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@ -151,7 +151,6 @@ RMDEF Matrix MatrixFrustum(double left, double right, double bottom, double top, |
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RMDEF Matrix MatrixPerspective(double fovy, double aspect, double near, double far); // Returns perspective projection matrix |
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RMDEF Matrix MatrixOrtho(double left, double right, double bottom, double top, double near, double far); // Returns orthographic projection matrix |
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RMDEF Matrix MatrixLookAt(Vector3 position, Vector3 target, Vector3 up); // Returns camera look-at matrix (view matrix) |
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RMDEF void PrintMatrix(Matrix m); // Print matrix utility |
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//------------------------------------------------------------------------------------ |
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// Functions Declaration to work with Quaternions |
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@ -178,9 +177,7 @@ RMDEF void QuaternionTransform(Quaternion *q, Matrix mat); // Transfo |
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#if defined(RAYMATH_IMPLEMENTATION) || defined(RAYMATH_EXTERN_INLINE) |
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#include <stdio.h> // Used only on PrintMatrix() |
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#include <math.h> // Standard math libary: sin(), cos(), tan()... |
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#include <stdlib.h> // Used for abs() |
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#include <math.h> // Required for: sinf(), cosf(), tan(), fabs() |
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//---------------------------------------------------------------------------------- |
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// Module Functions Definition - Vector3 math |
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@ -871,17 +868,6 @@ RMDEF Matrix MatrixLookAt(Vector3 eye, Vector3 target, Vector3 up) |
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return result; |
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} |
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// Print matrix utility (for debug) |
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RMDEF void PrintMatrix(Matrix m) |
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{ |
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printf("----------------------\n"); |
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printf("%2.2f %2.2f %2.2f %2.2f\n", m.m0, m.m4, m.m8, m.m12); |
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printf("%2.2f %2.2f %2.2f %2.2f\n", m.m1, m.m5, m.m9, m.m13); |
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printf("%2.2f %2.2f %2.2f %2.2f\n", m.m2, m.m6, m.m10, m.m14); |
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printf("%2.2f %2.2f %2.2f %2.2f\n", m.m3, m.m7, m.m11, m.m15); |
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printf("----------------------\n"); |
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} |
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//---------------------------------------------------------------------------------- |
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// Module Functions Definition - Quaternion math |
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//---------------------------------------------------------------------------------- |
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