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Added raylib game showing raylib features

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raysan5 10 年之前
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共有 30 個文件被更改,包括 5780 次插入0 次删除
  1. +123
    -0
      games/raylib_demo/makefile
  2. +926
    -0
      games/raylib_demo/raylib_demo.c
  3. 二進制
      games/raylib_demo/resources/audio/coin.wav
  4. 二進制
      games/raylib_demo/resources/audio/guitar_noodling.ogg
  5. 二進制
      games/raylib_demo/resources/audio/spring.wav
  6. 二進制
      games/raylib_demo/resources/audio/tanatana.ogg
  7. 二進制
      games/raylib_demo/resources/audio/weird.wav
  8. +4731
    -0
      games/raylib_demo/resources/cat.obj
  9. 二進制
      games/raylib_demo/resources/catsham.png
  10. 二進制
      games/raylib_demo/resources/catwhite.png
  11. 二進制
      games/raylib_demo/resources/fonts/alagard.rbmf
  12. 二進制
      games/raylib_demo/resources/fonts/alpha_beta.rbmf
  13. 二進制
      games/raylib_demo/resources/fonts/custom_alagard.png
  14. 二進制
      games/raylib_demo/resources/fonts/custom_jupiter_crash.png
  15. 二進制
      games/raylib_demo/resources/fonts/custom_mecha.png
  16. 二進制
      games/raylib_demo/resources/fonts/jupiter_crash.rbmf
  17. 二進制
      games/raylib_demo/resources/fonts/mecha.rbmf
  18. 二進制
      games/raylib_demo/resources/fonts/pixantiqua.rbmf
  19. 二進制
      games/raylib_demo/resources/fonts/pixelplay.rbmf
  20. 二進制
      games/raylib_demo/resources/fonts/romulus.rbmf
  21. 二進制
      games/raylib_demo/resources/fonts/setback.rbmf
  22. 二進制
      games/raylib_demo/resources/lena.png
  23. 二進制
      games/raylib_demo/resources/mandrill.png
  24. 二進制
      games/raylib_demo/resources/platforms.png
  25. 二進制
      games/raylib_demo/resources/raylib_logo.png
  26. 二進制
      games/raylib_demo/resources/raylib_logo128x128.png
  27. 二進制
      games/raylib_demo/resources/raylib_window.png
  28. 二進制
      games/raylib_demo/resources/raylib_window_01.png
  29. 二進制
      games/raylib_demo/resources/raylib_window_02.png
  30. 二進制
      games/raylib_demo/resources/raylib_window_03.png

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games/raylib_demo/makefile 查看文件

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#**************************************************************************************************
#
# raylib - Basic Game
#
# makefile to compile basic game
#
# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
#
# This software is provided "as-is", without any express or implied warranty. In no event
# will the authors be held liable for any damages arising from the use of this software.
#
# Permission is granted to anyone to use this software for any purpose, including commercial
# applications, and to alter it and redistribute it freely, subject to the following restrictions:
#
# 1. The origin of this software must not be misrepresented; you must not claim that you
# wrote the original software. If you use this software in a product, an acknowledgment
# in the product documentation would be appreciated but is not required.
#
# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
# as being the original software.
#
# 3. This notice may not be removed or altered from any source distribution.
#
#**************************************************************************************************
# define raylib platform (by default, compile for RPI)
# Other possible platform: PLATFORM_DESKTOP, PLATFORM_WEB, PLATFORM_RPI
PLATFORM ?= PLATFORM_WEB
# define compiler: gcc for C program, define as g++ for C++
ifeq ($(PLATFORM),PLATFORM_WEB)
# define emscripten compiler
CC = emcc
else
# define default gcc compiler
CC = gcc
endif
# define compiler flags:
# -O2 defines optimization level
# -Wall turns on most, but not all, compiler warnings
# -std=c99 use standard C from 1999 revision
ifeq ($(PLATFORM),PLATFORM_RPI)
CFLAGS = -O1 -Wall -std=gnu99 -fgnu89-inline
else
CFLAGS = -O1 -Wall -std=c99
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --preload-file resources
#-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
#-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
endif
#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
# define any directories containing required header files
ifeq ($(PLATFORM),PLATFORM_RPI)
INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
else
INCLUDES = -I. -I../../src
endif
# define library paths containing required libs
ifeq ($(PLATFORM),PLATFORM_WEB)
LFLAGS = -L.
