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/********************************************************************************************** |
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* |
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* rcore_<platform> template - Functions to manage window, graphics device and inputs |
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* |
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* PLATFORM: <PLATFORM> |
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* - TODO: Define the target platform for the core |
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* |
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* LIMITATIONS: |
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* - Limitation 01 |
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* - Limitation 02 |
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* |
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* POSSIBLE IMPROVEMENTS: |
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* - Improvement 01 |
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* - Improvement 02 |
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* |
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* ADDITIONAL NOTES: |
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* - TRACELOG() function is located in raylib [utils] module |
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* |
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* CONFIGURATION: |
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* #define RCORE_PLATFORM_CUSTOM_FLAG |
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* Custom flag for rcore on target platform -not used- |
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* |
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* DEPENDENCIES: |
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* - <platform-specific SDK dependency> |
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* - gestures: Gestures system for touch-ready devices (or simulated from mouse inputs) |
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* |
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* |
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* LICENSE: zlib/libpng |
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* |
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* Copyright (c) 2013-2024 Ramon Santamaria (@raysan5) and contributors |
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* |
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* This software is provided "as-is", without any express or implied warranty. In no event |
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* will the authors be held liable for any damages arising from the use of this software. |
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* |
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* Permission is granted to anyone to use this software for any purpose, including commercial |
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* applications, and to alter it and redistribute it freely, subject to the following restrictions: |
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* |
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* 1. The origin of this software must not be misrepresented; you must not claim that you |
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* wrote the original software. If you use this software in a product, an acknowledgment |
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* in the product documentation would be appreciated but is not required. |
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* |
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented |
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* as being the original software. |
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* |
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* 3. This notice may not be removed or altered from any source distribution. |
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* |
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**********************************************************************************************/ |
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#include <errno.h> |
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#include <stdio.h> |
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#include <stdlib.h> |
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#include <stdint.h> |
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#include <string.h> |
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#include <wayland-client.h> |
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#include <wayland-server.h> |
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#include <wayland-client-protocol.h> |
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#include <wayland-egl.h> // must be included before the EGL headers |
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#include <EGL/egl.h> |
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#include <EGL/eglplatform.h> |
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#include <GLES2/gl2.h> |
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//---------------------------------------------------------------------------------- |
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// Types and Structures Definition |
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//---------------------------------------------------------------------------------- |
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// hold all the low level wayland stuff |
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struct wayland_platform { |
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struct wl_compositor *wl_compositor; |
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struct wl_surface *wl_surface; |
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struct wl_egl_window *wl_egl_window; |
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struct wl_region *wl_region; |
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struct wl_shell *wl_shell; |
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struct wl_shell_surface *wl_shell_surface; |
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struct wl_display *wl_display; |
