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/******************************************************************************************* |
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* |
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* raylib [core] example - 2d camera |
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* |
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* This example has been created using raylib 1.5 (www.raylib.com) |
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) |
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* |
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* Copyright (c) 2016 Ramon Santamaria (@raysan5) |
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* |
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********************************************************************************************/ |
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#include "raylib.h" |
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int main() |
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{ |
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// Initialization |
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//-------------------------------------------------------------------------------------- |
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int screenWidth = 800; |
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int screenHeight = 450; |
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InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera"); |
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Camera2D camera; |
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camera.position = (Vector2){ 0, 0 }; |
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camera.origin = (Vector2){ 100, 100 }; |
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camera.rotation = 0.0f; |
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camera.zoom = 1.0f; |
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SetTargetFPS(60); |
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//-------------------------------------------------------------------------------------- |
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// Main game loop |
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while (!WindowShouldClose()) // Detect window close button or ESC key |
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{ |
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// Update |
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//---------------------------------------------------------------------------------- |
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if (IsKeyDown(KEY_RIGHT)) camera.position.x--; |
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else if (IsKeyDown(KEY_LEFT)) camera.position.x++; |
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else if (IsKeyDown(KEY_UP)) camera.position.y++; |
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else if (IsKeyDown(KEY_DOWN)) camera.position.y--; |
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if (IsKeyDown(KEY_R)) camera.rotation--; |
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else if (IsKeyDown(KEY_F)) camera.rotation++; |
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if (IsKeyDown(KEY_W)) camera.zoom += 0.005f; |
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if (IsKeyDown(KEY_S)) camera.zoom -= 0.005f; |
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//---------------------------------------------------------------------------------- |
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// Draw |
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//---------------------------------------------------------------------------------- |
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BeginDrawingEx(camera); |
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ClearBackground(RAYWHITE); |
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DrawText("2D CAMERA TEST", 20, 20, 20, GRAY); |
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DrawRectangle(0, 300, screenWidth, 50, GRAY); |
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DrawRectangle(400, 250, 40, 40, RED); |
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EndDrawing(); |
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//---------------------------------------------------------------------------------- |
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} |
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// De-Initialization |
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//-------------------------------------------------------------------------------------- |
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CloseWindow(); // Close window and OpenGL context |
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//-------------------------------------------------------------------------------------- |
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return 0; |
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} |