key was up, add it to the key pressed queue
@ -1037,7 +1072,7 @@ void PollInputEvents(void)
{
if ((event->button == RGFW_mouseScrollUp) || (event->button == RGFW_mouseScrollDown))
{
CORE.Input.Mouse.currentWheelMove.y = p">(float)event->scroll;
CORE.Input.Mouse.currentWheelMove.y = event->scroll;
break;
}
@ -1053,10 +1088,9 @@ void PollInputEvents(void)
} break;
case RGFW_mouseButtonReleased:
{
if ((event->button == RGFW_mouseScrollUp) || (event->button == RGFW_mouseScrollDown))
{
CORE.Input.Mouse.currentWheelMove.y = p">(float)event->scroll;
CORE.Input.Mouse.currentWheelMove.y = event->scroll;
break;
}
@ -1087,124 +1121,53 @@ void PollInputEvents(void)
CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition;
touchAction = 2;
} break;
case RGFW_jsButtonPressed:
case RGFW_gpButtonPressed:
{
int button = -1;
switch (event->button)
{
case RGFW_JS_Y: button = GAMEPAD_BUTTON_RIGHT_FACE_UP; break;
case RGFW_JS_B: button = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT; break;
case RGFW_JS_A: button = GAMEPAD_BUTTON_RIGHT_FACE_DOWN; break;
case RGFW_JS_X: button = GAMEPAD_BUTTON_RIGHT_FACE_LEFT; break;
case RGFW_JS_L1: button = GAMEPAD_BUTTON_LEFT_TRIGGER_1; break;
case RGFW_JS_R1: button = GAMEPAD_BUTTON_RIGHT_TRIGGER_1; break;
case RGFW_JS_L2: button = GAMEPAD_BUTTON_LEFT_TRIGGER_2; break;
case RGFW_JS_R2: button = GAMEPAD_BUTTON_RIGHT_TRIGGER_2; break;
case RGFW_JS_SELECT: button = GAMEPAD_BUTTON_MIDDLE_LEFT; break;
case RGFW_JS_HOME: button = GAMEPAD_BUTTON_MIDDLE; break;
case RGFW_JS_START: button = GAMEPAD_BUTTON_MIDDLE_RIGHT; break;
case RGFW_JS_UP: button = GAMEPAD_BUTTON_LEFT_FACE_UP; break;
case RGFW_JS_RIGHT: button = GAMEPAD_BUTTON_LEFT_FACE_RIGHT; break;
case RGFW_JS_DOWN: button = GAMEPAD_BUTTON_LEFT_FACE_DOWN; break;
case RGFW_JS_LEFT: button = GAMEPAD_BUTTON_LEFT_FACE_LEFT; break;
default: break;
}
int button = RGFW_gpConvTable[event->button];
if (button >= 0)
{
CORE.Input.Gamepad.currentButtonState[event->joystick][button] = 1;
CORE.Input.Gamepad.currentButtonState[event->gamepad][button] = 1;
CORE.Input.Gamepad.lastButtonPressed = button;
}
} break;
case RGFW_jsButtonReleased:
case RGFW_gpButtonReleased:
{
int button = -1;
switch (event->button)
{
case RGFW_JS_Y: button = GAMEPAD_BUTTON_RIGHT_FACE_UP; break;
case RGFW_JS_B: button = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT; break;
case RGFW_JS_A: button = GAMEPAD_BUTTON_RIGHT_FACE_DOWN; break;
case RGFW_JS_X: button = GAMEPAD_BUTTON_RIGHT_FACE_LEFT; break;
case RGFW_JS_L1: button = GAMEPAD_BUTTON_LEFT_TRIGGER_1; break;
case RGFW_JS_R1: button = GAMEPAD_BUTTON_RIGHT_TRIGGER_1; break;
case RGFW_JS_L2: button = GAMEPAD_BUTTON_LEFT_TRIGGER_2; break;
case RGFW_JS_R2: button = GAMEPAD_BUTTON_RIGHT_TRIGGER_2; break;
case RGFW_JS_SELECT: button = GAMEPAD_BUTTON_MIDDLE_LEFT; break;
case RGFW_JS_HOME: button = GAMEPAD_BUTTON_MIDDLE; break;
case RGFW_JS_START: button = GAMEPAD_BUTTON_MIDDLE_RIGHT; break;
case RGFW_JS_UP: button = GAMEPAD_BUTTON_LEFT_FACE_UP; break;
case RGFW_JS_RIGHT: button = GAMEPAD_BUTTON_LEFT_FACE_RIGHT; break;
case RGFW_JS_DOWN: button = GAMEPAD_BUTTON_LEFT_FACE_DOWN; break;
case RGFW_JS_LEFT: button = GAMEPAD_BUTTON_LEFT_FACE_LEFT; break;
default: break;