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struct wl_registry *wl_registry; |
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}; |
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// hold all the low level egl stuff |
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struct egl_platform { |
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EGLDisplay display; |
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EGLSurface surface; |
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EGLContext context; |
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EGLConfig config; |
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EGLNativeDisplayType native_display; |
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EGLNativeWindowType native_window; |
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int native_window_width; |
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int native_window_height; |
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}; |
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typedef struct { |
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struct wayland_platform wayland; |
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struct egl_platform egl; |
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} PlatformData; |
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//---------------------------------------------------------------------------------- |
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// Global Variables Definition |
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//---------------------------------------------------------------------------------- |
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extern CoreData CORE; // Global CORE state context |
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static PlatformData platform = { 0 }; // Platform specific data |
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//---------------------------------------------------------------------------------- |
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// comma specific code |
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//---------------------------------------------------------------------------------- |
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#define CASE_STR( value ) case value: return #value; |
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const char *eglGetErrorString(EGLint error) { |
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switch(error) { |
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CASE_STR( EGL_SUCCESS ) |
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CASE_STR( EGL_NOT_INITIALIZED ) |
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CASE_STR( EGL_BAD_ACCESS ) |
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CASE_STR( EGL_BAD_ALLOC ) |
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CASE_STR( EGL_BAD_ATTRIBUTE ) |
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CASE_STR( EGL_BAD_CONTEXT ) |
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CASE_STR( EGL_BAD_CONFIG ) |
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CASE_STR( EGL_BAD_CURRENT_SURFACE ) |
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CASE_STR( EGL_BAD_DISPLAY ) |
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CASE_STR( EGL_BAD_SURFACE ) |
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CASE_STR( EGL_BAD_MATCH ) |
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CASE_STR( EGL_BAD_PARAMETER ) |
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CASE_STR( EGL_BAD_NATIVE_PIXMAP ) |
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CASE_STR( EGL_BAD_NATIVE_WINDOW ) |
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CASE_STR( EGL_CONTEXT_LOST ) |
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default: return "Unknown"; |
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} |
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} |
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#undef CASE_STR |
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void wl_shell_surface_handle_ping (void *data, struct wl_shell_surface *shell_surface, uint32_t serial) { |
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wl_shell_surface_pong(shell_surface, serial); |
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} |
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void wl_shell_surface_handle_configure (void *data, struct wl_shell_surface *shell_surface, uint32_t edges, int32_t width, int32_t height) { |
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wl_egl_window_resize(platform.egl.native_window, width, height, 0, 0); |
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} |
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void wl_shell_surface_handle_popup_done(void *data, struct wl_shell_surface *shell_surface) { |
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} |
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static struct wl_shell_surface_listener wl_shell_surface_listener = { |
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.ping = &wl_shell_surface_handle_ping, |
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.configure = &wl_shell_surface_handle_configure, |
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.popup_done = &wl_shell_surface_handle_popup_done |
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}; |
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static void wl_registry_handle_global (void *data, struct wl_registry *registry, uint32_t id, const char *interface, uint32_t version) { |
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if (!strcmp(interface, "wl_compositor")) { |
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// Need version 3 of wl_compositor in order to do the rotation transform with wl_surface_set_buffer_transform |
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platform.wayland.wl_compositor = wl_registry_bind(registry, id, &wl_compositor_interface, 3); |
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} else if (!strcmp(interface, "wl_shell")) { |
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platform.wayland.wl_shell = wl_registry_bind(registry, id, &wl_shell_interface, 1); |
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} |
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} |