else
LFLAGS = -L. -L../../src -L/opt/vc/lib
endif
# define any libraries to link into executable
# if you want to link libraries (libname.so or libname.a), use the -lname
ifeq ($(PLATFORM),PLATFORM_RPI)
# libraries for Raspberry Pi compiling
# NOTE: OpenAL Soft library should be installed (libopenal1 package)
LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
else
# libraries for Windows desktop compiling
# NOTE: GLFW3 and OpenAL Soft libraries should be installed
LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
LIBS = ../../src/libraylib.bc
endif
# define additional parameters and flags for windows
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# resources file contains windows exe icon
# -Wl,--subsystem,windows hides the console window
WINFLAGS = ../../src/resources -Wl,--subsystem,windows
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
EXT = .html
endif
# typing 'make' will invoke the first target entry in the file,
# in this case, the 'default' target entry is qidv_raylib
default: raylib_demo
# compile qidv_raylib
raylib_demo: raylib_demo.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# clean everything
clean:
ifeq ($(PLATFORM),PLATFORM_RPI)
rm -f *.o
# find . -executable -delete
else
ifeq ($(PLATFORM),PLATFORM_WEB)
del *.html *.js
else
del *.o *.exe
endif
endif
@echo Cleaning done
# instead of defining every module one by one, we can define a pattern
# this pattern below will automatically compile every module defined on $(OBJS)
#%.exe : %.c
# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM)

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games/raylib_demo/raylib_demo.c 查看文件

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/*******************************************************************************************
*
* raylib - Talk: QIDV raylib (Learn Videogames Programming)
*
* Aprende a Programar Videojuegos con raylib
*
* This talk has been created using raylib v1.2 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/
#include "raylib.h"
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h>
#endif
#include <string.h>
#include <math.h>
#define MAX_BALLS 16
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
typedef enum TalkScreen { LOADING, LOGO, MODULES, ENDING, PONG } TalkScreen;
typedef enum Modules { CORE = 0, SHAPES, TEXTURES, TEXT, MODELS, AUDIO } Modules;
//----------------------------------------------------------------------------------
// Global Variables Definition (local to this module)
//----------------------------------------------------------------------------------
int screenWidth = 1280;
int screenHeight = 720;
const char msgLoading[30] = "LOADING...";
const char msgPressEnter[30] = "Press ENTER to START";
const char msgCredits[40] = "by RAMON SANTAMARIA [@raysan5]";
const char msgWeb[30] = "www.raylib.com";
const char msgLogoA[40] = "A simple and easy-to-use library";
const char msgLogoB[40] = "to learn videogames programming";
const char msg1[50] = "THIS is a CUSTOM FONT...";
const char msg2[50] = "...and ANOTHER CUSTOM ONE...";
const char msg3[50] = "...AND ONE MORE! :)";
bool closeWindow = false;
int totalTime = 60*60*60; // fps*sec*min
int timeCounter = 0;
TalkScreen currentScreen = LOADING;
// LOADING screen variables
int loadBarWidth = 0;
int loadBarMaxWidth = 600;
// TITLE screen variables
SpriteFont fontAlagard;
SpriteFont fontPixelplay;
SpriteFont fontMecha;
SpriteFont fontSetback;
SpriteFont fontRomulus;
Vector2 pongBallPosition;
Vector2 pongBallSpeed;
Rectangle pongPlayerRec;
Rectangle pongEnemyRec;
int pongScorePlayer = 0;
int pongScoreEnemy = 0;
bool pongAutoMode = true;
int pongAutoCounter = 0;
bool pongPaused = true;
int lettersCounter = 0;
char msgBuffer[120] = { ' ' };
// LOGO screen variables
int logoPositionX;
int logoPositionY;
int raylibLettersCount = 0;
int topSideRecWidth = 16;
int leftSideRecHeight = 16;
int bottomSideRecWidth = 16;
int rightSideRecHeight = 16;
char raylib[8] = " \0"; // raylib text array, max 8 letters
int logoScreenState = 0; // Tracking animation states (State Machine)
bool msgLogoADone = false;
bool msgLogoBDone = false;
// MODULES screen variables
Modules selectedModule = CORE;
Texture2D raylibWindow;
Texture2D raylibWindow01;
Texture2D raylibWindow02;
Texture2D raylibWindow03;
Texture2D platforms;
Texture2D raylibLogoB;
Texture2D lena;
Texture2D mandrill;
Texture2D texAlagard;
SpriteFont fontMechaC;
SpriteFont fontAlagardC;
SpriteFont fontJupiterC;
int coreWindow = 1;
int windowOffset = 0;
Vector2 ballPosition;
Camera camera;
Texture2D catTexture;
Model cat;
Sound fxWav;
Sound fxOgg;
Vector2 soundBallsPosition[MAX_BALLS];
Color soundBallsColor[MAX_BALLS];
bool soundBallsActive[MAX_BALLS];
float soundBallsAlpha[MAX_BALLS];
int soundBallsRadius[MAX_BALLS];
float scaleFactor = 0.0f;
float timePlayed = 0;
// ENDING screen variables
Texture2D raylibLogoA;
// Required variables to manage screen transitions (fade-in, fade-out)
float transAlpha = 0;
bool onTransition = false;
bool transFadeOut = false;
int transFromScreen = -1;
int transToScreen = -1;
int framesCounter = 0;
//----------------------------------------------------------------------------------
// Local Functions Declaration
//----------------------------------------------------------------------------------
void TransitionToScreen(int screen);
void UpdateTransition(void);
void DrawTransition(void);
void UpdateDrawOneFrame(void);
//----------------------------------------------------------------------------------
// Main entry point
