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REDESIGNED: ImageDraw(), optimized #1218

After multiple tests and lot of redesign, current implementation is the fastest one. It also considers several fast-paths for maximum speed!
pull/1280/head
raysan5 5 years ago
parent
commit
589d606000
1 changed files with 56 additions and 222 deletions
  1. +56
    -222
      src/textures.c

+ 56
- 222
src/textures.c View File

@ -2524,146 +2524,26 @@ void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color
if (dst->format >= COMPRESSED_DXT1_RGB) TRACELOG(LOG_WARNING, "Image drawing not supported for compressed formats");
else
{
// Despite all my efforts for optimization, original implementation is faster...
// I left here other implementations for future reference
#define IMAGEDRAW_METHOD02
#if defined(IMAGEDRAW_METHOD01)
// Security checks to avoid size and rectangle issues (out of bounds)
// Check that srcRec is inside src image
if (srcRec.x < 0) srcRec.x = 0;
if (srcRec.y < 0) srcRec.y = 0;
if ((srcRec.x + srcRec.width) > src.width)srcRec.width = src.width - srcRec.x;
if ((srcRec.y + srcRec.height) > src.height) srcRec.height = src.height - srcRec.y;
Image srcMod = ImageCopy(src); // Make a copy of source image to work with it
// Crop source image to desired source rectangle (if required)
if ((src.width != (int)srcRec.width) && (src.height != (int)srcRec.height))
{
ImageCrop(&srcMod, srcRec);
}
// Scale source image in case destination rec size is different than source rec size
if (((int)dstRec.width != (int)srcRec.width) || ((int)dstRec.height != (int)srcRec.height))
{
ImageResize(&srcMod, (int)dstRec.width, (int)dstRec.height);
}
// Check that dstRec is inside dst image
// Allow negative position within destination with cropping
if (dstRec.x < 0)
{
ImageCrop(&srcMod, (Rectangle) { -dstRec.x, 0, dstRec.width + dstRec.x, dstRec.height });
dstRec.width = dstRec.width + dstRec.x;
dstRec.x = 0;
}
if ((dstRec.x + dstRec.width) > dst->width)
{
ImageCrop(&srcMod, (Rectangle) { 0, 0, dst->width - dstRec.x, dstRec.height });
dstRec.width = dst->width - dstRec.x;
}
if (dstRec.y < 0)
{
ImageCrop(&srcMod, (Rectangle) { 0, -dstRec.y, dstRec.width, dstRec.height + dstRec.y });
dstRec.height = dstRec.height + dstRec.y;
dstRec.y = 0;
}
if ((dstRec.y + dstRec.height) > dst->height)
{
ImageCrop(&srcMod, (Rectangle) { 0, 0, dstRec.width, dst->height - dstRec.y });
dstRec.height = dst->height - dstRec.y;
}
// Get image data as Color pixels array to work with it
Color *dstPixels = GetImageData(*dst);
Color *srcPixels = GetImageData(srcMod);
UnloadImage(srcMod); // Source copy not required any more
Vector4 fsrc, fdst, fout; // Normalized pixel data (ready for operation)
Vector4 ftint = ColorNormalize(tint); // Normalized color tint
// Blit pixels, copy source image into destination
for (int j = (int)dstRec.y; j < (int)(dstRec.y + dstRec.height); j++)
{
for (int i = (int)dstRec.x; i < (int)(dstRec.x + dstRec.width); i++)
{
// Alpha blending (https://en.wikipedia.org/wiki/Alpha_compositing)
fdst = ColorNormalize(dstPixels[j*(int)dst->width + i]);
fsrc = ColorNormalize(srcPixels[(j - (int)dstRec.y)*(int)dstRec.width + (i - (int)dstRec.x)]);
// Apply color tint to source image
fsrc.x *= ftint.x; fsrc.y *= ftint.y; fsrc.z *= ftint.z; fsrc.w *= ftint.w;
fout.w = fsrc.w + fdst.w*(1.0f - fsrc.w);
if (fout.w <= 0.0f)
{
fout.x = 0.0f;
fout.y = 0.0f;
fout.z = 0.0f;
}
else
{
fout.x = (fsrc.x*fsrc.w + fdst.x*fdst.w*(1 - fsrc.w))/fout.w;
fout.y = (fsrc.y*fsrc.w + fdst.y*fdst.w*(1 - fsrc.w))/fout.w;