}
int button = RGFW_gpConvTable[event->button];
if (button >= 0)
{
CORE.Input.Gamepad.currentButtonState[event->joystick][button] = 0;
if (CORE.Input.Gamepad.lastButtonPressed == button) CORE.Input.Gamepad.lastButtonPressed = 0;
}
CORE.Input.Gamepad.currentButtonState[event->gamepad][button] = 0;
if (CORE.Input.Gamepad.lastButtonPressed == button) CORE.Input.Gamepad.lastButtonPressed = 0;
} break;
case RGFW_jsAxisMove:
case RGFW_gpAxisMove:
{
int axis = -1;
for (int i = 0; i < event->axisesCount; i++)
{
switch(i)
{
case 0:
{
if (abs(event->axis[i].x) > abs(event->axis[i].y))
{
axis = GAMEPAD_AXIS_LEFT_X;
break;
}
axis = GAMEPAD_AXIS_LEFT_Y;
} break;
case 1:
{
if (abs(event->axis[i].x) > abs(event->axis[i].y))
{
axis = GAMEPAD_AXIS_RIGHT_X;
break;
}
axis = GAMEPAD_AXIS_RIGHT_Y;
} break;
case 2: axis = GAMEPAD_AXIS_LEFT_TRIGGER; break;
case 3: axis = GAMEPAD_AXIS_RIGHT_TRIGGER; break;
default: break;
}
#ifdef __linux__
float value = (event->axis[i].x + event->axis[i].y)/(float)32767;
#else
float value = (event->axis[i].x + -event->axis[i].y)/(float)32767;
#endif
CORE.Input.Gamepad.axisState[event->joystick][axis] = value;
// Register button state for triggers in addition to their axes
if ((axis == GAMEPAD_AXIS_LEFT_TRIGGER) || (axis == GAMEPAD_AXIS_RIGHT_TRIGGER))
{
int button = (axis == GAMEPAD_AXIS_LEFT_TRIGGER)? GAMEPAD_BUTTON_LEFT_TRIGGER_2 : GAMEPAD_BUTTON_RIGHT_TRIGGER_2;
int pressed = (value > 0.1f);
CORE.Input.Gamepad.currentButtonState[event->joystick][button] = pressed;
if (pressed) CORE.Input.Gamepad.lastButtonPressed = button;
else if (CORE.Input.Gamepad.lastButtonPressed == button) CORE.Input.Gamepad.lastButtonPressed = 0;
}
}
float value = 0;
switch(event->whichAxis)
{
case 0:
{
CORE.Input.Gamepad.axisState[event->gamepad][GAMEPAD_AXIS_LEFT_X] = event->axis[0].x / 100.0f;
CORE.Input.Gamepad.axisState[event->gamepad][GAMEPAD_AXIS_LEFT_Y] = event->axis[0].y / 100.0f;
} break;
case 1:
{
CORE.Input.Gamepad.axisState[event->gamepad][GAMEPAD_AXIS_RIGHT_X] = event->axis[1].x / 100.0f;
CORE.Input.Gamepad.axisState[event->gamepad][GAMEPAD_AXIS_RIGHT_Y] = event->axis[1].y / 100.0f;
} break;
case 2: axis = GAMEPAD_AXIS_LEFT_TRIGGER;
case 3:
{
if (axis == -1) axis = GAMEPAD_AXIS_RIGHT_TRIGGER;
int button = (axis == GAMEPAD_AXIS_LEFT_TRIGGER)? GAMEPAD_BUTTON_LEFT_TRIGGER_2 : GAMEPAD_BUTTON_RIGHT_TRIGGER_2;
int pressed = (value > 0.1f);
CORE.Input.Gamepad.currentButtonState[event->gamepad][button] = pressed;
if (pressed) CORE.Input.Gamepad.lastButtonPressed = button;
else if (CORE.Input.Gamepad.lastButtonPressed == button) CORE.Input.Gamepad.lastButtonPressed = 0;
}
default: break;
}
} break;
default: break;
}
@ -1289,17 +1252,22 @@ int InitPlatform(void)
platform.window = RGFW_createWindow(CORE.Window.title, RGFW_RECT(0, 0, CORE.Window.screen.width, CORE.Window.screen.height), flags);
#ifndef PLATFORM_WEB_RGFW
RGFW_area screenSize = RGFW_getScreenSize();
CORE.Window.display.width = screenSize.w;
CORE.Window.display.height = screenSize.h;
/*
I think this is needed by Raylib now ?
#else
CORE.Window.display.width = CORE.Window.screen.width;
CORE.Window.display.height = CORE.Window.screen.height;
#endif
/*
I think this is needed by Raylib now ?