//----------------------------------------------------------------------------------
int main()
{
// Initialization
//--------------------------------------------------------------------------------------
const char windowTitle[30] = "raylib functionality demo";
//SetupFlags(FLAG_FULLSCREEN_MODE);
InitWindow(screenWidth, screenHeight, windowTitle);
InitAudioDevice(); // Initialize audio device
// TITLE screen variables Initialization
fontAlagard = LoadSpriteFont("resources/fonts/alagard.rbmf"); // rBMF font loading
fontPixelplay = LoadSpriteFont("resources/fonts/pixelplay.rbmf"); // rBMF font loading
fontMecha = LoadSpriteFont("resources/fonts/mecha.rbmf"); // rBMF font loading
fontSetback = LoadSpriteFont("resources/fonts/setback.rbmf"); // rBMF font loading
fontRomulus = LoadSpriteFont("resources/fonts/romulus.rbmf"); // rBMF font loading
pongBallPosition = (Vector2){ screenWidth/2, screenHeight/2 + 20 };
pongBallSpeed = (Vector2){ 6, 6 };
pongPlayerRec = (Rectangle){ 20, screenHeight/2 - 50 + 40, 20, 100 };
pongEnemyRec = (Rectangle){ screenWidth - 40, screenHeight/2 - 60, 20, 120 };
// LOGO screen variables Initialization
logoPositionX = screenWidth/2 - 128;
logoPositionY = screenHeight/2 - 128;
// MODULES screen variables Initialization
raylibWindow = LoadTexture("resources/raylib_window.png");
raylibWindow01 = LoadTexture("resources/raylib_window_01.png");
raylibWindow02 = LoadTexture("resources/raylib_window_02.png");
raylibWindow03 = LoadTexture("resources/raylib_window_03.png");
platforms = LoadTexture("resources/platforms.png");
raylibLogoB = LoadTexture("resources/raylib_logo128x128.png");
lena = LoadTexture("resources/lena.png");
mandrill = LoadTexture("resources/mandrill.png");
texAlagard = LoadTexture("resources/fonts/custom_alagard.png");
fontMechaC = LoadSpriteFont("resources/fonts/custom_mecha.png");
fontAlagardC = LoadSpriteFont("resources/fonts/custom_alagard.png");
fontJupiterC = LoadSpriteFont("resources/fonts/custom_jupiter_crash.png");
ballPosition = (Vector2){ 520 + 656/2, 220 + 399/2 };
camera = (Camera){{ 0.0, 12.0, 15.0 }, { 0.0, 3.0, 0.0 }, { 0.0, 1.0, 0.0 }};
catTexture = LoadTexture("resources/catsham.png"); // Load model texture
cat = LoadModel("resources/cat.obj"); // Load OBJ model
SetModelTexture(&cat, catTexture);
fxWav = LoadSound("resources/audio/weird.wav"); // Load WAV audio file
fxOgg = LoadSound("resources/audio/tanatana.ogg"); // Load OGG audio file
for (int i = 0; i < MAX_BALLS; i++)
{
soundBallsPosition[i] = (Vector2){ 650 + 560/2 + GetRandomValue(-280, 280), 220 + 200 + GetRandomValue(-200, 200) };
soundBallsColor[i] = (Color){ GetRandomValue(0, 255), GetRandomValue(0, 255), GetRandomValue(0, 255), 255 };
soundBallsRadius[i] = GetRandomValue(2, 50);
soundBallsAlpha[i] = 1.0f;
soundBallsActive[i] = false;
}
// ENDING screen variables Initialization
raylibLogoA = LoadTexture("resources/raylib_logo.png");
#ifndef PLATFORM_WEB
SetTargetFPS(60);
#endif
#if defined(PLATFORM_WEB)
emscripten_set_main_loop(UpdateDrawOneFrame, 0, 1);
#else
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose() && !closeWindow) // Detect window close button or ESC key
{
UpdateDrawOneFrame();
}
#endif
// De-Initialization
//--------------------------------------------------------------------------------------
// Unload all loaded data (textures, fonts, audio)
UnloadSpriteFont(fontAlagard); // SpriteFont unloading
UnloadSpriteFont(fontPixelplay); // SpriteFont unloading
UnloadSpriteFont(fontMecha); // SpriteFont unloading
UnloadSpriteFont(fontSetback); // SpriteFont unloading
UnloadSpriteFont(fontRomulus); // SpriteFont unloading
UnloadTexture(raylibWindow);
UnloadTexture(raylibWindow01);
UnloadTexture(raylibWindow02);
UnloadTexture(raylibWindow03);
UnloadTexture(platforms);
UnloadTexture(raylibLogoA);
UnloadTexture(raylibLogoB);
UnloadTexture(lena);
UnloadTexture(mandrill);
UnloadTexture(texAlagard);
UnloadSpriteFont(fontMechaC);
UnloadSpriteFont(fontAlagardC);
UnloadSpriteFont(fontJupiterC);
UnloadTexture(catTexture);
UnloadModel(cat);
UnloadSound(fxWav);
UnloadSound(fxOgg);
CloseAudioDevice();
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
void TransitionToScreen(int screen)
{
onTransition = true;
transFromScreen = currentScreen;
transToScreen = screen;
}
void UpdateTransition(void)
{
if (!transFadeOut)
{
transAlpha += 0.02f;
if (transAlpha >= 1.0)
{
transAlpha = 1.0;
currentScreen = transToScreen;
transFadeOut = true;
framesCounter = 0;
}
}
else // Transition fade out logic
{
transAlpha -= 0.02f;
if (transAlpha <= 0)
{
transAlpha = 0;
transFadeOut = false;
onTransition = false;
transFromScreen = -1;
transToScreen = -1;
}
}
}
void DrawTransition(void)
{
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(RAYWHITE, transAlpha));
}
void UpdateDrawOneFrame(void)
{
// Update
//----------------------------------------------------------------------------------
if (!onTransition)
{
switch(currentScreen)
{
case LOADING:
{
// Update LOADING screen variables
framesCounter++; // Count frames
if ((loadBarWidth < loadBarMaxWidth) && ((framesCounter%30) == 0)) loadBarWidth++;
if (IsKeyDown(KEY_SPACE) && (loadBarWidth < loadBarMaxWidth)) loadBarWidth += 4;
if (IsKeyPressed(KEY_ENTER) && (loadBarWidth >= loadBarMaxWidth)) TransitionToScreen(LOGO);
} break;
case LOGO:
{
// Update LOGO screen variables
if (logoScreenState == 0) // State 0: Small box blinking
{
framesCounter++;
if (framesCounter == 120)
{
logoScreenState = 1;
framesCounter = 0; // Reset counter... will be used later...