fout.z = (fsrc.z*fsrc.w + fdst.z*fdst.w*(1 - fsrc.w))/fout.w;
}
dstPixels[j*(int)dst->width + i] = (Color){ (unsigned char)(fout.x*255.0f),
(unsigned char)(fout.y*255.0f),
(unsigned char)(fout.z*255.0f),
(unsigned char)(fout.w*255.0f) };
// TODO: Support other blending options
}
}
Image final = {
.data = dstPixels,
.width = dst->width,
.height = dst->height,
.format = UNCOMPRESSED_R8G8B8A8,
.mipmaps = 1
};
// NOTE: dstPixels are free() inside ImageFormat()
ImageFormat(&final, dst->format);
UnloadImage(*dst);
*dst = final;
RL_FREE(srcPixels);
#endif
#if defined(IMAGEDRAW_METHOD02)
Image srcMod = ImageCopy(src); // Make a copy of source image to work with it
ImageFormat(&srcMod, UNCOMPRESSED_R8G8B8A8); // Convert to R8G8B8A8 to help on blending
Image srcMod = { 0 }; // Source copy (in case it was required)
Image *srcPtr = &src; // Pointer to source image
bool useSrcMod = false; // Track source copy required
// Source rectangle out-of-bounds security checks
if (srcRec.x < 0) { srcRec.width -= srcRec.x; srcRec.x = 0; }
if (srcRec.y < 0) { srcRec.height -= srcRec.y; srcRec.y = 0; }
if ((srcRec.x + srcRec.width) > src.width) srcRec.width = src.width - srcRec.x;
if ((srcRec.y + srcRec.height) > src.height) srcRec.height = src.height - srcRec.y;
// Check if source rectangle needs to be resized to destination rectangle
// In that case, we make a copy of source and we apply all required transform
if ((srcRec.width != n">fabs(dstRec.width - dstRec.x)) || ( n">srcRec.height != n">fabs(dstRec.height - dstRec.y)))
if (((int)srcRec.width != (int)dstRec.width) || ((int)srcRec.height != (int)dstRec.height))
{
ImageCrop(&srcMod, srcRec); // Crop to source rectangle
srcMod = ImageFromImage(src, srcRec); // Create image from another image
ImageResize(&srcMod, (int)dstRec.width, (int)dstRec.height); // Resize to destination rectangle
srcRec = (Rectangle){ 0, 0, srcMod.width, srcMod.height };
}
// Check if destination format is different than source format and no source copy created yet
if (dst->format != src.format)
{
ImageCrop(&srcMod, srcRec); // Crop to source rectangle
srcRec = (Rectangle){ 0, 0, srcMod.width, srcMod.height };
srcPtr = &srcMod;
useSrcMod = true;
}
// Destination rectangle out-of-bounds security checks
@ -2673,7 +2553,7 @@ void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color
srcRec.width += dstRec.x;
dstRec.x = 0;
}
else if ((dstRec.x + srcMod.width) > dst->width) srcRec.width = dst->width - dstRec.x;
else if ((dstRec.x + srcPtr->width) > dst->width) srcRec.width = dst->width - dstRec.x;
if (dstRec.y < 0)
{
@ -2681,113 +2561,67 @@ void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color
srcRec.height += dstRec.y;
dstRec.y = 0;
}
else if ((dstRec.y + srcMod.height) > dst->height) srcRec.height = dst->height - dstRec.y;
else if ((dstRec.y + srcPtr->height) > dst->height) srcRec.height = dst->height - dstRec.y;
if (dst->width < srcRec.width) srcRec.width = dst->width;
if (dst->height < srcRec.height) srcRec.height = dst->height;
// This blitting method is quite fast! The process followed is:
// for every pixel -> [get_src_format/get_dst_format -> blend -> format_to_dst]
// Some optimization ideas:
// [x] Avoid creating source copy if not required (no resize required)
// [x] Optimize ImageResize() for pixel format (alternative: ImageResizeNN())
// [x] Optimize ColorAlphaBlend() to avoid processing (alpha = 0) and (alpha = 1)
// [x] Optimize ColorAlphaBlend() for faster operations (maybe avoiding divs?)