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static void wl_registry_handle_global_remove (void *data, struct wl_registry *registry, uint32_t id) { |
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} |
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const struct wl_registry_listener wl_registry_listener = { |
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.global = wl_registry_handle_global, |
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.global_remove = wl_registry_handle_global_remove |
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}; |
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static int init_wayland(int width, int height) { |
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platform.wayland.wl_display = wl_display_connect(NULL); |
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if (platform.wayland.wl_display == NULL) { |
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TRACELOG(LOG_WARNING, "COMMA: Failed to create a Wayland display. Failed with: %s", strerror(errno)); |
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return -1; |
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} |
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platform.wayland.wl_compositor = NULL; |
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platform.wayland.wl_shell = NULL; |
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platform.wayland.wl_registry = wl_display_get_registry(platform.wayland.wl_display); |
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wl_registry_add_listener(platform.wayland.wl_registry, &wl_registry_listener, NULL); |
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wl_display_dispatch(platform.wayland.wl_display); |
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wl_display_roundtrip(platform.wayland.wl_display); |
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if (platform.wayland.wl_compositor == NULL || platform.wayland.wl_compositor == NULL) { |
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TRACELOG(LOG_WARNING, "COMMA: Failed to bind Wayland globals"); |
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return -1; |
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} |
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// create a surface with a buffer to do render on it |
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platform.wayland.wl_surface = wl_compositor_create_surface(platform.wayland.wl_compositor); |
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// apply rotation transform to the buffer of the surface |
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wl_surface_set_buffer_transform(platform.wayland.wl_surface, WL_OUTPUT_TRANSFORM_270); |
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platform.wayland.wl_shell_surface = wl_shell_get_shell_surface(platform.wayland.wl_shell, platform.wayland.wl_surface); |
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wl_shell_surface_add_listener(platform.wayland.wl_shell_surface, &wl_shell_surface_listener, NULL); |
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wl_shell_surface_set_toplevel(platform.wayland.wl_shell_surface); |
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platform.wayland.wl_region = wl_compositor_create_region(platform.wayland.wl_compositor); |
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wl_region_add(platform.wayland.wl_region, 0, 0, width, height); |
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wl_surface_set_opaque_region(platform.wayland.wl_surface, platform.wayland.wl_region); |
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// the native window for egl is a our wl_surface |
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platform.egl.native_window = wl_egl_window_create(platform.wayland.wl_surface, width, height); |
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if (platform.egl.native_window == NULL) { |
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TRACELOG(LOG_WARNING, "COMMA: Failed to create a Wayland EGL window"); |
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return -1; |
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} |
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// the native display for egl is a our wl_display |
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platform.egl.native_display = platform.wayland.wl_display; |
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platform.egl.native_window_width = width; |
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platform.egl.native_window_height = height; |
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return 0; |
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} |
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static int init_egl () { |
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EGLint major; |
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EGLint minor; |
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EGLConfig config; |
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EGLint num_config; |
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EGLint frame_buffer_config [] = { |
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT, |
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, |
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EGL_RED_SIZE, 8, |
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EGL_GREEN_SIZE, 8, |
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EGL_BLUE_SIZE, 8, |
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EGL_DEPTH_SIZE, 24, |
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EGL_NONE |
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}; |
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// ask for an OpenGL ES 2 rendering context |
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EGLint context_config [] = { EGL_CONTEXT_MAJOR_VERSION, 2, EGL_NONE, EGL_NONE }; |
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// get an egl display with our native display (in our case, a wl_display) |
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platform.egl.display = eglGetDisplay(platform.egl.native_display); |
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if (platform.egl.display == EGL_NO_DISPLAY) { |
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TRACELOG(LOG_WARNING, "COMMA: Failed to get an EGL display"); |