}
}
else if (logoScreenState == 1) // State 1: Top and left bars growing
{
topSideRecWidth += 4;
leftSideRecHeight += 4;
if (topSideRecWidth == 256) logoScreenState = 2;
}
else if (logoScreenState == 2) // State 2: Bottom and right bars growing
{
bottomSideRecWidth += 4;
rightSideRecHeight += 4;
if (bottomSideRecWidth == 256)
{
lettersCounter = 0;
for (int i = 0; i < strlen(msgBuffer); i++) msgBuffer[i] = ' ';
logoScreenState = 3;
}
}
else if (logoScreenState == 3) // State 3: Letters appearing (one by one)
{
framesCounter++;
// Every 12 frames, one more letter!
if ((framesCounter%12) == 0) raylibLettersCount++;
switch (raylibLettersCount)
{
case 1: raylib[0] = 'r'; break;
case 2: raylib[1] = 'a'; break;
case 3: raylib[2] = 'y'; break;
case 4: raylib[3] = 'l'; break;
case 5: raylib[4] = 'i'; break;
case 6: raylib[5] = 'b'; break;
default: break;
}
if (raylibLettersCount >= 10)
{
// Write raylib description messages
if ((framesCounter%2) == 0) lettersCounter++;
if (!msgLogoADone)
{
if (lettersCounter <= strlen(msgLogoA)) strncpy(msgBuffer, msgLogoA, lettersCounter);
else
{
for (int i = 0; i < strlen(msgBuffer); i++) msgBuffer[i] = ' ';
lettersCounter = 0;
msgLogoADone = true;
}
}
else if (!msgLogoBDone)
{
if (lettersCounter <= strlen(msgLogoB)) strncpy(msgBuffer, msgLogoB, lettersCounter);
else
{
msgLogoBDone = true;
framesCounter = 0;
}
}
}
}
// Press enter to change to MODULES screen
if (IsKeyPressed(KEY_ENTER) && msgLogoBDone) TransitionToScreen(MODULES);
else if (IsKeyPressed(KEY_BACKSPACE)) TransitionToScreen(LOGO);
} break;
case MODULES:
{
// Update MODULES screen variables here!
framesCounter++;
if (IsKeyPressed(KEY_RIGHT) && (selectedModule < 5))
{
selectedModule++;
framesCounter = 0;
}
else if (IsKeyPressed(KEY_LEFT) && (selectedModule > 0))
{
selectedModule--;
framesCounter = 0;
}
if (selectedModule == CORE)
{
if ((framesCounter > 60) && (windowOffset < 40))
{
windowOffset++;
ballPosition.x++;
ballPosition.y++;
}
if (framesCounter > 140)
{
if (IsKeyDown('A')) ballPosition.x -= 5;
if (IsKeyDown('D')) ballPosition.x += 5;
if (IsKeyDown('W')) ballPosition.y -= 5;
if (IsKeyDown('S')) ballPosition.y += 5;
if (IsKeyPressed('1')) coreWindow = 1;
if (IsKeyPressed('2')) coreWindow = 2;
if (IsKeyPressed('3')) coreWindow = 3;
if (IsKeyPressed('4')) coreWindow = 4;
}
}
if (selectedModule == TEXTURES) scaleFactor = (sinf(2*PI/240*framesCounter) + 1.0f)/2;
if (selectedModule == AUDIO)
{
if (IsKeyPressed(KEY_SPACE) && !MusicIsPlaying()) PlayMusicStream("resources/audio/guitar_noodling.ogg"); // Play music stream
if (IsKeyPressed('S'))
{
StopMusicStream();
timePlayed = 0.0f;
for (int i = 0; i < MAX_BALLS; i++)
{
soundBallsPosition[i] = (Vector2){ 650 + 560/2 + GetRandomValue(-280, 280), 220 + 200 + GetRandomValue(-200, 200) };
soundBallsColor[i] = (Color){ GetRandomValue(0, 255), GetRandomValue(0, 255), GetRandomValue(0, 255), 255 };
soundBallsRadius[i] = GetRandomValue(2, 50);
soundBallsAlpha[i] = 1.0f;
soundBallsActive[i] = false;
}
}
if (MusicIsPlaying())
{
timePlayed = GetMusicTimePlayed() / GetMusicTimeLength() * 100 * 4;
if ((framesCounter%10) == 0)
{
for (int i = 0; i < MAX_BALLS; i++)
{
if (!soundBallsActive[i])
{
soundBallsActive[i] = true;
break;
}
}
}
for (int i = 0; i < MAX_BALLS; i++)
{
if (soundBallsActive[i]) soundBallsAlpha[i] -= 0.005f;
if (soundBallsAlpha[i] <= 0)
{
soundBallsActive[i] = false;
// Reset ball random
soundBallsPosition[i] = (Vector2){ 650 + 560/2 + GetRandomValue(-280, 280), 220 + 200 + GetRandomValue(-200, 200) };
soundBallsColor[i] = (Color){ GetRandomValue(0, 255), GetRandomValue(0, 255), GetRandomValue(0, 255), 255 };
soundBallsRadius[i] = GetRandomValue(2, 60);
soundBallsAlpha[i] = 1.0f;
}
}
}
if (IsKeyPressed('N')) PlaySound(fxWav);
//if (IsKeyPressed('M')) PlaySound(fxOgg);
}
// Press enter to change to ENDING screen
if (IsKeyPressed(KEY_ENTER)) TransitionToScreen(ENDING);
else if (IsKeyPressed(KEY_BACKSPACE)) TransitionToScreen(LOGO);
} break;
case PONG:
{
// Update SECRET screen variables here!