// [x] Consider fast path: no alpha blending required cases (src has no alpha)
// [x] Consider fast path: same src/dst format with no alpha -> direct line copy
// [-] GetPixelColor(): Return Vector4 instead of Color, easier for ColorAlphaBlend()
Color colSrc, colDst, blend;
bool blendRequired = true;
#define IMAGEDRAW_NO_IMAGEFORMAT
#if defined(IMAGEDRAW_NO_BLENDING)
// This method is very fast but no pixels blending is considered
int dataSize = GetPixelDataSize(dst->width, dst->height, dst->format);
int bytesPerPixel = dataSize/(dst->width*dst->height);
// Image blitting src -> destination, line by line
for (int y = 0; y < (int)srcRec.height; y++)
{
memcpy((unsigned char *)dst->data + ((int)dstRec.y*dst->width + (int)dstRec.x + y*dst->width)*bytesPerPixel,
(unsigned char *)srcMod.data + ((y + (int)srcRec.y)*srcMod.width + (int)srcRec.x)*bytesPerPixel,
(int)srcRec.width*bytesPerPixel);
}
#endif
#if defined(IMAGEDRAW_IMAGEFORMAT)
// This method is slower than expected, it seems ImageFormat() to RGBA and back to original format,
// combined with alpha blending makes it quite slow
// Convert destination to R8G8B8A8 for blending calculation
int dstFormat = dst->format;
ImageFormat(dst, UNCOMPRESSED_R8G8B8A8); // Force 4 bytes per pixel with alpha for blending
Vector4 fsrc, fdst, fout; // Normalized pixel data (ready for operation)
Vector4 ftint = ColorNormalize(tint); // Normalized color tint
unsigned char srcAlpha = 0;
// Fast path: Avoid blend if source has no alpha to blend
if ((tint.a == 255) && ((srcPtr->format == UNCOMPRESSED_GRAYSCALE) || (srcPtr->format == UNCOMPRESSED_R8G8B8) || (srcPtr->format == UNCOMPRESSED_R5G6B5))) blendRequired = false;
for (int y = 0; y < (int)srcRec.height; y++)
{
for (int x = 0; x < (int)srcRec.width; x++)
{
srcAlpha = ((Color *)srcMod.data)[((y + (int)srcRec.y)*srcMod.width + (int)srcRec.x) + x].a;
if (srcAlpha == 255)
{
((Color *)dst->data)[((int)dstRec.y*dst->width + (int)dstRec.x) + y*(dst->width) + x] = ((Color *)srcMod.data)[((y + (int)srcRec.y)*srcMod.width + (int)srcRec.x) + x];
}
else if (srcAlpha > 0)
{
// Alpha blending (https://en.wikipedia.org/wiki/Alpha_compositing)
int strideDst = GetPixelDataSize(dst->width, 1, dst->format);
int bytesPerPixelDst = strideDst/(dst->width);
fdst = ColorNormalize(((Color *)dst->data)[((int)dstRec.y*dst->width + (int)dstRec.x) + y*(dst->width) + x]);
fsrc = ColorNormalize(((Color *)srcMod.data)[((y + (int)srcRec.y)*srcMod.width + (int)srcRec.x) + x]);
int strideSrc = GetPixelDataSize(srcPtr->width, 1, srcPtr->format);
int bytesPerPixelSrc = strideSrc/(srcPtr->width);
// Apply color tint to source image
fsrc.x *= ftint.x; fsrc.y *= ftint.y; fsrc.z *= ftint.z; fsrc.w *= ftint.w;
unsigned char *pSrcBase = (unsigned char *)srcPtr->data + ((int)srcRec.y*srcPtr->width + (int)srcRec.x)*bytesPerPixelSrc;
unsigned char *pDstBase = (unsigned char *)dst->data + ((int)dstRec.y*dst->width + (int)dstRec.x)*bytesPerPixelDst;
fout.w = fsrc.w + fdst.w*(1.0f - fsrc.w);
for (int y = 0; y < (int)srcRec.height; y++)