If so, rcore_destkop_sdl should be updated too
*/
SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height);
if (CORE.Window.flags & FLAG_VSYNC_HINT) RGFW_window_swapInterval(platform.window, 1);
//SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height);
if (CORE.Window.flags & FLAG_VSYNC_HINT) RGFW_window_swapInterval(platform.window, 1);
RGFW_window_makeCurrent(platform.window);
// Check surface and context activation
@ -1311,12 +1279,6 @@ int InitPlatform(void)
CORE.Window.render.height = CORE.Window.screen.height;
CORE.Window.currentFbo.width = CORE.Window.render.width;
CORE.Window.currentFbo.height = CORE.Window.render.height;
TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully");
TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
}
else
{
@ -1366,12 +1328,11 @@ int InitPlatform(void)
#ifdef RGFW_X11
for (int i = 0; (i < 4) && (i < MAX_GAMEPADS); i++)
{
RGFW_registerJoystick(platform.window, i);
RGFW_registergamepad(platform.window, i);
}
#endif
TRACELOG(LOG_INFO, "PLATFORM: CUSTOM: Initialized successfully");
return 0;
}
@ -1385,6 +1346,6 @@ void ClosePlatform(void)
static KeyboardKey ConvertScancodeToKey(u32 keycode)
{
if (keycode > sizeof(keyMappingRGFW)/sizeof(unsigned short)) return 0;
return keyMappingRGFW[keycode];
return keyMappingRGFW[keycode];
}

+ 13
- 4
src/rcore.c View File

@ -12,6 +12,13 @@
* - Windows (Win32, Win64)
* - Linux (X11/Wayland desktop mode)
* - Others (not tested)
* > PLATFORM_DESKTOP_RGFW (RGFW backend):
* - Windows (Win32, Win64)
* - Linux (X11/Wayland desktop mode)
* - macOS/OSX (x64, arm64)
* - Others (not tested)
* > PLATFORM_WEB_RGFW:
* - HTML5 (WebAssembly)
* > PLATFORM_WEB:
* - HTML5 (WebAssembly)
* > PLATFORM_DRM:
@ -85,12 +92,12 @@
//----------------------------------------------------------------------------------
// Feature Test Macros required for this module
//----------------------------------------------------------------------------------
#if (defined(__linux__) || defined(PLATFORM_WEB)) && (_XOPEN_SOURCE < 500)
#if (defined(__linux__) || defined(PLATFORM_WEB) || defined(PLATFORM_WEB_RGFW)) && (_XOPEN_SOURCE < 500)
#undef _XOPEN_SOURCE
#define _XOPEN_SOURCE 500 // Required for: readlink if compiled with c99 without gnu ext.
#endif
#if (defined(__linux__) || defined(PLATFORM_WEB)) && (_POSIX_C_SOURCE < 199309L)
#if (defined(__linux__) || defined(PLATFORM_WEB) || defined(PLATFORM_WEB_RGFW)) && (_POSIX_C_SOURCE < 199309L)
#undef _POSIX_C_SOURCE
#define _POSIX_C_SOURCE 199309L // Required for: CLOCK_MONOTONIC if compiled with c99 without gnu ext.
#endif
@ -540,7 +547,7 @@ const char *TextFormat(const char *text, ...); // Formatting of tex
#include "platforms/rcore_desktop_glfw.c"
#elif defined(PLATFORM_DESKTOP_SDL)
#include "platforms/rcore_desktop_sdl.c"
#elif defined(PLATFORM_DESKTOP_RGFW)
#elif (defined(PLATFORM_DESKTOP_RGFW) || defined(PLATFORM_WEB_RGFW))
#include "platforms/rcore_desktop_rgfw.c"
#elif defined(PLATFORM_WEB)
#include "platforms/rcore_web.c"
@ -611,6 +618,8 @@ void InitWindow(int width, int height, const char *title)
TRACELOG(LOG_INFO, "Platform backend: DESKTOP (SDL)");
#elif defined(PLATFORM_DESKTOP_RGFW)
TRACELOG(LOG_INFO, "Platform backend: DESKTOP (RGFW)");
#elif defined(PLATFORM_WEB_RGFW)
TRACELOG(LOG_INFO, "Platform backend: WEB (RGFW) (HTML5)");
#elif defined(PLATFORM_WEB)
TRACELOG(LOG_INFO, "Platform backend: WEB (HTML5)");
#elif defined(PLATFORM_DRM)
@ -3573,7 +3582,7 @@ void SetupViewport(int width, int height)
// NOTE: Global variables CORE.Window.render.width/CORE.Window.render.height and CORE.Window.renderOffset.x/CORE.Window.renderOffset.y can be modified
void SetupFramebuffer(int width, int height)
{
// Calculate CORE.Window.render.width and CORE.Window.render.height, we have the display size (input params) and the desired screen size (global var)
// Calculate CORE.Window.render.width and CORE.Window.render.height, we have the display size (input params) and the desired screen size (global var)
if ((CORE.Window.screen.width > CORE.Window.display.width) || (CORE.Window.screen.height > CORE.Window.display.height))
{
TRACELOG(LOG_WARNING, "DISPLAY: Downscaling required: Screen size (%ix%i) is bigger than display size (%ix%i)", CORE.Window.screen.width, CORE.Window.screen.height, CORE.Window.display.width, CORE.Window.display.height);

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