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			@ -860,7 +860,7 @@ void UploadMesh(Mesh *mesh, bool dynamic) | 
			
		
		
	
		
			
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			    if (mesh->normals != NULL) | 
			
		
		
	
		
			
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			    { | 
			
		
		
	
		
			
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			        // Enable vertex attributes: normals (shader-location = 2) | 
			
		
		
	
		
			
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			        void *normals = mesh->animNormals != NULL ? mesh->animNormals : mesh->vertices; | 
			
		
		
	
		
			
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			        void *normals = mesh->animNormals != NULL ? mesh->animNormals : mesh->normals; | 
			
		
		
	
		
			
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			        mesh->vboId[2] = rlLoadVertexBuffer(normals, mesh->vertexCount*3*sizeof(float), dynamic); | 
			
		
		
	
		
			
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			        rlSetVertexAttribute(2, 3, RL_FLOAT, 0, 0, 0); | 
			
		
		
	
		
			
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			        rlEnableVertexAttribute(2); | 
			
		
		
	
	
		
			
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