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Fix LoadTextureCubemap for manual layouts (#3204)

pull/3209/head
Nikolas 1 year ago
committed by GitHub
parent
commit
5d28bad0ad
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1 changed files with 8 additions and 2 deletions
  1. +8
    -2
      src/rtextures.c

+ 8
- 2
src/rtextures.c View File

@ -3369,10 +3369,16 @@ TextureCubemap LoadTextureCubemap(Image image, int layout)
if ((image.height/6) == image.width) { layout = CUBEMAP_LAYOUT_LINE_VERTICAL; cubemap.width = image.height/6; }
else if ((image.width/3) == (image.height/4)) { layout = CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR; cubemap.width = image.width/3; }
}
cubemap.height = cubemap.width;
} else {
if (layout == CUBEMAP_LAYOUT_LINE_VERTICAL) cubemap.width = image.height/6;
if (layout == CUBEMAP_LAYOUT_LINE_HORIZONTAL) cubemap.width = image.width/6;
if (layout == CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR) cubemap.width = image.width/3;
if (layout == CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE) cubemap.width = image.width/4;
if (layout == CUBEMAP_LAYOUT_PANORAMA) cubemap.width = image.width/4;
}
cubemap.height = cubemap.width;
// Layout provided or already auto-detected
if (layout != CUBEMAP_LAYOUT_AUTO_DETECT)
{

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