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@ -886,7 +886,7 @@ void EndDrawing(void) |
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// Wait for some milliseconds... |
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if (frameTime < targetTime) |
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{ |
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Wait( (float)(targetTime - frameTime)*1000.0f); |
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Wait((float)(targetTime - frameTime)*1000.0f); |
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currentTime = GetTime(); |
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double extraTime = currentTime - previousTime; |
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