Parcourir la source

Corrected tipo

pull/114/head
raysan5 il y a 9 ans
Parent
révision
5c112ff542
1 fichiers modifiés avec 1 ajouts et 1 suppressions
  1. +1
    -1
      src/raylib.h

+ 1
- 1
src/raylib.h Voir le fichier

@ -376,7 +376,7 @@ typedef struct Mesh {
float *tangents; // vertex tangents (XYZ - 3 components per vertex) (shader-location = 4)
unsigned char *colors; // vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
unsigned short *indices; // vertex indices (in case vertex data comes indexed)
int trianglesCount; // number of triangles to draw
int triangleCount; // number of triangles to draw
BoundingBox bounds; // mesh limits defined by min and max points

Chargement…
Annuler
Enregistrer