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@ -27,56 +27,23 @@ |
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#ifndef CONFIG_H |
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#define CONFIG_H |
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//------------------------------------------------------------------------------------ |
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// Module selection - Some modules could be avoided |
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// Mandatory modules: rcore, rlgl, utils |
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//------------------------------------------------------------------------------------ |
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#define SUPPORT_MODULE_RSHAPES 1 |
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#define SUPPORT_MODULE_RTEXTURES 1 |
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#define SUPPORT_MODULE_RTEXT 1 // WARNING: It requires SUPPORT_MODULE_RTEXTURES to load sprite font textures |
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#define SUPPORT_MODULE_RTEXT 1 |
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#define SUPPORT_MODULE_RMODELS 1 |
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#define SUPPORT_MODULE_RAUDIO 1 |
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//------------------------------------------------------------------------------------ |
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// Module: rcore - Configuration Flags |
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//------------------------------------------------------------------------------------ |
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// Camera module is included (rcamera.h) and multiple predefined cameras are available: free, 1st/3rd person, orbital |
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#define SUPPORT_CAMERA_SYSTEM 1 |
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// Gestures module is included (rgestures.h) to support gestures detection: tap, hold, swipe, drag |
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#define SUPPORT_GESTURES_SYSTEM 1 |
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// Include pseudo-random numbers generator (rprand.h), based on Xoshiro128** and SplitMix64 |
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#define SUPPORT_RPRAND_GENERATOR 1 |
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// Mouse gestures are directly mapped like touches and processed by gestures system |
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#define SUPPORT_MOUSE_GESTURES 1 |
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// Reconfigure standard input to receive key inputs, works with SSH connection. |
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#define SUPPORT_SSH_KEYBOARD_RPI 1 |
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// Setting a higher resolution can improve the accuracy of time-out intervals in wait functions. |
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// However, it can also reduce overall system performance, because the thread scheduler switches tasks more often. |
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#define SUPPORT_WINMM_HIGHRES_TIMER 1 |
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// Use busy wait loop for timing sync, if not defined, a high-resolution timer is set up and used |
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//#define SUPPORT_BUSY_WAIT_LOOP 1 |
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// Use a partial-busy wait loop, in this case frame sleeps for most of the time, but then runs a busy loop at the end for accuracy |
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#define SUPPORT_PARTIALBUSY_WAIT_LOOP 1 |
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// Allow automatic screen capture of current screen pressing F12, defined in KeyCallback() |
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#define SUPPORT_SCREEN_CAPTURE 1 |
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// Allow automatic gif recording of current screen pressing CTRL+F12, defined in KeyCallback() |
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#define SUPPORT_GIF_RECORDING 1 |
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// Support CompressData() and DecompressData() functions |
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#define SUPPORT_COMPRESSION_API 1 |
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// Support automatic generated events, loading and recording of those events when required |
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#define SUPPORT_AUTOMATION_EVENTS 1 |
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// Support custom frame control, only for advanced users |
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// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents() |
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// Enabling this flag allows manual control of the frame processes, use at your own risk |
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//#define SUPPORT_CUSTOM_FRAME_CONTROL 1 |
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// Support for clipboard image loading |
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// NOTE: Only working on SDL3, GLFW (Windows) and RGFW (Windows) |
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#define SUPPORT_CLIPBOARD_IMAGE 1 |
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// NOTE: Clipboard image loading requires support for some image file formats |
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// TODO: Those defines should probably be removed from here, I prefer to let the user manage them |
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#if defined(SUPPORT_CLIPBOARD_IMAGE) |
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#ifndef SUPPORT_MODULE_RTEXTURES |
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#define SUPPORT_MODULE_RTEXTURES 1 |
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@ -84,61 +51,44 @@ |
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#ifndef STBI_REQUIRED |
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#define STBI_REQUIRED |
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#endif |
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#ifndef SUPPORT_FILEFORMAT_BMP // For clipboard image on Windows |
