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Gltf model and animations exploring problems (#1635)

* Added bone binding to whole mesh and not only set vertices.
+ Also added missed setting of the animation count.
+ Removed double ; on one line

* Added more of the gltf sample models

https://github.com/KhronosGroup/glTF-Sample-Models
We need to make it working for all of them.

* Binding to initial bind pose added.

* Fix cube disappearing bug because lerpPercent could be Inf.

* Fixed for rigged figure also
pull/1648/head
Hristo Stamenov 4 年前
committed by GitHub
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找不到此签名对应的密钥 GPG 密钥 ID: 4AEE18F83AFDEB23
共有 6 个文件被更改,包括 202 次插入7 次删除
  1. 二进制
      examples/models/resources/gltf/AnimatedMorphCube.glb
  2. +118
    -0
      examples/models/resources/gltf/AnimatedTriangle.gltf
  3. 二进制
      examples/models/resources/gltf/BoxAnimated.glb
  4. 二进制
      examples/models/resources/gltf/GearboxAssy.glb
  5. +11
    -2
      examples/models/resources/gltf/LICENSE
  6. +73
    -5
      src/models.c

二进制
examples/models/resources/gltf/AnimatedMorphCube.glb 查看文件


+ 118
- 0
examples/models/resources/gltf/AnimatedTriangle.gltf 查看文件

@ -0,0 +1,118 @@
{
"scene" : 0,
"scenes" : [
{
"nodes" : [ 0 ]
}
],
"nodes" : [
{
"mesh" : 0,
"rotation" : [ 0.0, 0.0, 0.0, 1.0 ]
}
],
"meshes" : [
{
"primitives" : [ {
"attributes" : {
"POSITION" : 1
},
"indices" : 0
} ]
}
],
"animations": [
{
"samplers" : [
{
"input" : 2,
"interpolation" : "LINEAR",
"output" : 3
}
],
"channels" : [ {
"sampler" : 0,
"target" : {
"node" : 0,
"path" : "rotation"
}
} ]
}
],
"buffers" : [
{
"uri" : "data:application/octet-stream;base64,AAABAAIAAAAAAAAAAAAAAAAAAAAAAIA/AAAAAAAAAAAAAAAAAACAPwAAAAA=",
"byteLength" : 44
},
{
"uri" : "data:application/octet-stream;base64,AAAAAAAAgD4AAAA/AABAPwAAgD8AAAAAAAAAAAAAAAAAAIA/AAAAAAAAAAD0/TQ/9P00PwAAAAAAAAAAAACAPwAAAAAAAAAAAAAAAPT9ND/0/TS/AAAAAAAAAAAAAAAAAACAPw==",
"byteLength" : 100
}
],
"bufferViews" : [
{
"buffer" : 0,
"byteOffset" : 0,
"byteLength" : 6,
"target" : 34963
},
{
"buffer" : 0,
"byteOffset" : 8,
"byteLength" : 36,
"target" : 34962
},
{
"buffer" : 1,
"byteOffset" : 0,
"byteLength" : 100
}
],
"accessors" : [
{
"bufferView" : 0,
"byteOffset" : 0,
"componentType" : 5123,
"count" : 3,
"type" : "SCALAR",
"max" : [ 2 ],
"min" : [ 0 ]
},
{
"bufferView" : 1,
"byteOffset" : 0,
"componentType" : 5126,
"count" : 3,
"type" : "VEC3",
"max" : [ 1.0, 1.0, 0.0 ],
"min" : [ 0.0, 0.0, 0.0 ]
},
{
"bufferView" : 2,
"byteOffset" : 0,
"componentType" : 5126,
"count" : 5,
"type" : "SCALAR",
"max" : [ 1.0 ],
"min" : [ 0.0 ]
},
{
"bufferView" : 2,
"byteOffset" : 20,
"componentType" : 5126,
"count" : 5,
"type" : "VEC4",
"max" : [ 0.0, 0.0, 1.0, 1.0 ],
"min" : [ 0.0, 0.0, 0.0, -0.707 ]
}
],
"asset" : {
"version" : "2.0"
}
}

二进制
examples/models/resources/gltf/BoxAnimated.glb 查看文件


二进制
examples/models/resources/gltf/GearboxAssy.glb 查看文件


+ 11
- 2
examples/models/resources/gltf/LICENSE 查看文件

@ -1,11 +1,20 @@
Rigged Figure model has been created by Cesium (https://cesium.com/cesiumjs/),
and licensed as Creative Commons Attribution 4.0 International License.
Check for details: http://creativecommons.org/licenses/by/4.0/
Box Animated model has been created by Cesium (https://cesium.com/cesiumjs/)
and is licensed as Creative Commons Attribution 4.0 International License
Avocado model is provided by Microsoft
and licensed as CC0 Universal Public Domain
Check for details: https://creativecommons.org/publicdomain/zero/1.0/
Animated Morph Cube model is provided by Microsoft
and licensed as CC0 Universal Public Domain
Animated Triangle model is licensed as CC0 Universal Public Domain
Gearbox Assy model has been provided by Okino Computer Graphics, using Okino Polytrans Software.
no license information was provided
Check for details on CC0: https://creativecommons.org/publicdomain/zero/1.0/
Check for details on CC4: http://creativecommons.org/licenses/by/4.0/
GLTF sample models for testing are taken from: https://github.com/KhronosGroup/glTF-Sample-Models/

