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Update raudio.c

pull/1801/head
Ray пре 3 година
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5e3cf28642
1 измењених фајлова са 2 додато и 1 уклоњено
  1. +2
    -1
      src/raudio.c

+ 2
- 1
src/raudio.c Прегледај датотеку

@ -478,7 +478,7 @@ void InitAudioDevice(void)
// Init dummy audio buffers pool for multichannel sound playing // Init dummy audio buffers pool for multichannel sound playing
for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++) for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++)
{ {
// WARNING: An empty audioBuffer is created (data = 0)
// WARNING: An empty audio buffer is created (data = 0)
// AudioBuffer data just points to loaded sound data // AudioBuffer data just points to loaded sound data
AUDIO.MultiChannel.pool[i] = LoadAudioBuffer(AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO.System.device.sampleRate, 0, AUDIO_BUFFER_USAGE_STATIC); AUDIO.MultiChannel.pool[i] = LoadAudioBuffer(AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO.System.device.sampleRate, 0, AUDIO_BUFFER_USAGE_STATIC);
} }
@ -2075,6 +2075,7 @@ static ma_uint32 ReadAudioBufferFramesInMixingFormat(AudioBuffer *audioBuffer, f
// Sending audio data to device callback function // Sending audio data to device callback function
// This function will be called when miniaudio needs more data
// NOTE: All the mixing takes place here // NOTE: All the mixing takes place here
static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const void *pFramesInput, ma_uint32 frameCount) static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const void *pFramesInput, ma_uint32 frameCount)
{ {

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