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#ifndef SUPPORT_FILEFORMAT_BMP |
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#define SUPPORT_FILEFORMAT_BMP 1 |
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#endif |
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#ifndef SUPPORT_FILEFORMAT_PNG // Wayland uses png for prints, at least it was on 22 LTS ubuntu |
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#ifndef SUPPORT_FILEFORMAT_PNG |
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#define SUPPORT_FILEFORMAT_PNG 1 |
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#endif |
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#ifndef SUPPORT_FILEFORMAT_JPG |
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#define SUPPORT_FILEFORMAT_JPG 1 |
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#endif |
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#endif |
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#define MAX_FILEPATH_CAPACITY 8192 |
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#define MAX_FILEPATH_LENGTH 4096 |
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// rcore: Configuration values |
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//------------------------------------------------------------------------------------ |
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#define MAX_FILEPATH_CAPACITY 8192 // Maximum file paths capacity |
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#define MAX_FILEPATH_LENGTH 4096 // Maximum length for filepaths (Linux PATH_MAX default value) |
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#define MAX_KEYBOARD_KEYS 512 // Maximum number of keyboard keys supported |
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#define MAX_MOUSE_BUTTONS 8 // Maximum number of mouse buttons supported |
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#define MAX_GAMEPADS 4 // Maximum number of gamepads supported |
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#define MAX_GAMEPAD_AXES 8 // Maximum number of axes supported (per gamepad) |
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#define MAX_GAMEPAD_BUTTONS 32 // Maximum number of buttons supported (per gamepad) |
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#define MAX_GAMEPAD_VIBRATION_TIME 2.0f // Maximum vibration time in seconds |
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#define MAX_TOUCH_POINTS 8 // Maximum number of touch points supported |
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#define MAX_KEY_PRESSED_QUEUE 16 // Maximum number of keys in the key input queue |
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#define MAX_CHAR_PRESSED_QUEUE 16 // Maximum number of characters in the char input queue |
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#define MAX_DECOMPRESSION_SIZE 64 // Max size allocated for decompression in MB |
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#define MAX_AUTOMATION_EVENTS 16384 // Maximum number of automation events to record |
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#define MAX_KEYBOARD_KEYS 512 |
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#define MAX_MOUSE_BUTTONS 8 |
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#define MAX_GAMEPADS 4 |
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#define MAX_GAMEPAD_AXES 8 |
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#define MAX_GAMEPAD_BUTTONS 32 |
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#define MAX_GAMEPAD_VIBRATION_TIME 2.0f |
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#define MAX_TOUCH_POINTS 8 |
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#define MAX_KEY_PRESSED_QUEUE 16 |
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#define MAX_CHAR_PRESSED_QUEUE 16 |
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//------------------------------------------------------------------------------------ |
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// Module: rlgl - Configuration values |
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//------------------------------------------------------------------------------------ |
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#define MAX_DECOMPRESSION_SIZE 64 |
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// Enable OpenGL Debug Context (only available on OpenGL 4.3) |
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//#define RLGL_ENABLE_OPENGL_DEBUG_CONTEXT 1 |
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#define MAX_AUTOMATION_EVENTS 16384 |
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// Show OpenGL extensions and capabilities detailed logs on init |
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//#define RLGL_SHOW_GL_DETAILS_INFO 1 |
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#define RL_SUPPORT_MESH_GPU_SKINNING 1 |
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#define RL_DEFAULT_BATCH_BUFFERS 1 |
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#define RL_DEFAULT_BATCH_DRAWCALLS 256 |
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#define RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS 4 |
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#define RL_SUPPORT_MESH_GPU_SKINNING 1 // GPU skinning, comment if your GPU does not support more than 8 VBOs |
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#define RL_MAX_MATRIX_STACK_SIZE 32 |
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//#define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 4096 // Default internal render batch elements limits |
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#define RL_DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering) |
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#define RL_DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture) |
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#define RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS 4 // Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture()) |
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#define RL_MAX_SHADER_LOCATIONS 32 |
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#define RL_MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal Matrix stack |
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#define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported |
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#define RL_CULL_DISTANCE_NEAR 0.05 // Default projection matrix near cull distance |
