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@ -2520,7 +2520,16 @@ void PlayAutomationEvent(AutomationEvent event) |
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{ |
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// Input event |
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case INPUT_KEY_UP: CORE.Input.Keyboard.currentKeyState[event.params[0]] = false; break; // param[0]: key |
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case INPUT_KEY_DOWN: CORE.Input.Keyboard.currentKeyState[event.params[0]] = true; break; // param[0]: key |
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case INPUT_KEY_DOWN: { // param[0]: key |
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CORE.Input.Keyboard.currentKeyState[event.params[0]] = true; |
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if (CORE.Input.Keyboard.previousKeyState[event.params[0]] == false) { |
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if (CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE) { |
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// Add character to the queue |
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CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = event.params[0]; |
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CORE.Input.Keyboard.keyPressedQueueCount++; |
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} |
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} |
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} break; |
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case INPUT_MOUSE_BUTTON_UP: CORE.Input.Mouse.currentButtonState[event.params[0]] = false; break; // param[0]: key |
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case INPUT_MOUSE_BUTTON_DOWN: CORE.Input.Mouse.currentButtonState[event.params[0]] = true; break; // param[0]: key |
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case INPUT_MOUSE_POSITION: // param[0]: x, param[1]: y |
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