framesCounter++;
if (IsKeyPressed('P')) pongPaused = !pongPaused;
if (!pongPaused)
{
pongBallPosition.x += pongBallSpeed.x;
pongBallPosition.y += pongBallSpeed.y;
if ((pongBallPosition.x >= screenWidth - 5) || (pongBallPosition.x <= 5)) pongBallSpeed.x *= -1;
if ((pongBallPosition.y >= screenHeight - 5) || (pongBallPosition.y <= 5)) pongBallSpeed.y *= -1;
if (IsKeyDown(KEY_UP) || IsKeyDown('W'))
{
pongPlayerRec.y -= 5;
pongAutoMode = false;
pongAutoCounter = 180;
}
else if (IsKeyDown(KEY_DOWN) || IsKeyDown('S'))
{
pongPlayerRec.y += 5;
pongAutoMode = false;
pongAutoCounter = 180;
}
else if (pongAutoCounter > 0)
{
pongAutoCounter--;
if (pongAutoCounter == 0) pongAutoMode = true;
}
if ((pongBallPosition.x < 600) && pongAutoMode)
{
if (pongBallPosition.y > (pongPlayerRec.y + pongPlayerRec.height/2)) pongPlayerRec.y += 5;
else if (pongBallPosition.y < (pongPlayerRec.y + pongPlayerRec.height/2)) pongPlayerRec.y -= 5;
}
if (pongPlayerRec.y <= 0) pongPlayerRec.y = 0;
else if ((pongPlayerRec.y + pongPlayerRec.height) >= screenHeight) pongPlayerRec.y = screenHeight - pongPlayerRec.height;
if (pongBallPosition.x > screenWidth - 600)
{
if (pongBallPosition.y > (pongEnemyRec.y + pongEnemyRec.height/2)) pongEnemyRec.y += 5;
else if (pongBallPosition.y < (pongEnemyRec.y + pongEnemyRec.height/2)) pongEnemyRec.y -= 5;
if (pongEnemyRec.y <= 0) pongEnemyRec.y = 0;
else if ((pongEnemyRec.y + pongEnemyRec.height) >= screenHeight) pongEnemyRec.y = screenHeight - pongEnemyRec.height;
}
if ((CheckCollisionCircleRec(pongBallPosition, 10, pongPlayerRec)) || (CheckCollisionCircleRec(pongBallPosition, 10, pongEnemyRec))) pongBallSpeed.x *= -1;
if (pongBallPosition.x >= screenWidth - 5) pongScorePlayer++;
else if (pongBallPosition.x <= 5) pongScoreEnemy++;
}
// Press enter to move back to MODULES screen
if (IsKeyPressed(KEY_ENTER)) TransitionToScreen(ENDING);
if (IsKeyPressed(KEY_BACKSPACE)) TransitionToScreen(ENDING);
} break;
case ENDING:
{
// Update ENDING screen
framesCounter++;
// Press enter to move back to MODULES screen
if (IsKeyPressed(KEY_ENTER)) TransitionToScreen(PONG);
if (IsKeyPressed(KEY_BACKSPACE)) TransitionToScreen(MODULES);
} break;
default: break;
}
if ((currentScreen != LOADING) && (timeCounter < totalTime)) timeCounter++;
}
else UpdateTransition(); // Update transition (fade-in, fade-out)
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
switch(currentScreen)
{
case LOADING:
{
// Draw LOADING screen
if ((loadBarWidth < loadBarMaxWidth) && ((framesCounter/40)%2)) DrawText(msgLoading, 360, 240, 40, DARKGRAY);
DrawRectangle(360 - 4, 300 - 4, loadBarMaxWidth + 8, 60 + 8, LIGHTGRAY);
DrawRectangle(360, 300, loadBarWidth - 1, 60, DARKGRAY);
DrawRectangleLines(360 - 4, 300 - 5, loadBarMaxWidth + 8, 60 + 8, DARKGRAY);
if (loadBarWidth >= loadBarMaxWidth)
{
//DrawText(msgLoading, 360, 240, 40, DARKGRAY);
if ((framesCounter/30)%2) DrawText(msgPressEnter, screenWidth/2 - MeasureText(msgPressEnter, 40)/2 + 20, 400, 40, DARKGRAY);
}
else DrawText("PRESS SPACE to ACCELERATE LOADING! ;)", screenWidth/2 - 200, 400, 20, LIGHTGRAY);
} break;
case LOGO:
{
// Draw LOGO screen
if (logoScreenState == 0)
{
if ((framesCounter/15)%2) DrawRectangle(logoPositionX, logoPositionY - 60, 16, 16, BLACK);
}
else if (logoScreenState == 1)
{
DrawRectangle(logoPositionX, logoPositionY - 60, topSideRecWidth, 16, BLACK);
DrawRectangle(logoPositionX, logoPositionY - 60, 16, leftSideRecHeight, BLACK);
}
else if (logoScreenState == 2)
{
DrawRectangle(logoPositionX, logoPositionY - 60, topSideRecWidth, 16, BLACK);
DrawRectangle(logoPositionX, logoPositionY - 60, 16, leftSideRecHeight, BLACK);
DrawRectangle(logoPositionX + 240, logoPositionY - 60, 16, rightSideRecHeight, BLACK);
DrawRectangle(logoPositionX, logoPositionY + 240 - 60, bottomSideRecWidth, 16, BLACK);
}
else if (logoScreenState == 3)
{
DrawRectangle(logoPositionX, logoPositionY - 60, topSideRecWidth, 16, BLACK);
DrawRectangle(logoPositionX, logoPositionY + 16 - 60, 16, leftSideRecHeight - 32, BLACK);
DrawRectangle(logoPositionX + 240, logoPositionY + 16 - 60, 16, rightSideRecHeight - 32, BLACK);
DrawRectangle(logoPositionX, logoPositionY + 240 - 60, bottomSideRecWidth, 16, BLACK);
DrawRectangle(screenWidth/2 - 112, screenHeight/2 - 112 - 60, 224, 224, RAYWHITE);