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#define RL_CULL_DISTANCE_FAR 4000.0 // Default projection matrix far cull distance |
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// Default shader vertex attribute locations |
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#define RL_CULL_DISTANCE_NEAR 0.05 |
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#define RL_CULL_DISTANCE_FAR 4000.0 |
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#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION 0 |
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#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD 1 |
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#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL 2 |
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@ -151,146 +101,285 @@ |
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#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS 8 |
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#endif |
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#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_INSTANCE_TX 9 |
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// Default shader vertex attribute names to set location points |
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// NOTE: When a new shader is loaded, the following locations are tried to be set for convenience |
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#define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION |
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#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD |
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#define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL |
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#define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR |
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#define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT |
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#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 |
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#define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix |
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#define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix |
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#define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix |
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#define RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL "matModel" // model matrix |
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#define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView)) |
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#define RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" // color diffuse (base tint color, multiplied by texture color) |
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#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0) |
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#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1) |
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#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2) |
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//------------------------------------------------------------------------------------ |
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// Module: rshapes - Configuration Flags |
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//------------------------------------------------------------------------------------ |
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// Use QUADS instead of TRIANGLES for drawing when possible |
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// Some lines-based shapes could still use lines |
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#define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" |
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#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" |
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#define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" |
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#define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" |
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#define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" |
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#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" |
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#define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" |
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#define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" |
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#define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" |
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#define RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL "matModel" |
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#define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" |
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#define RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" |
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#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" |
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#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" |
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#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" |
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#define SUPPORT_QUADS_DRAW_MODE 1 |
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// rshapes: Configuration values |
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//------------------------------------------------------------------------------------ |
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#define SPLINE_SEGMENT_DIVISIONS 24 // Spline segments subdivisions |
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//------------------------------------------------------------------------------------ |
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// Module: rtextures - Configuration Flags |
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//------------------------------------------------------------------------------------ |
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// Selected desired fileformats to be supported for image data loading |
