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@ -1072,6 +1072,8 @@ void rlBegin(int mode) |
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if (draws[drawsCounter - 1].mode == RL_LINES) draws[drawsCounter - 1].vertexAlignment = ((draws[drawsCounter - 1].vertexCount < 4)? draws[drawsCounter - 1].vertexCount : draws[drawsCounter - 1].vertexCount%4); |
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else if (draws[drawsCounter - 1].mode == RL_TRIANGLES) draws[drawsCounter - 1].vertexAlignment = ((draws[drawsCounter - 1].vertexCount < 4)? 1 : (4 - (draws[drawsCounter - 1].vertexCount%4))); |
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else draws[drawsCounter - 1].vertexAlignment = 0; |
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if (rlCheckBufferLimit(draws[drawsCounter - 1].vertexAlignment)) rlglDraw(); |
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else |
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{ |
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@ -1243,6 +1245,8 @@ void rlEnableTexture(unsigned int id) |
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if (draws[drawsCounter - 1].mode == RL_LINES) draws[drawsCounter - 1].vertexAlignment = ((draws[drawsCounter - 1].vertexCount < 4)? draws[drawsCounter - 1].vertexCount : draws[drawsCounter - 1].vertexCount%4); |
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else if (draws[drawsCounter - 1].mode == RL_TRIANGLES) draws[drawsCounter - 1].vertexAlignment = ((draws[drawsCounter - 1].vertexCount < 4)? 1 : (4 - (draws[drawsCounter - 1].vertexCount%4))); |
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else draws[drawsCounter - 1].vertexAlignment = 0; |
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if (rlCheckBufferLimit(draws[drawsCounter - 1].vertexAlignment)) rlglDraw(); |
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else |
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{ |
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@ -4611,4 +4615,4 @@ int GetPixelDataSize(int width, int height, int format) |
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} |
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#endif // RLGL_STANDALONE |
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#endif // RLGL_IMPLEMENTATION |
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#endif // RLGL_IMPLEMENTATION |