DrawText(raylib, screenWidth/2 - 44, screenHeight/2 + 48 - 60, 50, BLACK);
if (!msgLogoADone) DrawText(msgBuffer, screenWidth/2 - MeasureText(msgLogoA, 30)/2, 460, 30, GRAY);
else
{
DrawText(msgLogoA, screenWidth/2 - MeasureText(msgLogoA, 30)/2, 460, 30, GRAY);
if (!msgLogoBDone) DrawText(msgBuffer, screenWidth/2 - MeasureText(msgLogoB, 30)/2, 510, 30, GRAY);
else
{
DrawText(msgLogoB, screenWidth/2 - MeasureText(msgLogoA, 30)/2, 510, 30, GRAY);
if ((framesCounter > 90) && ((framesCounter/30)%2)) DrawText("PRESS ENTER to CONTINUE", 930, 650, 20, GRAY);
}
}
}
} break;
case MODULES:
{
// Draw MODULES screen
DrawTexture(raylibLogoB, 40, 40, WHITE);
DrawText("raylib is composed of 6 main modules:", 128 + 40 + 30, 50, 20, GRAY);
if (framesCounter < 120)
{
if (((framesCounter/30)%2) == 0) DrawRectangle(128 + 40 + 30 - 4 + 175*selectedModule, 128 + 40 - 70 - 8 - 4, 158, 78, RED);
}
else DrawRectangle(128 + 40 + 30 - 4 + 175*selectedModule, 128 + 40 - 70 - 8 - 4, 158, 78, RED);
if (selectedModule != AUDIO)
{
DrawTriangle((Vector2){950 - 40, 685 - 10}, (Vector2){950 - 60, 685}, (Vector2){950 - 40, 685 + 10}, GRAY);
DrawTriangle((Vector2){950 - 30, 685 - 10}, (Vector2){950 - 30, 685 + 10}, (Vector2){950 - 10, 685}, GRAY);
DrawText("PRESS RIGHT or LEFT to EXPLORE MODULES", 960, 680, 10, GRAY);
}
switch (selectedModule)
{
case CORE:
{
DrawText("This module give you functions to:", 48, 200, 10, GetColor(0x5c5a5aff));
DrawTextEx(fontRomulus, "Open-Close Window", (Vector2){ 48, 230 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x5c5a5aff));
DrawTextEx(fontRomulus, "Manage Drawing Area", (Vector2){ 48, 260 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x5c5a5aff));
DrawTextEx(fontRomulus, "Manage Inputs", (Vector2){ 48, 290 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x5c5a5aff));
DrawTextEx(fontRomulus, "Manage Timming", (Vector2){ 48, 320 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x5c5a5aff));
DrawTextEx(fontRomulus, "Auxiliar Functions", (Vector2){ 48, 350 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x5c5a5aff));
switch (coreWindow)
{
case 1: DrawTexture(raylibWindow, 520, 220, WHITE); break;
case 2: DrawTextureEx(raylibWindow01, (Vector2){ 450, 220 - 45 }, 0.0f, 4.0f, WHITE); break;
case 3: DrawTextureEx(raylibWindow02, (Vector2){ 430, 220 - 40 }, 0.0f, 4.0f, WHITE); break;
case 4: DrawTextureEx(raylibWindow03, (Vector2){ 470, 220 - 65 }, 0.0f, 4.0f, WHITE); break;
default: DrawTexture(raylibWindow, 520, 220, WHITE); break;
}
if (framesCounter > 140) DrawText("Check the possible windows raylib can run on. PRESS KEY: 1, 2, 3 or 4", 520 + 8 + windowOffset + 160, 220 + windowOffset + 10, 10, LIGHTGRAY);
DrawText("Compile raylib C code for the folowing platforms:", 48, 400, 10, MAROON);
DrawTextureRec(platforms, (Rectangle){ 0, 0, platforms.width, platforms.height}, (Vector2){ 75, 420 }, WHITE);
DrawRectangle(520 + 8 + windowOffset, 220 + 31 + windowOffset, 640, 360, RAYWHITE);
DrawRectangleLines(520 + 8 + windowOffset - 1, 220 + 31 + windowOffset - 2, 640 + 2, 360 + 2, GRAY);
DrawFPS(520 + 8 + windowOffset + 10, 220 + 31 + windowOffset + 10);
DrawRectangle(ballPosition.x - 50, ballPosition.y - 50, 100, 100, Fade(MAROON, 0.5f));
DrawRectangleRec(GetCollisionRec((Rectangle){ 520 + 8 + windowOffset - 1, 220 + 31 + windowOffset - 1, 640 + 2, 360 + 2 }, (Rectangle){ (int)ballPosition.x - 50, (int)ballPosition.y - 50, 100, 100 }), MAROON);
if (framesCounter > 140)
{
DrawTextEx(fontMecha, "MOVE ME", (Vector2){ ballPosition.x - 26, ballPosition.y - 20 }, GetFontBaseSize(fontMecha), 2, BLACK);
DrawTextEx(fontMecha, "[ W A S D ]", (Vector2){ ballPosition.x - 36, ballPosition.y }, GetFontBaseSize(fontMecha), 2, BLACK);
}
} break;
case SHAPES:
{
DrawText("This module give you functions to:", 48, 200, 10, GetColor(0xcd5757ff));
DrawTextEx(fontRomulus, "Draw Basic Shapes", (Vector2){ 48, 230 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0xcd5757ff));
DrawTextEx(fontRomulus, "Basic Collision Detection", (Vector2){ 48, 260 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0xcd5757ff));
DrawCircle(screenWidth/4, 120 + 240, 35, DARKBLUE);
DrawCircleGradient(screenWidth/4, 220 + 240, 60, GREEN, SKYBLUE);
DrawCircleLines(screenWidth/4, 340 + 240, 80, DARKBLUE);
DrawRectangle(screenWidth/4*2 - 110, 100 + 180, 220, 100, LIME);