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#define SPLINE_SEGMENT_DIVISIONS 24 |
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#define SUPPORT_FILEFORMAT_PNG 1 |
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//#define SUPPORT_FILEFORMAT_BMP 1 |
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//#define SUPPORT_FILEFORMAT_TGA 1 |
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//#define SUPPORT_FILEFORMAT_JPG 1 |
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#define SUPPORT_FILEFORMAT_GIF 1 |
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#define SUPPORT_FILEFORMAT_QOI 1 |
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//#define SUPPORT_FILEFORMAT_PSD 1 |
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#define SUPPORT_FILEFORMAT_DDS 1 |
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//#define SUPPORT_FILEFORMAT_HDR 1 |
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//#define SUPPORT_FILEFORMAT_PIC 1 |
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//#define SUPPORT_FILEFORMAT_KTX 1 |
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//#define SUPPORT_FILEFORMAT_ASTC 1 |
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//#define SUPPORT_FILEFORMAT_PKM 1 |
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//#define SUPPORT_FILEFORMAT_PVR 1 |
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// Support image export functionality (.png, .bmp, .tga, .jpg, .qoi) |
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#define SUPPORT_IMAGE_EXPORT 1 |
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// Support procedural image generation functionality (gradient, spot, perlin-noise, cellular) |
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#define SUPPORT_IMAGE_GENERATION 1 |
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// Support multiple image editing functions to scale, adjust colors, flip, draw on images, crop... |
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// If not defined, still some functions are supported: ImageFormat(), ImageCrop(), ImageToPOT() |
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#define SUPPORT_IMAGE_MANIPULATION 1 |
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//------------------------------------------------------------------------------------ |
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// Module: rtext - Configuration Flags |
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//------------------------------------------------------------------------------------ |
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// Default font is loaded on window initialization to be available for the user to render simple text |
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// NOTE: If enabled, uses external module functions to load default raylib font |
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#define SUPPORT_DEFAULT_FONT 1 |
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// Selected desired font fileformats to be supported for loading |
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#define SUPPORT_FILEFORMAT_TTF 1 |
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#define SUPPORT_FILEFORMAT_FNT 1 |
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//#define SUPPORT_FILEFORMAT_BDF 1 |
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// Support text management functions |
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// If not defined, still some functions are supported: TextLength(), TextFormat() |
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#define SUPPORT_TEXT_MANIPULATION 1 |
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// On font atlas image generation [GenImageFontAtlas()], add a 3x3 pixels white rectangle |
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// at the bottom-right corner of the atlas. It can be useful to for shapes drawing, to allow |
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// drawing text and shapes with a single draw call [SetShapesTexture()]. |
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#define SUPPORT_FONT_ATLAS_WHITE_REC 1 |
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// rtext: Configuration values |
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//------------------------------------------------------------------------------------ |
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#define MAX_TEXT_BUFFER_LENGTH 1024 // Size of internal static buffers used on some functions: |
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// TextFormat(), TextSubtext(), TextToUpper(), TextToLower(), TextToPascal(), TextSplit() |
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#define MAX_TEXTSPLIT_COUNT 128 // Maximum number of substrings to split: TextSplit() |
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//------------------------------------------------------------------------------------ |
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// Module: rmodels - Configuration Flags |
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//------------------------------------------------------------------------------------ |
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// Selected desired model fileformats to be supported for loading |
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#define MAX_TEXT_BUFFER_LENGTH 1024 |
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#define MAX_TEXTSPLIT_COUNT 128 |
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#define SUPPORT_FILEFORMAT_OBJ 1 |
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#define SUPPORT_FILEFORMAT_MTL 1 |
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#define SUPPORT_FILEFORMAT_IQM 1 |
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#define SUPPORT_FILEFORMAT_GLTF 1 |
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#define SUPPORT_FILEFORMAT_VOX 1 |
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#define SUPPORT_FILEFORMAT_M3D 1 |
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// Support procedural mesh generation functions, uses external par_shapes.h library |
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// NOTE: Some generated meshes DO NOT include generated texture coordinates |
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#define SUPPORT_MESH_GENERATION 1 |
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// rmodels: Configuration values |
