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@ -115,13 +115,12 @@ endif |
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ifeq ($(PLATFORM),PLATFORM_WEB) |
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# Emscripten required variables |
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EMSDK_PATH ?= C:/emsdk |
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EMSCRIPTEN_VERSION ?= 1.38.31 |
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CLANG_VERSION = e$(EMSCRIPTEN_VERSION)_64bit |
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PYTHON_VERSION = 2.7.13.1_64bit\python-2.7.13.amd64 |
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NODE_VERSION = 8.9.1_64bit |
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export PATH = $(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH) |
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EMSCRIPTEN = $(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION) |
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EMSDK_PATH ?= C:/emsdk |
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EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/fastcomp/emscripten |
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CLANG_PATH = $(EMSDK_PATH)/fastcomp/bin |
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PYTHON_PATH = $(EMSDK_PATH)/python/2.7.13.1_64bit/python-2.7.13.amd64 |
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NODE_PATH = $(EMSDK_PATH)/node/12.9.1_64bit/bin |
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export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH);C:\raylib\MinGW\bin:$$(PATH) |
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endif |
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# Define raylib release directory for compiled library.
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@ -192,9 +191,11 @@ CFLAGS += -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces |
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ifeq ($(BUILD_MODE),DEBUG) |
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CFLAGS += -g |
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endif |
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ifeq ($(RAYLIB_BUILD_MODE),RELEASE) |
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CFLAGS += -O1 -s |
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ifeq ($(PLATFORM),PLATFORM_WEB) |
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CFLAGS += -s ASSERTIONS=1 --profiling |
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endif |
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else |
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CFLAGS += -s -O1 |
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endif |
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# Additional flags for compiler (if desired)
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@ -233,10 +234,8 @@ ifeq ($(PLATFORM),PLATFORM_WEB) |
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# --profiling # include information for code profiling |
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# --memory-init-file 0 # to avoid an external memory initialization code file (.mem) |
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# --preload-file resources # specify a resources folder for data compilation |
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CFLAGS += -Os -s USE_GLFW=3 -s FORCE_FILESYSTEM=1 -s EMTERPRETIFY=1 -s EMTERPRETIFY_ASYNC=1 --preload-file $(dir $<)resources@resources |
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ifeq ($(BUILD_MODE), DEBUG) |
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CFLAGS += -s ASSERTIONS=1 --profiling |
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endif |
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CFLAGS += -s USE_GLFW=3 -s FORCE_FILESYSTEM=1 -s EMTERPRETIFY=1 -s EMTERPRETIFY_ASYNC=1 --preload-file $(dir $<)resources@resources |
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# NOTE: Simple raylib examples are compiled to be interpreter by emterpreter, that way, |
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# we can compile same code for ALL platforms with no change required, but, working on bigger |
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# projects, code needs to be refactored to avoid a blocking while() loop, moving Update and Draw |
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@ -346,7 +345,7 @@ ifeq ($(PLATFORM),PLATFORM_WEB) |
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LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.bc |
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endif |
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# Define all source files required
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# Define all object files required
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EXAMPLES = \
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core/core_basic_window \
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core/core_input_keys \
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@ -384,16 +383,6 @@ EXAMPLES = \ |
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shapes/shapes_draw_ring \
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shapes/shapes_draw_circle_sector \
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shapes/shapes_draw_rectangle_rounded \
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text/text_raylib_fonts \
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text/text_font_spritefont \
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text/text_font_loading \
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text/text_font_filters \
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text/text_font_sdf \
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text/text_format_text \
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text/text_input_box \
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text/text_writing_anim \
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text/text_rectangle_bounds \
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text/text_unicode \
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textures/textures_logo_raylib \
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textures/textures_mouse_painting \
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textures/textures_rectangle \
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@ -411,6 +400,16 @@ EXAMPLES = \ |
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textures/textures_sprite_button \
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textures/textures_sprite_explosion \
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textures/textures_bunnymark \
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text/text_raylib_fonts \
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text/text_font_spritefont \
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text/text_font_loading \
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text/text_font_filters \
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text/text_font_sdf \
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text/text_format_text \
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text/text_input_box \
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text/text_writing_anim \
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text/text_rectangle_bounds \
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text/text_unicode \
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models/models_animation \
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models/models_billboard \
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models/models_box_collisions \
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