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Corrected issue with OpenGL 1.1 support

pull/1297/head
Ray pirms 4 gadiem
vecāks
revīzija
5b294b7cff
1 mainītis faili ar 14 papildinājumiem un 0 dzēšanām
  1. +14
    -0
      src/rlgl.h

+ 14
- 0
src/rlgl.h Parādīt failu

@ -1761,6 +1761,7 @@ void rlglInit(int width, int height)
glClearDepth(1.0f); // Set clear depth value (default)
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear color and depth buffers (depth buffer required for 3D)
#if defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_21)
// Store screen size into global variables
RLGL.State.framebufferWidth = width;
RLGL.State.framebufferHeight = height;
@ -1768,6 +1769,7 @@ void rlglInit(int width, int height)
// Init texture and rectangle used on basic shapes drawing
RLGL.State.shapesTexture = GetTextureDefault();
RLGL.State.shapesTextureRec = (Rectangle){ 0.0f, 0.0f, 1.0f, 1.0f };
#endif
TRACELOG(LOG_INFO, "RLGL: Default state initialized successfully");
}
@ -2974,20 +2976,32 @@ Texture2D GetTextureDefault(void)
// Get texture to draw shapes (RAII)
Texture2D GetShapesTexture(void)
{
#if defined(GRAPHICS_API_OPENGL_11)
Texture2D texture = { 0 };
return texture;
#else
return RLGL.State.shapesTexture;
#endif
}
// Get texture rectangle to draw shapes
Rectangle GetShapesTextureRec(void)
{
#if defined(GRAPHICS_API_OPENGL_11)
Rectangle rec = { 0 };
return rec;
#else
return RLGL.State.shapesTextureRec;
#endif
}
// Define default texture used to draw shapes
void SetShapesTexture(Texture2D texture, Rectangle source)
{
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
RLGL.State.shapesTexture = texture;
RLGL.State.shapesTextureRec = source;
#endif
}
// Get default shader

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