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CMake: include rlgl_standalone in -DBUILD_EXAMPLES

With the recent CMake cleanup, getting raylib's dependencies for use
when building rlgl_standalone is quite straight forward, so lets enable
it again.

Fixes #508, just properly this time. :)
pull/608/head
Ahmad Fatoum пре 6 година
родитељ
комит
5a94a280d0
No known key found for this signature in database GPG Key ID: C3EAC3DE9321D59B
1 измењених фајлова са 20 додато и 3 уклоњено
  1. +20
    -3
      examples/CMakeLists.txt

+ 20
- 3
examples/CMakeLists.txt Прегледај датотеку

@ -25,12 +25,12 @@ foreach(example_dir ${example_dirs})
endforeach()
include(CheckIncludeFiles)
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/standard_lighting.c)
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c) # see #588
set(OUTPUT_EXT)
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c)
if(${PLATFORM} MATCHES "Android")
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c)
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/standard_lighting.c)
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_picking.c)
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_vr_simulator.c)
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_camera_free.c)
@ -49,12 +49,16 @@ if(${PLATFORM} MATCHES "Android")
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_custom_uniform.c)
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_model_shader.c)
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_postprocessing.c)
elseif(${PLATFORM} MATCHES "Web")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Os -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 -s EMTERPRETIFY=1 -s EMTERPRETIFY_ASYNC=1")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} --shell-file ${CMAKE_SOURCE_DIR}/templates/web_shell/shell.html")
set(OUTPUT_EXT ".html")
endif()
include_directories(BEFORE SYSTEM others/external/include)
if (NOT TARGET raylib)
find_package(raylib 2.0 REQUIRED)
endif()
@ -68,9 +72,22 @@ foreach(example_source ${example_sources})
# Setup the example
add_executable(${example_name} ${example_source})
# Link the libraries
target_link_libraries(${example_name} raylib)
endforeach()
if (${PLATFORM} MATCHES "Desktop")
# rlgl_standalone can't be linked with raylib because of duplicate rlgl symbols
foreach (example_source "others/rlgl_standalone.c")
# Create the basename for the example
get_filename_component(example_name ${example_source} NAME)
string(REPLACE ".c" "${OUTPUT_EXT}" example_name ${example_name})
add_executable(${example_name} ${example_source})
add_dependencies(${example_name} raylib)
target_link_libraries(${example_name} ${raylib_LDFLAGS})
target_include_directories(${example_name} PRIVATE ${raylib_INCLUDE_DIRS})
endforeach()
endif()
# Copy all of the resource files to the destination
file(COPY ${example_resources} DESTINATION "resources/")

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