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const std = @import("std"); |
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const builtin = @import("builtin"); |
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fn add_module(comptime module: []const u8, b: *std.build.Builder, target: std.zig.CrossTarget) !*std.build.Step { |
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// Standard release options allow the person running `zig build` to select |
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// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. |
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const mode = b.standardReleaseOptions(); |
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const all = b.step(module, "All " ++ module ++ " examples"); |
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const dir = try std.fs.cwd().openDir( |
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module, |
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.{ .iterate = true }, |
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); |
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var iter = dir.iterate(); |
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while (try iter.next()) |entry| { |
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if (entry.kind != .File) continue; |
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const extension_idx = std.mem.lastIndexOf(u8, entry.name, ".c") orelse continue; |
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const name = entry.name[0..extension_idx]; |
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const path = try std.fs.path.join(b.allocator, &.{ module, entry.name }); |
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// zig's mingw headers do not include pthread.h |
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if (std.mem.eql(u8, "core_loading_thread", name) and target.getOsTag() == .windows) continue; |
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const exe = b.addExecutable(name, path); |
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exe.setTarget(target); |
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exe.setBuildMode(mode); |
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exe.linkLibC(); |
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exe.addObjectFile(switch (target.getOsTag()) { |
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.windows => "../src/raylib.lib", |
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.linux => "../src/libraylib.a", |
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else => @panic("Unsupported OS"), |
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}); |
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exe.addIncludeDir("../src"); |
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exe.addIncludeDir("../src/external"); |
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exe.addIncludeDir("../src/external/glfw/include"); |
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switch (exe.target.toTarget().os.tag) { |
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.windows => { |
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exe.linkSystemLibrary("winmm"); |
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exe.linkSystemLibrary("gdi32"); |
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exe.linkSystemLibrary("opengl32"); |
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exe.addIncludeDir("external/glfw/deps/mingw"); |
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}, |
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.linux => { |
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exe.linkSystemLibrary("GL"); |
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exe.linkSystemLibrary("rt"); |
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exe.linkSystemLibrary("dl"); |
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exe.linkSystemLibrary("m"); |
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exe.linkSystemLibrary("X11"); |
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}, |
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else => { |
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@panic("Unsupported OS"); |
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}, |
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} |
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exe.setOutputDir(module); |
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var run = exe.run(); |
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run.step.dependOn(&b.addInstallArtifact(exe).step); |
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run.cwd = module; |
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b.step(name, name).dependOn(&run.step); |
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all.dependOn(&exe.step); |
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} |
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return all; |
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} |
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pub fn build(b: *std.build.Builder) !void { |
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// Standard target options allows the person running `zig build` to choose |
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// what target to build for. Here we do not override the defaults, which |
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// means any target is allowed, and the default is native. Other options |
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// for restricting supported target set are available. |
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const target = b.standardTargetOptions(.{}); |
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const all = b.getInstallStep(); |
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all.dependOn(try add_module("audio", b, target)); |
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all.dependOn(try add_module("core", b, target)); |
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all.dependOn(try add_module("models", b, target)); |
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all.dependOn(try add_module("others", b, target)); |
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all.dependOn(try add_module("physics", b, target)); |
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all.dependOn(try add_module("shaders", b, target)); |
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all.dependOn(try add_module("shapes", b, target)); |
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all.dependOn(try add_module("text", b, target)); |
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all.dependOn(try add_module("textures", b, target)); |
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} |