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//------------------------------------------------------------------------------------ |
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#define MAX_MATERIAL_MAPS 12 // Maximum number of shader maps supported |
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#define MAX_MATERIAL_MAPS 12 |
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#ifdef RL_SUPPORT_MESH_GPU_SKINNING |
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#define MAX_MESH_VERTEX_BUFFERS 9 // Maximum vertex buffers (VBO) per mesh |
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#define MAX_MESH_VERTEX_BUFFERS 9 |
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#else |
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#define MAX_MESH_VERTEX_BUFFERS 7 // Maximum vertex buffers (VBO) per mesh |
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#define MAX_MESH_VERTEX_BUFFERS 7 |
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#endif |
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//------------------------------------------------------------------------------------ |
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// Module: raudio - Configuration Flags |
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//------------------------------------------------------------------------------------ |
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// Desired audio fileformats to be supported for loading |
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#define SUPPORT_FILEFORMAT_WAV 1 |
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#define SUPPORT_FILEFORMAT_OGG 1 |
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#define SUPPORT_FILEFORMAT_MP3 1 |
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#define SUPPORT_FILEFORMAT_QOA 1 |
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//#define SUPPORT_FILEFORMAT_FLAC 1 |
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#define SUPPORT_FILEFORMAT_XM 1 |
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#define SUPPORT_FILEFORMAT_MOD 1 |
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#define AUDIO_DEVICE_FORMAT ma_format_f32 |
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#define AUDIO_DEVICE_CHANNELS 2 |
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#define AUDIO_DEVICE_SAMPLE_RATE 0 |
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// raudio: Configuration values |
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//------------------------------------------------------------------------------------ |
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#define AUDIO_DEVICE_FORMAT ma_format_f32 // Device output format (miniaudio: float-32bit) |
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#define AUDIO_DEVICE_CHANNELS 2 // Device output channels: stereo |
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#define AUDIO_DEVICE_SAMPLE_RATE 0 // Device sample rate (device default) |
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#define MAX_AUDIO_BUFFER_POOL_CHANNELS 16 // Maximum number of audio pool channels |
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//------------------------------------------------------------------------------------ |
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// Module: utils - Configuration Flags |
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//------------------------------------------------------------------------------------ |
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// Standard file io library (stdio.h) included |
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#define MAX_AUDIO_BUFFER_POOL_CHANNELS 16 |
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#define SUPPORT_STANDARD_FILEIO 1 |
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// Show TRACELOG() output messages |
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// NOTE: By default LOG_DEBUG traces not shown |
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#define SUPPORT_TRACELOG 1 |
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//#define SUPPORT_TRACELOG_DEBUG 1 |
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#define MAX_TRACELOG_MSG_LENGTH 256 |
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#ifdef PLATFORM_HEADLESS |
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#undef SUPPORT_MODULE_RTEXTURES |
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#undef SUPPORT_MODULE_RMODELS |
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#undef SUPPORT_MODULE_RAUDIO |
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#undef SUPPORT_CAMERA_SYSTEM |
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#undef SUPPORT_GESTURES_SYSTEM |
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#undef SUPPORT_MOUSE_GESTURES |
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#undef SUPPORT_SSH_KEYBOARD_RPI |
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#undef SUPPORT_PARTIALBUSY_WAIT_LOOP |
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#undef SUPPORT_SCREEN_CAPTURE |
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#undef SUPPORT_GIF_RECORDING |
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#undef SUPPORT_AUTOMATION_EVENTS |
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#undef SUPPORT_CLIPBOARD_IMAGE |
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#undef SUPPORT_MODULE_RTEXTURES |
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#undef STBI_REQUIRED |
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#undef SUPPORT_FILEFORMAT_BMP |
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#undef SUPPORT_FILEFORMAT_PNG |
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#undef SUPPORT_FILEFORMAT_JPG |
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#undef SUPPORT_QUADS_DRAW_MODE |
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#undef SUPPORT_FILEFORMAT_PNG |
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#undef SUPPORT_FILEFORMAT_BMP |
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#undef SUPPORT_FILEFORMAT_TGA |
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#undef SUPPORT_FILEFORMAT_JPG |
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#undef SUPPORT_FILEFORMAT_GIF |
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#undef SUPPORT_FILEFORMAT_QOI |
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#undef SUPPORT_FILEFORMAT_PSD |