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return -1; |
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} |
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if (!eglInitialize(platform.egl.display, &major, &minor)) { |
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TRACELOG(LOG_WARNING, "COMMA: Failed to initialize the EGL display. Error code: %s", eglGetErrorString(eglGetError())); |
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return -1; |
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} |
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TRACELOG(LOG_INFO, "COMMA: Using EGL version %i.%i", major, minor); |
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if (!eglChooseConfig(platform.egl.display, frame_buffer_config, &config, 1, &num_config)) { |
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TRACELOG(LOG_WARNING, "COMMA: Failed to get a valid EGL display config. Error code: %s", eglGetErrorString(eglGetError())); |
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return -1; |
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} |
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TRACELOG(LOG_INFO, "COMMA: Found %i valid EGL display configs", num_config); |
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platform.egl.surface = eglCreateWindowSurface(platform.egl.display, config, platform.egl.native_window, NULL); |
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if (platform.egl.surface == EGL_NO_SURFACE) { |
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TRACELOG(LOG_WARNING, "COMMA: Failed to create an EGL surface. Error code: %s", eglGetErrorString(eglGetError())); |
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return -1; |
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} |
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platform.egl.context = eglCreateContext(platform.egl.display, config, EGL_NO_CONTEXT, context_config); |
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if (platform.egl.context == EGL_NO_CONTEXT) { |
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TRACELOG(LOG_WARNING, "COMMA: Failed to create an OpenGL ES context. Error code: %s", eglGetErrorString(eglGetError())); |
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return -1; |
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} |
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if (!eglMakeCurrent(platform.egl.display, platform.egl.surface, platform.egl.surface, platform.egl.context)) { |
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TRACELOG(LOG_WARNING, "COMMA: Failed to attach the OpenGL ES context to the EGL surface. Error code: %s", eglGetErrorString(eglGetError())); |
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return -1; |
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} |
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// enable depth testing. Not necessary if only doing 2D |
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glEnable(GL_DEPTH_TEST); |
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return 0; |
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} |
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//---------------------------------------------------------------------------------- |
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// Module Internal Functions Declaration |
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//---------------------------------------------------------------------------------- |
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int InitPlatform(void); // Initialize platform (graphics, inputs and more) |
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bool InitGraphicsDevice(void); // Initialize graphics device |
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//---------------------------------------------------------------------------------- |
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// Module Functions Declaration |
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//---------------------------------------------------------------------------------- |
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// NOTE: Functions declaration is provided by raylib.h |
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//---------------------------------------------------------------------------------- |
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// Module Functions Definition: Window and Graphics Device |
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//---------------------------------------------------------------------------------- |
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// Check if application should close |
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bool WindowShouldClose(void) { |
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return false; |
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} |
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// Toggle fullscreen mode |
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void ToggleFullscreen(void) { |
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TRACELOG(LOG_WARNING, "ToggleFullscreen() not available on target platform"); |
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} |
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// Toggle borderless windowed mode |
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void ToggleBorderlessWindowed(void) { |
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TRACELOG(LOG_WARNING, "ToggleBorderlessWindowed() not available on target platform"); |
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} |
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// Set window state: maximized, if resizable |
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void MaximizeWindow(void) { |
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TRACELOG(LOG_WARNING, "MaximizeWindow() not available on target platform"); |
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} |
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// Set window state: minimized |
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void MinimizeWindow(void) { |
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TRACELOG(LOG_WARNING, "MinimizeWindow() not available on target platform"); |
