@ -285,6 +285,7 @@ void DrawCircleV(Vector2 center, float radius, Color color)
/ / Draw a piece of a circle
/ / Draw a piece of a circle
void DrawCircleSector ( Vector2 center , float radius , float startAngle , float endAngle , int segments , Color color )
void DrawCircleSector ( Vector2 center , float radius , float startAngle , float endAngle , int segments , Color color )
{
{
if ( startAngle = = endAngle ) return ;
if ( radius < = 0.0f ) radius = 0.1f ; / / Avoid div by zero
if ( radius < = 0.0f ) radius = 0.1f ; / / Avoid div by zero
/ / Function expects ( endAngle > startAngle )
/ / Function expects ( endAngle > startAngle )
@ -376,6 +377,7 @@ void DrawCircleSector(Vector2 center, float radius, float startAngle, float endA
/ / Draw a piece of a circle outlines
/ / Draw a piece of a circle outlines
void DrawCircleSectorLines ( Vector2 center , float radius , float startAngle , float endAngle , int segments , Color color )
void DrawCircleSectorLines ( Vector2 center , float radius , float startAngle , float endAngle , int segments , Color color )
{
{
if ( startAngle = = endAngle ) return ;
if ( radius < = 0.0f ) radius = 0.1f ; / / Avoid div by zero issue
if ( radius < = 0.0f ) radius = 0.1f ; / / Avoid div by zero issue
/ / Function expects ( endAngle > startAngle )
/ / Function expects ( endAngle > startAngle )