DrawRectangleGradient(screenWidth/4*2 - 90, 170 + 240, 180, 130, MAROON, GOLD);
DrawRectangleLines(screenWidth/4*2 - 80, 320 + 240, 160, 80, ORANGE);
DrawTriangle((Vector2){screenWidth/4*3, 60 + 220}, (Vector2){screenWidth/4*3 - 60, 160 + 220}, (Vector2){screenWidth/4*3 + 60, 160 + 220}, VIOLET);
DrawTriangleLines((Vector2){screenWidth/4*3, 140 + 220}, (Vector2){screenWidth/4*3 - 60, 210 + 260}, (Vector2){screenWidth/4*3 + 60, 210 + 260}, SKYBLUE);
DrawPoly((Vector2){screenWidth/4*3, 320 + 240}, 6, 80, 0, BROWN);
} break;
case TEXTURES:
{
DrawText("This module give you functions to:", 48, 200, 10, GetColor(0x60815aff));
DrawTextEx(fontRomulus, "Load Images and Textures", (Vector2){ 48, 230 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x60815aff));
DrawTextEx(fontRomulus, "Draw Textures", (Vector2){ 48, 260 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x60815aff));
DrawRectangle(138, 348, 260, 260, GRAY);
DrawTexturePro(lena, (Rectangle){ 0, 0, lena.width, lena.height }, (Rectangle){ 140 + 128, 350 + 128, lena.width/2*scaleFactor, lena.height/2*scaleFactor }, (Vector2){ lena.width/4*scaleFactor, lena.height/4*scaleFactor }, 0.0f, WHITE);
DrawTexture(lena, 600, 180, Fade(WHITE, 0.3f));
DrawTextureRec(lena, (Rectangle){ 225, 240, 155, 50 }, (Vector2){ 600 + 256 - 82 + 50, 180 + 241 }, PINK);
DrawTexturePro(mandrill, (Rectangle){ 0, 0, mandrill.width, mandrill.height }, (Rectangle){ screenWidth/2 - 40, 350 + 128, mandrill.width/2, mandrill.height/2 },
(Vector2){ mandrill.width/4, mandrill.height/4 }, framesCounter, GOLD);
} break;
case TEXT:
{
DrawText("This module give you functions to:", 48, 200, 10, GetColor(0x377764ff));
DrawTextEx(fontRomulus, "Load SpriteFonts", (Vector2){ 48, 230 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x377764ff));
DrawTextEx(fontRomulus, "Draw Text", (Vector2){ 48, 260 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x377764ff));
DrawTextEx(fontRomulus, "Text Formatting", (Vector2){ 48, 290 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x377764ff));
DrawTexture(texAlagard, 60, 360, WHITE);
DrawTextEx(fontMechaC, msg1, (Vector2){ 540 + 168, 210 }, GetFontBaseSize(fontMechaC), -3, WHITE);
DrawTextEx(fontAlagardC, msg2, (Vector2){ 460 + 140, 260 }, GetFontBaseSize(fontAlagardC), -2, WHITE);
DrawTextEx(fontJupiterC, msg3, (Vector2){ 640 + 70, 300 }, GetFontBaseSize(fontJupiterC), 2, WHITE);
DrawTextEx(fontAlagard, "It also includes some...", (Vector2){ 650 + 70, 400 }, GetFontBaseSize(fontAlagard)*2, 2, MAROON);
DrawTextEx(fontPixelplay, "...free fonts in rBMF format...", (Vector2){ 705 - 26, 450 }, GetFontBaseSize(fontPixelplay)*2, 4, ORANGE);
DrawTextEx(fontMecha, "...to be used even in...", (Vector2){ 700 + 40, 500 }, GetFontBaseSize(fontMecha)*2, 4, DARKGREEN);
DrawTextEx(fontSetback, "...comercial projects...", (Vector2){ 710, 550 }, GetFontBaseSize(fontSetback)*2, 4, DARKBLUE);
DrawTextEx(fontRomulus, "...completely for free!", (Vector2){ 710 + 17, 600 }, GetFontBaseSize(fontRomulus)*2, 3, DARKPURPLE);
DrawText("This is a custom font spritesheet, raylib can load it automatically!", 228, 360 + 295, 10, GRAY);
} break;
case MODELS:
{
DrawText("This module give you functions to:", 48, 200, 10, GetColor(0x417794ff));
DrawTextEx(fontRomulus, "Draw Geometric Models", (Vector2){ 48, 230 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x417794ff));
DrawTextEx(fontRomulus, "Load 3D Models", (Vector2){ 48, 260 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x417794ff));
DrawTextEx(fontRomulus, "Draw 3D Models", (Vector2){ 48, 290 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x417794ff));
Begin3dMode(camera);
DrawCube((Vector3){-4, 0, 2}, 2, 5, 2, RED);
DrawCubeWires((Vector3){-4, 0, 2}, 2, 5, 2, GOLD);
DrawCubeWires((Vector3){-4, 0, -2}, 3, 6, 2, MAROON);
DrawSphere((Vector3){-1, 0, -2}, 1, GREEN);
DrawSphereWires((Vector3){1, 0, 2}, 2, 16, 16, LIME);
DrawCylinder((Vector3){4, 0, -2}, 1, 2, 3, 4, SKYBLUE);
DrawCylinderWires((Vector3){4, 0, -2}, 1, 2, 3, 4, DARKBLUE);
DrawCylinderWires((Vector3){4.5, -1, 2}, 1, 1, 2, 6, BROWN);
DrawCylinder((Vector3){1, 0, -4}, 0, 1.5, 3, 8, GOLD);
DrawCylinderWires((Vector3){1, 0, -4}, 0, 1.5, 3, 8, PINK);
DrawModelEx(cat, (Vector3){ 8.0f, 0.0f, 2.0f }, (Vector3){ 0.0f, 0.5f*framesCounter, 0.0f }, (Vector3){ 0.1f, 0.1f, 0.1f }, WHITE);