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} |
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// Set window state: not minimized/maximized |
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void RestoreWindow(void) { |
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TRACELOG(LOG_WARNING, "RestoreWindow() not available on target platform"); |
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} |
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// Set window configuration state using flags |
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void SetWindowState(unsigned int flags) { |
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TRACELOG(LOG_WARNING, "SetWindowState() not available on target platform"); |
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} |
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// Clear window configuration state flags |
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void ClearWindowState(unsigned int flags) { |
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TRACELOG(LOG_WARNING, "ClearWindowState() not available on target platform"); |
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} |
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// Set icon for window |
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void SetWindowIcon(Image image) { |
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TRACELOG(LOG_WARNING, "SetWindowIcon() not available on target platform"); |
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} |
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// Set icon for window |
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void SetWindowIcons(Image *images, int count) { |
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TRACELOG(LOG_WARNING, "SetWindowIcons() not available on target platform"); |
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} |
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// Set title for window |
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void SetWindowTitle(const char *title) { |
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CORE.Window.title = title; |
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} |
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// Set window position on screen (windowed mode) |
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void SetWindowPosition(int x, int y) { |
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TRACELOG(LOG_WARNING, "SetWindowPosition() not available on target platform"); |
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} |
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// Set monitor for the current window |
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void SetWindowMonitor(int monitor) { |
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TRACELOG(LOG_WARNING, "SetWindowMonitor() not available on target platform"); |
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} |
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// Set window minimum dimensions (FLAG_WINDOW_RESIZABLE) |
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void SetWindowMinSize(int width, int height) { |
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CORE.Window.screenMin.width = width; |
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CORE.Window.screenMin.height = height; |
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} |
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// Set window maximum dimensions (FLAG_WINDOW_RESIZABLE) |
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void SetWindowMaxSize(int width, int height) { |
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CORE.Window.screenMax.width = width; |
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CORE.Window.screenMax.height = height; |
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} |
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// Set window dimensions |
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void SetWindowSize(int width, int height) { |
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TRACELOG(LOG_WARNING, "SetWindowSize() not available on target platform"); |
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} |
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// Set window opacity, value opacity is between 0.0 and 1.0 |
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void SetWindowOpacity(float opacity) { |
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TRACELOG(LOG_WARNING, "SetWindowOpacity() not available on target platform"); |
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} |
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// Set window focused |
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void SetWindowFocused(void) { |
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TRACELOG(LOG_WARNING, "SetWindowFocused() not available on target platform"); |
|
|
|
} |
|
|
|
|
|
|
|
// Get native window handle |
|
|
|
void *GetWindowHandle(void) { |
|
|
|
TRACELOG(LOG_WARNING, "GetWindowHandle() not implemented on target platform"); |
|
|
|
return NULL; |
|
|
|
} |
|
|
|
|
|
|
|
// Get number of monitors |
|
|
|
int GetMonitorCount(void) { |
|
|
|
TRACELOG(LOG_WARNING, "GetMonitorCount() not implemented on target platform"); |
|
|
|
return 1; |
|
|
|
} |
|
|
|
|
|
|
|
// Get number of monitors |
|
|
|
int GetCurrentMonitor(void) { |
|
|
|
TRACELOG(LOG_WARNING, "GetCurrentMonitor() not implemented on target platform"); |
|
|
|
return 0; |
|
|
|
} |
|
|
|
|
|
|
|
// Get selected monitor position |
|
|
|
Vector2 GetMonitorPosition(int monitor) { |
|
|
|
TRACELOG(LOG_WARNING, "GetMonitorPosition() not implemented on target platform"); |
|
|
|
return (Vector2){ 0, 0 }; |
|
|
|
} |
|
|
|
|
|
|
|
// Get selected monitor width (currently used by monitor) |
|
|
|
int GetMonitorWidth(int monitor) { |
|
|
|
TRACELOG(LOG_WARNING, "GetMonitorWidth() not implemented on target platform"); |
|
|
|
return 0; |
|
|
|
} |
|
|
|
|
|
|
|
// Get selected monitor height (currently used by monitor) |
|
|
|
int GetMonitorHeight(int monitor) { |
|
|
|
TRACELOG(LOG_WARNING, "GetMonitorHeight() not implemented on target platform"); |
|
|
|
return 0; |
|
|
|
} |
|
|
|
|
|
|
|
// Get selected monitor physical width in millimetres |
|
|
|
int GetMonitorPhysicalWidth(int monitor) { |
|
|
|