+ 73
- 5
src/models.c 查看文件

@ -754,7 +754,7 @@ Model LoadModel(const char *fileName)
if (model.meshMaterial == NULL) model.meshMaterial = (int *)RL_CALLOC(model.meshCount, sizeof(int));
}
return model;
}
@ -3979,10 +3979,75 @@ static Model LoadGLTF(const char *fileName)
}
else
{
model.meshMaterial[primitiveIndex] = model.materialCount - 1;;
model.meshMaterial[primitiveIndex] = model.materialCount - 1;
}
// if (data->meshes[i].)
if (model.meshes[primitiveIndex].boneIds == NULL && data->nodes_count > 0)
{
for (int nodeId = 0; nodeId < data->nodes_count; nodeId++)
{
if (data->nodes[nodeId].mesh == &(data->meshes[i]))
{
model.meshes[primitiveIndex].boneIds = RL_CALLOC(4 * model.meshes[primitiveIndex].vertexCount, sizeof(int));
model.meshes[primitiveIndex].boneWeights = RL_CALLOC(4 * model.meshes[primitiveIndex].vertexCount, sizeof(float));
for (int b = 0; b < 4 * model.meshes[primitiveIndex].vertexCount; b++)
{
if(b % 4 == 0)
{
model.meshes[primitiveIndex].boneIds[b] = nodeId;
model.meshes[primitiveIndex].boneWeights[b] = 1.0f;
}
else
{
model.meshes[primitiveIndex].boneIds[b] = 0;
model.meshes[primitiveIndex].boneWeights[b] = 0.0f;
}
}
Vector3 boundVertex = { 0 };
Vector3 boundNormal = { 0 };
Vector3 outTranslation = { 0 };
Quaternion outRotation = { 0 };
Vector3 outScale = { 0 };
int vCounter = 0;
int boneCounter = 0;
int boneId = 0;
for (int i = 0; i < model.meshes[primitiveIndex].vertexCount; i++)
{
boneId = model.meshes[primitiveIndex].boneIds[boneCounter];
outTranslation = model.bindPose[boneId].translation;
outRotation = model.bindPose[boneId].rotation;
outScale = model.bindPose[boneId].scale;
// Vertices processing
boundVertex = (Vector3){ model.meshes[primitiveIndex].vertices[vCounter], model.meshes[primitiveIndex].vertices[vCounter + 1], model.meshes[primitiveIndex].vertices[vCounter + 2] };
boundVertex = Vector3Multiply(boundVertex, outScale);
boundVertex = Vector3RotateByQuaternion(boundVertex, outRotation);
boundVertex = Vector3Add(boundVertex, outTranslation);
model.meshes[primitiveIndex].vertices[vCounter] = boundVertex.x;
model.meshes[primitiveIndex].vertices[vCounter + 1] = boundVertex.y;
model.meshes[primitiveIndex].vertices[vCounter + 2] = boundVertex.z;
// Normals processing
boundNormal = (Vector3){ model.meshes[primitiveIndex].normals[vCounter], model.meshes[primitiveIndex].normals[vCounter + 1], model.meshes[primitiveIndex].normals[vCounter + 2] };
boundNormal = Vector3RotateByQuaternion(boundNormal, outRotation);
model.meshes[primitiveIndex].normals[vCounter] = boundNormal.x;
model.meshes[primitiveIndex].normals[vCounter + 1] = boundNormal.y;
model.meshes[primitiveIndex].normals[vCounter + 2] = boundNormal.z;
vCounter += 3;
boneCounter += 4;
}
}
}
}
primitiveIndex++;
}
@ -4053,9 +4118,9 @@ static ModelAnimation *LoadGLTFModelAnimations(const char *fileName, int *animCo
result = cgltf_load_buffers(&options, data, fileName);
if (result != cgltf_result_success) TRACELOG(LOG_WARNING, "MODEL: [%s] unable to load glTF animations data", fileName);
animations = RL_MALLOC(data->animations_count*sizeof(ModelAnimation));
*animCount = data->animations_count;
for (unsigned int a = 0; a < data->animations_count; a++)
{
// gltf animation consists of the following structures:
@ -4150,7 +4215,10 @@ static ModelAnimation *LoadGLTFModelAnimations(const char *fileName, int *animCo
float previousInputTime = 0.0f;
if (GltfReadFloat(sampler->input, outputMin, (float *)&previousInputTime, 1))
{
lerpPercent = (frameTime - previousInputTime)/(inputFrameTime - previousInputTime);
if((inputFrameTime - previousInputTime) != 0)
{
lerpPercent = (frameTime - previousInputTime)/(inputFrameTime - previousInputTime);
}
}
break;

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