DrawGizmo((Vector3){ 8.0f, 0.0f, 2.0f });
DrawGrid(10.0, 1.0); // Draw a grid
End3dMode();
DrawFPS(900, 220);
} break;
case AUDIO:
{
DrawText("This module give you functions to:", 48, 200, 10, GetColor(0x8c7539ff));
DrawTextEx(fontRomulus, "Load and Play Sounds", (Vector2){ 48, 230 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x8c7539ff));
DrawTextEx(fontRomulus, "Play Music (streaming)", (Vector2){ 48, 260 }, GetFontBaseSize(fontRomulus)*2, 4, GetColor(0x8c7539ff));
DrawText("PRESS SPACE to START PLAYING MUSIC", 135, 350, 20, GRAY);
DrawRectangle(150, 390, 400, 12, LIGHTGRAY);
DrawRectangle(150, 390, (int)timePlayed, 12, MAROON);
if (MusicIsPlaying())
{
DrawText("PRESS 'S' to STOP PLAYING MUSIC", 165, 425, 20, GRAY);
for (int i = 0; i < MAX_BALLS; i++)
{
if (soundBallsActive[i]) DrawPoly(soundBallsPosition[i], 18, soundBallsRadius[i], 0.0f, Fade(soundBallsColor[i], soundBallsAlpha[i]));
}
}
DrawText("PRESS 'N' to PLAY a SOUND", 200, 540, 20, VIOLET);
if ((framesCounter/30)%2) DrawText("PRESS ENTER to CONTINUE", 930, 650, 20, GRAY);
} break;
default: break;
}
// Draw modules menu
DrawRectangle(128 + 40 + 30, 128 + 40 - 70 - 8, 150, 70, GetColor(0x898888ff));
DrawRectangle(128 + 40 + 30 + 8, 128 + 40 - 70, 150 - 16, 70 - 16, GetColor(0xe1e1e1ff));
DrawText("CORE", 128 + 40 + 30 + 8 + 38, 128 + 40 - 50, 20, GetColor(0x5c5a5aff));
DrawRectangle(128 + 40 + 30 + 175, 128 + 40 - 70 - 8, 150, 70, GetColor(0xe66666ff));
DrawRectangle(128 + 40 + 30 + 8 + 175, 128 + 40 - 70, 150 - 16, 70 - 16, GetColor(0xf0d6d6ff));
DrawText("SHAPES", 128 + 40 + 30 + 8 + 175 + 28, 128 + 40 - 50, 20, GetColor(0xcd5757ff));
DrawRectangle(128 + 40 + 30 + 175*2, 128 + 40 - 70 - 8, 150, 70, GetColor(0x75a06dff));
DrawRectangle(128 + 40 + 30 + 8 + 175*2, 128 + 40 - 70, 150 - 16, 70 - 16, GetColor(0xc8eabfff));
DrawText("TEXTURES", 128 + 40 + 30 + 175*2 + 8 + 9, 128 + 40 - 50, 20, GetColor(0x60815aff));
DrawRectangle(128 + 40 + 30 + 175*3, 128 + 40 - 70 - 8, 150, 70, GetColor(0x52b296ff));
DrawRectangle(128 + 40 + 30 + 8 + 175*3, 128 + 40 - 70, 150 - 16, 70 - 16, GetColor(0xbef0ddff));
DrawText("TEXT", 128 + 40 + 30 + 8 + 175*3 + 38, 128 + 40 - 50, 20, GetColor(0x377764ff));
DrawRectangle(128 + 40 + 30 + 175*4, 128 + 40 - 70 - 8, 150, 70, GetColor(0x5d9cbdff));
DrawRectangle(128 + 40 + 30 + 8 + 175*4, 128 + 40 - 70, 150 - 16, 70 - 16, GetColor(0xbedce8ff));
DrawText("MODELS", 128 + 40 + 30 + 8 + 175*4 + 28, 128 + 40 - 50, 20, GetColor(0x417794ff));
DrawRectangle(128 + 40 + 30 + 175*5, 128 + 40 - 70 - 8, 150, 70, GetColor(0xd3b157ff));
DrawRectangle(128 + 40 + 30 + 8 + 175*5, 128 + 40 - 70, 150 - 16, 70 - 16, GetColor(0xebddaeff));
DrawText("AUDIO", 128 + 40 + 30 + 8 + 175*5 + 36, 128 + 40 - 50, 20, GetColor(0x8c7539ff));
} break;
case ENDING:
{
// Draw ENDING screen
DrawTextEx(fontAlagard, "LEARN VIDEOGAMES PROGRAMMING", (Vector2){ screenWidth/2 - MeasureTextEx(fontAlagard, "LEARN VIDEOGAMES PROGRAMMING", GetFontBaseSize(fontAlagard)*4, 4).x/2, 80 }, GetFontBaseSize(fontAlagard)*4, 4, MAROON);
DrawTexture(raylibLogoA, logoPositionX, logoPositionY - 40, WHITE);
DrawText(msgWeb, screenWidth/2 - MeasureText(msgWeb, 40)/2, 470, 40, DARKGRAY);
if (framesCounter > 60) DrawText(msgCredits, screenWidth/2 - MeasureText(msgCredits, 30)/2, 550, 30, GRAY);
if (framesCounter > 120) if ((framesCounter/30)%2) DrawText("PRESS ENTER to CONTINUE", screenWidth/2 - MeasureText("PRESS ENTER to CONTINUE", 20)/2, 640, 20, LIGHTGRAY);
} break;
case PONG:
{
// Pong
DrawCircleV(pongBallPosition, 10, LIGHTGRAY);
DrawRectangleRec(pongPlayerRec, GRAY);
DrawRectangleRec(pongEnemyRec, GRAY);
DrawText(FormatText("%02i", pongScorePlayer), 150, 10, 80, LIGHTGRAY);
DrawText(FormatText("%02i", pongScoreEnemy), screenWidth - MeasureText("00", 80) - 150, 10, 80, LIGHTGRAY);
if (pongPaused) if ((framesCounter/30)%2) DrawText("GAME PAUSED [P]", screenWidth/2 - 100, 40, 20, MAROON);
} break;
default: break;
}
if (currentScreen != LOADING) DrawRectangle(0, screenHeight - 10, ((float)timeCounter/(float)totalTime)*screenWidth, 10, LIGHTGRAY);
if (onTransition) DrawTransition();
EndDrawing();
//----------------------------------------------------------------------------------
}

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