TRACELOG(LOG_WARNING, "GetMonitorPhysicalWidth() not implemented on target platform"); |
|
|
|
return 0; |
|
|
|
} |
|
|
|
|
|
|
|
// Get selected monitor physical height in millimetres |
|
|
|
int GetMonitorPhysicalHeight(int monitor) { |
|
|
|
TRACELOG(LOG_WARNING, "GetMonitorPhysicalHeight() not implemented on target platform"); |
|
|
|
return 0; |
|
|
|
} |
|
|
|
|
|
|
|
// Get selected monitor refresh rate |
|
|
|
int GetMonitorRefreshRate(int monitor) { |
|
|
|
TRACELOG(LOG_WARNING, "GetMonitorRefreshRate() not implemented on target platform"); |
|
|
|
return 0; |
|
|
|
} |
|
|
|
|
|
|
|
// Get the human-readable, UTF-8 encoded name of the selected monitor |
|
|
|
const char *GetMonitorName(int monitor) { |
|
|
|
TRACELOG(LOG_WARNING, "GetMonitorName() not implemented on target platform"); |
|
|
|
return ""; |
|
|
|
} |
|
|
|
|
|
|
|
// Get window position XY on monitor |
|
|
|
Vector2 GetWindowPosition(void) { |
|
|
|
TRACELOG(LOG_WARNING, "GetWindowPosition() not implemented on target platform"); |
|
|
|
return (Vector2){ 0, 0 }; |
|
|
|
} |
|
|
|
|
|
|
|
// Get window scale DPI factor for current monitor |
|
|
|
Vector2 GetWindowScaleDPI(void) { |
|
|
|
TRACELOG(LOG_WARNING, "GetWindowScaleDPI() not implemented on target platform"); |
|
|
|
return (Vector2){ 1.0f, 1.0f }; |
|
|
|
} |
|
|
|
|
|
|
|
// Set clipboard text content |
|
|
|
void SetClipboardText(const char *text) { |
|
|
|
TRACELOG(LOG_WARNING, "SetClipboardText() not implemented on target platform"); |
|
|
|
} |
|
|
|
|
|
|
|
// Get clipboard text content |
|
|
|
// NOTE: returned string is allocated and freed by GLFW |
|
|
|
const char *GetClipboardText(void) { |
|
|
|
TRACELOG(LOG_WARNING, "GetClipboardText() not implemented on target platform"); |
|
|
|
return NULL; |
|
|
|
} |
|
|
|
|
|
|
|
// Get clipboard image |
|
|
|
Image GetClipboardImage(void) { |
|
|
|
Image image = { 0 }; |
|
|
|
TRACELOG(LOG_WARNING, "GetClipboardImage() not implemented on target platform"); |
|
|
|
return image; |
|
|
|
} |
|
|
|
|
|
|
|
// Show mouse cursor |
|
|
|
void ShowCursor(void) { |
|
|
|
CORE.Input.Mouse.cursorHidden = false; |
|
|
|
} |
|
|
|
|
|
|
|
// Hides mouse cursor |
|
|
|
void HideCursor(void) { |
|
|
|
CORE.Input.Mouse.cursorHidden = true; |
|
|
|
} |
|
|
|
|
|
|
|
// Enables cursor (unlock cursor) |
|
|
|
void EnableCursor(void) { |
|
|
|
// Set cursor position in the middle |
|
|
|
SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); |
|
|
|
|
|
|
|
CORE.Input.Mouse.cursorHidden = false; |
|
|
|
} |
|
|
|
|
|
|
|
// Disables cursor (lock cursor) |
|
|
|
void DisableCursor(void) { |
|
|
|
// Set cursor position in the middle |
|
|
|
SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); |
|
|
|
|
|
|
|
CORE.Input.Mouse.cursorHidden = true; |
|
|
|
} |
|
|
|
|
|
|
|
// Swap back buffer with front buffer (screen drawing) |
|
|
|
void SwapScreenBuffer(void) { |
|
|
|
eglSwapBuffers(platform.egl.display, platform.egl.surface); |
|
|
|
} |
|
|
|
|
|
|
|
//---------------------------------------------------------------------------------- |
|
|
|
// Module Functions Definition: Misc |
|
|
|
//---------------------------------------------------------------------------------- |
|
|
|
|
|
|
|
// Get elapsed time measure in seconds since InitTimer() |
|
|
|
double GetTime(void) { |
|
|
|
double time = 0.0; |
|
|
|
struct timespec ts = { 0 }; |
|
|
|
clock_gettime(CLOCK_MONOTONIC, &ts); |
|
|
|
unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec; |
|
|
|
|
|
|
|
time = (double)(nanoSeconds - CORE.Time.base)*1e-9; // Elapsed time since InitTimer() |
|
|
|
|
|
|
|
return time; |
|
|
|
} |
|
|
|
|
|
|
|
void OpenURL(const char *url) { |
|
|
|
TRACELOG(LOG_WARNING, "OpenURL() not implemented on target platform"); |
|
|
|
} |
|
|
|
|
|
|
|
//---------------------------------------------------------------------------------- |
|
|
|
// Module Functions Definition: Inputs |
|
|
|
//---------------------------------------------------------------------------------- |
|
|
|
|
|
|
|
// Set internal gamepad mappings |
|
|
|
int SetGamepadMappings(const char *mappings) { |
|
|
|
TRACELOG(LOG_WARNING, "SetGamepadMappings() not implemented on target platform"); |
|
|
|
return 0; |
|
|
|
} |
|
|
|
|
|
|
|
// Set mouse position XY |
|
|
|
void SetMousePosition(int x, int y) { |
|
|
|
CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y }; |
|
|
|
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; |
|
|
|
} |
|
|
|
|
|
|
|
// Set mouse cursor |
|
|
|
void SetMouseCursor(int cursor) { |
|
|
|
TRACELOG(LOG_WARNING, "SetMouseCursor() not implemented on target platform"); |
|
|
|
} |
|
|
|
|
|
|
|
// Get physical key name. |
|
|
|
const char *GetKeyName(int key) { |
|
|
|
TRACELOG(LOG_WARNING, "GetKeyName() not implemented on target platform"); |
|
|
|
return ""; |
|
|
|
} |
|
|
|
|
|
|
|
// Register all input events |
|
|
|
void PollInputEvents(void) { |
|
|
|
} |
|
|
|
|
|
|
|
//---------------------------------------------------------------------------------- |
|
|
|
// Module Internal Functions Definition |
|
|
|
//---------------------------------------------------------------------------------- |
|
|
|
|
|
|
|
int InitPlatform(void) { |
|
|
|
|
|
|
|
// only support fullscreen |
|
|
|
CORE.Window.fullscreen = true; |
|
|
|
CORE.Window.flags |= FLAG_FULLSCREEN_MODE; |
|
|
|
|
|
|
|
// in our case, all those width/height are the same |
|
|
|
CORE.Window.currentFbo.width = CORE.Window.screen.width; |
|
|
|
CORE.Window.currentFbo.height = CORE.Window.screen.height; |
|
|
|
CORE.Window.display.width = CORE.Window.screen.width; |
|
|
|
CORE.Window.display.height = CORE.Window.screen.height; |
|
|
|
CORE.Window.render.width = CORE.Window.screen.width; |
|
|
|
CORE.Window.render.height = CORE.Window.screen.height; |
|
|
|
|
|
|
|
if (init_wayland(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height)) { |
|
|
|
TRACELOG(LOG_FATAL, "COMMA: Failed to initialize Wayland"); |
|
|
|
return -1; |
|
|
|
} |
|
|
|
|
|
|
|
if (init_egl()) { |
|
|
|
TRACELOG(LOG_FATAL, "COMMA: Failed to initialize EGL"); |
|
|
|
return -1; |
|
|
|
} |
|
|
|
|
|
|
|
SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height); |
|
|
|
rlLoadExtensions(eglGetProcAddress); |
|
|
|
InitTimer(); |
|
|
|
CORE.Storage.basePath = GetWorkingDirectory(); |
|
|
|
|
|
|
|
TRACELOG(LOG_INFO, "COMMA: Initialized successfully"); |
|
|
|
return 0; |
|
|
|
} |
|
|
|
|
|
|
|
void ClosePlatform(void) { |
|
|
|
} |