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#undef SUPPORT_FILEFORMAT_DDS |
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#undef SUPPORT_FILEFORMAT_HDR |
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#undef SUPPORT_FILEFORMAT_PIC |
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#undef SUPPORT_FILEFORMAT_KTX |
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#undef SUPPORT_FILEFORMAT_ASTC |
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#undef SUPPORT_FILEFORMAT_PKM |
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#undef SUPPORT_FILEFORMAT_PVR |
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#undef SUPPORT_IMAGE_EXPORT |
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#undef SUPPORT_IMAGE_GENERATION |
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#undef SUPPORT_IMAGE_MANIPULATION |
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#undef SUPPORT_DEFAULT_FONT |
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#undef SUPPORT_FILEFORMAT_TTF |
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#undef SUPPORT_FILEFORMAT_FNT |
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#undef SUPPORT_FONT_ATLAS_WHITE_REC |
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#undef SUPPORT_FILEFORMAT_OBJ |
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#undef SUPPORT_FILEFORMAT_MTL |
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#undef SUPPORT_FILEFORMAT_IQM |
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#undef SUPPORT_FILEFORMAT_GLTF |
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#undef SUPPORT_FILEFORMAT_VOX |
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#undef SUPPORT_FILEFORMAT_M3D |
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#undef SUPPORT_MESH_GENERATION |
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#undef SUPPORT_FILEFORMAT_WAV |
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#undef SUPPORT_FILEFORMAT_OGG |
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#undef SUPPORT_FILEFORMAT_MP3 |
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#undef SUPPORT_FILEFORMAT_QOA |
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#undef SUPPORT_FILEFORMAT_XM |
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#undef SUPPORT_FILEFORMAT_MOD |
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// Define all rlgl functions to be nothing |
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#define rlMatrixMode(mode) ((void)0) |
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#define rlPushMatrix() ((void)0) |
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#define rlPopMatrix() ((void)0) |
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#define rlLoadIdentity() ((void)0) |
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#define rlTranslatef(x, y, z) ((void)0) |
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#define rlRotatef(angle, x, y, z) ((void)0) |
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#define rlScalef(x, y, z) ((void)0) |
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#define rlMultMatrixf(matf) ((void)0) |
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#define rlFrustum(left, right, bottom, top, znear, zfar) ((void)0) |
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#define rlOrtho(left, right, bottom, top, znear, zfar) ((void)0) |
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#define rlViewport(x, y, width, height) ((void)0) |
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#define rlSetClipPlanes(nearPlane, farPlane) ((void)0) |
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#define rlGetCullDistanceNear() ((void)0) |
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#define rlGetCullDistanceFar() ((void)0) |
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#define rlBegin(mode) ((void)0) |
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#define rlEnd() ((void)0) |
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#define rlVertex2i(x, y) ((void)0) |
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#define rlVertex2f(x, y) ((void)0) |
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#define rlVertex3f(x, y, z) ((void)0) |
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#define rlTexCoord2f(x, y) ((void)0) |
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#define rlNormal3f(x, y, z) ((void)0) |
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#define rlColor4ub(r, g, b, a) ((void)0) |
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#define rlColor3f(x, y, z) ((void)0) |
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#define rlColor4f(x, y, z, w) ((void)0) |
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#define rlEnableVertexArray(vaoId) ((void)0) |
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#define rlDisableVertexArray() ((void)0) |
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#define rlEnableVertexBuffer(id) ((void)0) |
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#define rlDisableVertexBuffer() ((void)0) |
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#define rlEnableVertexBufferElement(id) ((void)0) |
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#define rlDisableVertexBufferElement() ((void)0) |
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#define rlEnableVertexAttribute(index) ((void)0) |
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#define rlDisableVertexAttribute(index) ((void)0) |
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#define rlEnableStatePointer(vertexAttribType, buffer) ((void)0) |
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#define rlDisableStatePointer(vertexAttribType) ((void)0) |
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#define rlActiveTextureSlot(slot) ((void)0) |
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#define rlEnableTexture(id) ((void)0) |
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#define rlDisableTexture() ((void)0) |
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#define rlEnableTextureCubemap(id) ((void)0) |
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#define rlDisableTextureCubemap() ((void)0) |
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#define rlTextureParameters(id, param, value) ((void)0) |
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#define rlCubemapParameters(id, param, value) ((void)0) |
