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improved how it handles the multitouch

pull/5447/head
MULTidll 3 месяцев назад
committed by MULTi
Родитель
Сommit
5eafb56b57
1 измененных файлов: 48 добавлений и 69 удалений
  1. +48
    -69
      src/platforms/rcore_drm.c

+ 48
- 69
src/platforms/rcore_drm.c Просмотреть файл

@ -2280,36 +2280,22 @@ static void PollMouseEvents(void)
{
CORE.Input.Mouse.currentPosition.x = (event.value - platform.absRange.x)*CORE.Window.screen.width/platform.absRange.width; // Scale according to absRange
bool hasMultitouch = false;
for (int i = 1; i < MAX_TOUCH_POINTS; i++) {
if (platform.touchActive[i]) {
hasMultitouch = true;
break;
}
}
if (!hasMultitouch && platform.touchActive[0]) {
// Update single touch position only if it's active and no MT events are being used
if (platform.touchActive[0]) {
CORE.Input.Touch.position[0].x = (event.value - platform.absRange.x)*CORE.Window.screen.width/platform.absRange.width;
touchAction = 2; // TOUCH_ACTION_MOVE
}
touchAction = 2; // TOUCH_ACTION_MOVE
}
if (event.code == ABS_Y)
{
CORE.Input.Mouse.currentPosition.y = (event.value - platform.absRange.y)*CORE.Window.screen.height/platform.absRange.height; // Scale according to absRange
bool hasMultitouch = false;
for (int i = 1; i < MAX_TOUCH_POINTS; i++) {
if (platform.touchActive[i]) {
hasMultitouch = true;
break;
}
}
if (!hasMultitouch && platform.touchActive[0]) {
// Update single touch position only if it's active and no MT events are being used
if (platform.touchActive[0]) {
CORE.Input.Touch.position[0].y = (event.value - platform.absRange.y)*CORE.Window.screen.height/platform.absRange.height;
touchAction = 2; // TOUCH_ACTION_MOVE
}
touchAction = 2; // TOUCH_ACTION_MOVE
}
// Multitouch movement
@ -2319,6 +2305,7 @@ static void PollMouseEvents(void)
{
if (platform.touchSlot < MAX_TOUCH_POINTS && platform.touchActive[platform.touchSlot]) {
CORE.Input.Touch.position[platform.touchSlot].x = (event.value - platform.absRange.x)*CORE.Window.screen.width/platform.absRange.width;
touchAction = 2; // TOUCH_ACTION_MOVE
}
}
@ -2326,6 +2313,7 @@ static void PollMouseEvents(void)
{
if (platform.touchSlot < MAX_TOUCH_POINTS && platform.touchActive[platform.touchSlot]) {
CORE.Input.Touch.position[platform.touchSlot].y = (event.value - platform.absRange.y)*CORE.Window.screen.height/platform.absRange.height;
touchAction = 2; // TOUCH_ACTION_MOVE
}
}
@ -2337,6 +2325,7 @@ static void PollMouseEvents(void)
{
// Touch has started for this point
platform.touchActive[platform.touchSlot] = true;
touchAction = 1; // TOUCH_ACTION_DOWN
}
else
{
@ -2344,8 +2333,9 @@ static void PollMouseEvents(void)
platform.touchActive[platform.touchSlot] = false;
CORE.Input.Touch.position[platform.touchSlot].x = -1;
CORE.Input.Touch.position[platform.touchSlot].y = -1;
touchAction = 0; // TOUCH_ACTION_UP
CompactTouchPoints();
o">// Note: CompactTouchPoints() will be called after all events are processed
}
}
}
@ -2355,30 +2345,20 @@ static void PollMouseEvents(void)
{
int previousMouseLeftButtonState = platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT];
bool hasMultitouch = false;
for (int i = 1; i < MAX_TOUCH_POINTS; i++) {
if (platform.touchActive[i]) {
hasMultitouch = true;
break;
}
if (!event.value && previousMouseLeftButtonState)
{
platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = 0;
platform.touchActive[0] = false;
CORE.Input.Touch.position[0].x = -1;
CORE.Input.Touch.position[0].y = -1;
touchAction = 0; // TOUCH_ACTION_UP
}
if (!hasMultitouch) {
if (!event.value && previousMouseLeftButtonState)
{
platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = 0;
platform.touchActive[0] = false;
CORE.Input.Touch.position[0].x = -1;
CORE.Input.Touch.position[0].y = -1;
touchAction = 0; // TOUCH_ACTION_UP
}
if (event.value && !previousMouseLeftButtonState)
{
platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = 1;
platform.touchActive[0] = true;
touchAction = 1; // TOUCH_ACTION_DOWN
}
if (event.value && !previousMouseLeftButtonState)
{
platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = 1;
platform.touchActive[0] = true;
touchAction = 1; // TOUCH_ACTION_DOWN
}
}
@ -2392,27 +2372,17 @@ static void PollMouseEvents(void)
{
platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = event.value;
bool hasMultitouch = false;
for (int i = 1; i < MAX_TOUCH_POINTS; i++) {
if (platform.touchActive[i]) {
hasMultitouch = true;
break;
}
if (event.value > 0)
{
platform.touchActive[0] = true;
touchAction = 1; // TOUCH_ACTION_DOWN
}
if (!hasMultitouch) {
if (event.value > 0)
{
platform.touchActive[0] = true;
touchAction = 1; // TOUCH_ACTION_DOWN
}
else
{
platform.touchActive[0] = false;
CORE.Input.Touch.position[0].x = -1;
CORE.Input.Touch.position[0].y = -1;
touchAction = 0; // TOUCH_ACTION_UP
}
else
{
platform.touchActive[0] = false;
CORE.Input.Touch.position[0].x = -1;
CORE.Input.Touch.position[0].y = -1;
touchAction = 0; // TOUCH_ACTION_UP
}
}
@ -2434,6 +2404,10 @@ static void PollMouseEvents(void)
if (CORE.Input.Mouse.currentPosition.y > CORE.Window.screen.height/CORE.Input.Mouse.scale.y) CORE.Input.Mouse.currentPosition.y = CORE.Window.screen.height/CORE.Input.Mouse.scale.y;
}
// Compact touch points if any were removed
static bool needsCompaction = false;
if (touchAction == 0) needsCompaction = true; // Touch up event
// Update touch point count
CORE.Input.Touch.pointCount = 0;
for (int i = 0; i < MAX_TOUCH_POINTS; i++)
@ -2441,12 +2415,17 @@ static void PollMouseEvents(void)
if (platform.touchActive[i]) CORE.Input.Touch.pointCount++;
}
// Debug logging for touch state (can be removed later)
if (touchAction > -1) {
TRACELOG(LOG_DEBUG, "TOUCH: Action=%d, Count=%d, Active=[%d,%d,%d,%d,%d,%d,%d,%d]",
touchAction, CORE.Input.Touch.pointCount,
platform.touchActive[0], platform.touchActive[1], platform.touchActive[2], platform.touchActive[3],
platform.touchActive[4], platform.touchActive[5], platform.touchActive[6], platform.touchActive[7]);
// Compact after counting to avoid disrupting gesture events
if (needsCompaction && touchAction != 1) { // Don't compact during touch down
CompactTouchPoints();
needsCompaction = false;
// Recount after compaction
CORE.Input.Touch.pointCount = 0;
for (int i = 0; i < MAX_TOUCH_POINTS; i++)
{
if (platform.touchActive[i]) CORE.Input.Touch.pointCount++;
}
}
#if defined(SUPPORT_GESTURES_SYSTEM)

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