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| /******************************************************************************************* | |||
| * | |||
| * raylib [core] example - 2d camera | |||
| * | |||
| * This example has been created using raylib 1.5 (www.raylib.com) | |||
| * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |||
| * | |||
| * Copyright (c) 2016 Ramon Santamaria (@raysan5) | |||
| * | |||
| ********************************************************************************************/ | |||
| #include "raylib.h" | |||
| int main() | |||
| { | |||
| // Initialization | |||
| //-------------------------------------------------------------------------------------- | |||
| int screenWidth = 800; | |||
| int screenHeight = 450; | |||
| InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera"); | |||
| Camera2D camera; | |||
| camera.position = (Vector2){ 0, 0 }; | |||
| camera.origin = (Vector2){ 100, 100 }; | |||
| camera.rotation = 0.0f; | |||
| camera.zoom = 1.0f; | |||
| SetTargetFPS(60); | |||
| //-------------------------------------------------------------------------------------- | |||
| // Main game loop | |||
| while (!WindowShouldClose()) // Detect window close button or ESC key | |||
| { | |||
| // Update | |||
| //---------------------------------------------------------------------------------- | |||
| if (IsKeyDown(KEY_RIGHT)) camera.position.x--; | |||
| else if (IsKeyDown(KEY_LEFT)) camera.position.x++; | |||
| else if (IsKeyDown(KEY_UP)) camera.position.y++; | |||
| else if (IsKeyDown(KEY_DOWN)) camera.position.y--; | |||
| if (IsKeyDown(KEY_R)) camera.rotation--; | |||
| else if (IsKeyDown(KEY_F)) camera.rotation++; | |||
| if (IsKeyDown(KEY_W)) camera.zoom += 0.005f; | |||
| if (IsKeyDown(KEY_S)) camera.zoom -= 0.005f; | |||
| //---------------------------------------------------------------------------------- | |||
| // Draw | |||
| //---------------------------------------------------------------------------------- | |||
| BeginDrawingEx(camera); | |||
| ClearBackground(RAYWHITE); | |||
| DrawText("2D CAMERA TEST", 20, 20, 20, GRAY); | |||
| DrawRectangle(0, 300, screenWidth, 50, GRAY); | |||
| DrawRectangle(400, 250, 40, 40, RED); | |||
| EndDrawing(); | |||
| //---------------------------------------------------------------------------------- | |||
| } | |||
| // De-Initialization | |||
| //-------------------------------------------------------------------------------------- | |||
| CloseWindow(); // Close window and OpenGL context | |||
| //-------------------------------------------------------------------------------------- | |||
| return 0; | |||
| } | |||