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Corrected issue with multi-mesh obj models

Note that all meshes are loaded as a single one at this moment, loading should be improved!
pull/838/head
Ray hace 6 años
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5a1a0a3492
Se han modificado 1 ficheros con 3 adiciones y 1 borrados
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    -1
      src/models.c

+ 3
- 1
src/models.c Ver fichero

@ -2769,7 +2769,9 @@ static Model LoadOBJ(const char *fileName)
else TraceLog(LOG_INFO, "[%s] Model data loaded successfully: %i meshes / %i materials", fileName, meshCount, materialCount);
// Init model meshes array
model.meshCount = meshCount;
// TODO: Support multiple meshes... in the meantime, only one mesh is returned
//model.meshCount = meshCount;
model.meshCount = 1;
model.meshes = (Mesh *)RL_MALLOC(model.meshCount*sizeof(Mesh));
// Init model materials array

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