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#define rlEnableShader(id) ((void)0) |
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#define rlDisableShader() ((void)0) |
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#define rlEnableFramebuffer(id) ((void)0) |
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#define rlDisableFramebuffer() ((void)0) |
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#define rlGetActiveFramebuffer() ((void)0) |
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#define rlActiveDrawBuffers(count) ((void)0) |
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#define rlBlitFramebuffer(srcX, srcY, srcWidth, srcHeight, dstX, dstY, dstWidth, dstHeight, bufferMask) ((void)0) |
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#define rlBindFramebuffer(target, framebuffer) ((void)0) |
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#define rlEnableColorBlend() ((void)0) |
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#define rlDisableColorBlend() ((void)0) |
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#define rlEnableDepthTest() ((void)0) |
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#define rlDisableDepthTest() ((void)0) |
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#define rlEnableDepthMask() ((void)0) |
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#define rlDisableDepthMask() ((void)0) |
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#define rlEnableBackfaceCulling() ((void)0) |
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#define rlDisableBackfaceCulling() ((void)0) |
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#define rlColorMask(r, g, b, a) ((void)0) |
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#define rlSetCullFace(mode) ((void)0) |
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#define rlEnableScissorTest() ((void)0) |
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#define rlDisableScissorTest() ((void)0) |
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#define rlScissor(x, y, width, height) ((void)0) |
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#define rlEnablePointMode() ((void)0) |
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#define rlDisablePointMode() ((void)0) |
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#define rlEnableWireMode() ((void)0) |
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#define rlDisableWireMode() ((void)0) |
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#define rlSetLineWidth(width) ((void)0) |
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#define rlGetLineWidth() ((void)0) |
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#define rlEnableSmoothLines() ((void)0) |
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#define rlDisableSmoothLines() ((void)0) |
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#define rlEnableStereoRender() ((void)0) |
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#define rlDisableStereoRender() ((void)0) |
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#define rlIsStereoRenderEnabled() ((void)0) |
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#define rlClearColor(r, g, b, a) ((void)0) |
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#define rlClearScreenBuffers() ((void)0) |
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#define rlCheckErrors() ((void)0) |
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#define rlSetBlendMode(mode) ((void)0) |
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#define rlSetBlendFactors(glSrcFactor, glDstFactor, glEquation) ((void)0) |
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#define rlSetBlendFactorsSeparate(glSrcRGB, glDstRGB, glSrcAlpha, glDstAlpha, glEqRGB, glEqAlpha) ((void)0) |
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#define rlglInit(width, height) ((void)0) |
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#define rlglClose() ((void)0) |
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#define rlLoadExtensions(loader) ((void)0) |
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#define rlGetProcAddress(procName) ((void)0) |
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#define rlGetVersion() ((void)0) |
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#define rlSetFramebufferWidth(width) ((void)0) |
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#define rlGetFramebufferWidth() ((void)0) |
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#define rlSetFramebufferHeight(height) ((void)0) |
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#define rlGetFramebufferHeight() ((void)0) |
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#define rlGetTextureIdDefault() ((void)0) |
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#define rlGetShaderIdDefault() ((void)0) |
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#define rlGetShaderLocsDefault() ((void)0) |
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#define rlLoadRenderBatch(numBuffers, bufferElements) ((void)0) |
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#define rlUnloadRenderBatch(batch) ((void)0) |
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#define rlDrawRenderBatch(batch) ((void)0) |
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#define rlSetRenderBatchActive(batch) ((void)0) |
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#define rlDrawRenderBatchActive() ((void)0) |
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#define rlCheckRenderBatchLimit(vCount) ((void)0) |
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#define rlSetTexture(id) ((void)0) |
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#define rlLoadVertexArray() ((void)0) |
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#define rlLoadVertexBuffer(buffer, size, dynamic) ((void)0) |
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#define rlLoadVertexBufferElement(buffer, size, dynamic) ((void)0) |
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#define rlUpdateVertexBuffer(bufferId, data, dataSize, offset) ((void)0) |
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#define rlUpdateVertexBufferElements(id, data, dataSize, offset) ((void)0) |
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#define rlUnloadVertexArray(vaoId) ((void)0) |
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#define rlUnloadVertexBuffer(vboId) ((void)0) |
