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			I believe that time is the most valuable resource and the following people have invested part of their time | 
			
		
		
	
		
			
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			contributing (in some way or another) to make raylib project better. Huge thanks! | 
			
		
		
	
		
			
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			 - [Zopokx](https://github.com/Zopokx) for testing the web. | 
			
		
		
	
		
			
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			 - [Elendow](http://www.elendow.com) for testing and helping on web development. | 
			
		
		
	
		
			
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			 - Victor Dual for implementing and testing 3D shapes functions. | 
			
		
		
	
		
			
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			 - Marc Palau for implementing and testing 3D shapes functions and contribute on camera and gestures modules. | 
			
		
		
	
		
			
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			 - Kevin Gato for improving texture internal formats support and helping on raygui development.  | 
			
		
		
	
		
			
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			 - Daniel Nicolas for improving texture internal formats support and helping on raygui development.  | 
			
		
		
	
		
			
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			 - Marc Agüera for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com)) | 
			
		
		
	
		
			
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			 - Daniel Moreno for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com)) | 
			
		
		
	
		
			
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			 - Daniel Gomez for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com)) | 
			
		
		
	
		
			
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			 - [Sergio Martinez](https://github.com/anidealgift) for helping on raygui development and tools development (raygui_styler). | 
			
		
		
	
		
			
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			 - [Victor Fisac](https://github.com/victorfisac) for developing physics raylib module (physac) and implementing materials and lighting systems... among multiple other improvements and multiple tools and games.  | 
			
		
		
	
		
			
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			 - Albert Martos for helping on raygui and porting examples and game-templates to Android and HTML5. | 
			
		
		
	
		
			
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			 - Ian Eito for helping on raygui and porting examples and game-templates to Android and HTML5. | 
			
		
		
	
		
			
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			 - [procedural](https://github.com/procedural) for testing raylib on Linux, correcting some bugs and adding several mouse functions. | 
			
		
		
	
		
			
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			 - [Chris Hemingway](https://github.com/cHemingway) for improving raylib on OSX build system. | 
			
		
		
	
		
			
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			 - [Emanuele Petriglia](https://github.com/LelixSuper) for working on multiple GNU/Linux improvements and developing [TicTacToe](https://github.com/LelixSuper/TicTacToe) raylib game. | 
			
		
		
	
		
			
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			 - [Joshua Reisenauer](https://github.com/kd7tck) for adding audio modules support (XM, MOD) and reviewing audio system. | 
			
		
		
	
		
			
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			 - [Marcelo Paez](https://github.com/paezao) for his help on OSX to solve High DPI display issue. Thanks Marcelo! | 
			
		
		
	
		
			
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			 - [Ghassan Al-Mashareqa](https://github.com/ghassanpl) for his amazing contribution with raylib Lua module, I just work over his code to implement [rlua](https://github.com/raysan5/raylib/blob/master/src/rlua.h) | 
			
		
		
	
		
			
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			 - [Teodor Stoenescu](https://github.com/teodor-stoenescu) for his improvements on OBJ object loading. | 
			
		
		
	
		
			
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			 - [RDR8](https://github.com/RDR8) for helping with Linux build improvements | 
			
		
		
	
		
			
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			 - [Saggi Mizrahi](https://github.com/ficoos) for multiple fixes on Linux and audio system | 
			
		
		
	
		
			
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			 - [Daniel Lemos](https://github.com/xspager) for fixing issues on Linux games building | 
			
		
		
	
		
			
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			 - [Joel Davis](https://github.com/joeld42) for adding raycast picking utilities and a [great example](https://github.com/raysan5/raylib/blob/master/examples/models/models_mesh_picking.c) | 
			
		
		
	
		
			
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			 - [Richard Goodwin](https://github.com/AudioMorphology) for adding RPI touchscreen support | 
			
		
		
	
		
			
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			 - [Milan Nikolic](https://github.com/gen2brain) for adding Android build support with custom standalone toolchain | 
			
		
		
	
		
			
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			 ** TODO ** | 
			
		
		
	
		
			
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			Please, if I forget someone in this list, excuse me and write me an email to remind me to add you! |