{
unsigned char *pSrc = pSrcBase;
unsigned char *pDst = pDstBase;
if (fout.w <= 0.0f)
{
fout.x = 0.0f;
fout.y = 0.0f;
fout.z = 0.0f;
}
k">else
p">{
fout.x = (fsrc.x*fsrc.w + fdst.x*fdst.w*(1 - fsrc.w))/fout.w;
fout.y = (fsrc.y*fsrc.w + fdst.y*fdst.w*(1 - fsrc.w))/fout.w;
fout.z = (fsrc.z*fsrc.w + fdst.z*fdst.w*(1 - fsrc.w))/fout.w;
p">}
// Fast path: Avoid moving pixel by pixel if no blend required and same format
if (!blendRequired && (srcPtr->format == dst->format)) memcpy(pDst, pSrc, srcRec.width*bytesPerPixelSrc);
else
{
for (int x = 0; x < (int)srcRec.width; x++)
{
colSrc = GetPixelColor(pSrc, srcPtr->format);
colDst = GetPixelColor(pDst, dst->format);
// Fast path: Avoid blend if source has no alpha to blend
if (blendRequired) blend = ColorAlphaBlend(colDst, colSrc, tint);
k">else blend = colSrc;
p">((Color *)dst->data)[((int)dstRec.y*dst->width + (int)dstRec.x) + y*(dst->width) + x] = (Color){ (unsigned char)(fout.x*255.0f), (unsigned char)(fout.y*f">255.0fan>), (">unsigned char)(fout.z*255.0f), (unsigned char)(fout.w*255.0f) };
n">SetPixelColor(pDst, blend, dst->format);
// TODO: Support other blending options
pDst += bytesPerPixelDst;
pSrc += bytesPerPixelSrc;
}
}
}
ImageFormat(dst, dstFormat); // Restore original image format after drawing with blending
UnloadImage(srcMod); // Unload source modified image
#endif
#if defined(IMAGEDRAW_NO_IMAGEFORMAT)
// This new method is quite fast, it seems it gets the best results!
// It [formats_src -> blend -> format_dst] per pixel! and it can be further optimized!
// Some ideas:
// - Optimize ColorAlphaBlend() to avoid processing (alpha = 0) and (alpha = 1)
// - Optimize ColorAlphaBlend() for faster operations (maybe avoiding divs?)
// - GetPixelColor(): Return Vector4 instead of Color, easier for ColorAlphaBlend()
// - Consider special src/dst format cases when there is no alpha -> [formats_src -> format_dst]
Color psrc, pdst, blend;
int dataSizeDst = GetPixelDataSize(dst->width, dst->height, dst->format);
int bytesPerPixelDst = dataSizeDst/(dst->width*dst->height);
int dataSizeSrc = GetPixelDataSize(srcMod.width, srcMod.height, srcMod.format);
int bytesPerPixelSrc = dataSizeSrc/(srcMod.width*srcMod.height);
for (int y = 0; y < (int)srcRec.height; y++)
{
for (int x = 0; x < (int)srcRec.width; x++)
{
psrc = GetPixelColor((unsigned char *)srcMod.data + (((y + (int)srcRec.y)*srcMod.width + (int)srcRec.x) + x)*bytesPerPixelSrc, srcMod.format);
pdst = GetPixelColor((unsigned char *)dst->data + (((int)dstRec.y*dst->width + (int)dstRec.x) + y*(dst->width) + x)*bytesPerPixelDst, dst->format);
blend = ColorAlphaBlend(pdst, psrc, tint);
ColorWrite((unsigned char *)dst->data + (((int)dstRec.y*dst->width + (int)dstRec.x) + y*(dst->width) + x)*bytesPerPixelDst, blend, dst->format);
}
pSrcBase += strideSrc;
pDstBase += strideDst;
}
UnloadImage(srcMod); // Unload source modified image
#endif
#endif
if (useSrcMod) UnloadImage(srcMod); // Unload source modified image
}
}

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