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#define rlSetVertexAttribute(index, compSize, type, normalized, stride, offset) ((void)0) |
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#define rlSetVertexAttributeDivisor(index, divisor) ((void)0) |
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#define rlSetVertexAttributeDefault(locIndex, value, attribType, count) ((void)0) |
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#define rlDrawVertexArray(offset, count) ((void)0) |
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#define rlDrawVertexArrayElements(offset, count, buffer) ((void)0) |
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#define rlDrawVertexArrayInstanced(offset, count, instances) ((void)0) |
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#define rlDrawVertexArrayElementsInstanced(offset, count, buffer, instances) ((void)0) |
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#define rlLoadTexture(data, width, height, format, mipmapCount) ((void)0) |
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#define rlLoadTextureDepth(width, height, useRenderBuffer) ((void)0) |
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#define rlLoadTextureCubemap(data, size, format, mipmapCount) ((void)0) |
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#define rlUpdateTexture(id, offsetX, offsetY, width, height, format, data) ((void)0) |
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#define rlGetGlTextureFormats(format, glInternalFormat, glFormat, glType) ((void)0) |
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#define rlGetPixelFormatName(format) ((void)0) |
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#define rlUnloadTexture(id) ((void)0) |
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#define rlGenTextureMipmaps(id, width, height, format, mipmaps) ((void)0) |
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#define rlReadTexturePixels(id, width, height, format) ((void)0) |
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#define rlReadScreenPixels(width, height) ((void)0) |
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#define rlLoadFramebuffer() ((void)0) |
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#define rlFramebufferAttach(fboId, texId, attachType, texType, mipLevel) ((void)0) |
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#define rlFramebufferComplete(id) ((void)0) |
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#define rlUnloadFramebuffer(id) ((void)0) |
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#define rlLoadShaderCode(vsCode, fsCode) ((void)0) |
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#define rlCompileShader(shaderCode, type) ((void)0) |
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#define rlLoadShaderProgram(vShaderId, fShaderId) ((void)0) |
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#define rlUnloadShaderProgram(id) ((void)0) |
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#define rlGetLocationUniform(shaderId, uniformName) ((void)0) |
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#define rlGetLocationAttrib(shaderId, attribName) ((void)0) |
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#define rlSetUniform(locIndex, value, uniformType, count) ((void)0) |
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#define rlSetUniformMatrix(locIndex, mat) ((void)0) |
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#define rlSetUniformMatrices(locIndex, mat, count) ((void)0) |
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#define rlSetUniformSampler(locIndex, textureId) ((void)0) |
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#define rlSetShader(id, locs) ((void)0) |
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#define rlLoadComputeShaderProgram(shaderId) ((void)0) |
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#define rlComputeShaderDispatch(groupX, groupY, groupZ) ((void)0) |
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#define rlLoadShaderBuffer(size, data, usageHint) ((void)0) |
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#define rlUnloadShaderBuffer(ssboId) ((void)0) |
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#define rlUpdateShaderBuffer(id, data, dataSize, offset) ((void)0) |
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#define rlBindShaderBuffer(id, index) ((void)0) |
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#define rlReadShaderBuffer(id, dest, count, offset) ((void)0) |
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#define rlCopyShaderBuffer(destId, srcId, destOffset, srcOffset, count) ((void)0) |
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#define rlGetShaderBufferSize(id) ((void)0) |
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#define rlBindImageTexture(id, index, format, readonly) ((void)0) |
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#define rlGetMatrixModelview() ((void)0) |
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#define rlGetMatrixProjection() ((void)0) |
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#define rlGetMatrixTransform() ((void)0) |
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|
#define rlGetMatrixProjectionStereo(eye) ((void)0) |
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#define rlGetMatrixViewOffsetStereo(eye) ((void)0) |
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#define rlSetMatrixProjection(proj) ((void)0) |
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#define rlSetMatrixModelview(view) ((void)0) |
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#define rlSetMatrixProjectionStereo(right, left) ((void)0) |
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#define rlSetMatrixViewOffsetStereo(right, left) ((void)0) |
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#define rlLoadDrawCube() ((void)0) |
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#define rlLoadDrawQuad() ((void)0) |
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// utils: Configuration values |
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//------------------------------------------------------------------------------------ |
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#define MAX_TRACELOG_MSG_LENGTH 256 // Max length of one trace-log message |
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#endif |
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#endif // CONFIG_H |
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#endif |