|  |  | @ -653,12 +653,13 @@ extern "C" {            // Prevents name mangling of functions | 
		
	
		
			
			|  |  |  | //------------------------------------------------------------------------------------ | 
		
	
		
			
			|  |  |  | // Window and Graphics Device Functions (Module: core) | 
		
	
		
			
			|  |  |  | //------------------------------------------------------------------------------------ | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Window-related functions | 
		
	
		
			
			|  |  |  | #if defined(PLATFORM_ANDROID) | 
		
	
		
			
			|  |  |  | RLAPI void InitWindow(int width, int height, void *state);        // Initialize Android activity | 
		
	
		
			
			|  |  |  | #elif defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB) | 
		
	
		
			
			|  |  |  | RLAPI void InitWindow(int width, int height, const char *title);  // Initialize window and OpenGL context | 
		
	
		
			
			|  |  |  | #endif | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | RLAPI void CloseWindow(void);                                     // Close window and unload OpenGL context | 
		
	
		
			
			|  |  |  | RLAPI bool WindowShouldClose(void);                               // Check if KEY_ESCAPE pressed or Close icon pressed | 
		
	
		
			
			|  |  |  | RLAPI bool IsWindowMinimized(void);                               // Check if window has been minimized (or lost focus) | 
		
	
	
		
			
				|  |  | @ -671,6 +672,7 @@ RLAPI int GetScreenWidth(void);                                   // Get current | 
		
	
		
			
			|  |  |  | RLAPI int GetScreenHeight(void);                                  // Get current screen height | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | #if !defined(PLATFORM_ANDROID) | 
		
	
		
			
			|  |  |  | // Cursor-related functions | 
		
	
		
			
			|  |  |  | RLAPI void ShowCursor(void);                                      // Shows cursor | 
		
	
		
			
			|  |  |  | RLAPI void HideCursor(void);                                      // Hides cursor | 
		
	
		
			
			|  |  |  | RLAPI bool IsCursorHidden(void);                                  // Check if cursor is not visible | 
		
	
	
		
			
				|  |  | @ -678,10 +680,10 @@ RLAPI void EnableCursor(void);                                    // Enables cur | 
		
	
		
			
			|  |  |  | RLAPI void DisableCursor(void);                                   // Disables cursor (lock cursor) | 
		
	
		
			
			|  |  |  | #endif | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Drawing-related functions | 
		
	
		
			
			|  |  |  | RLAPI void ClearBackground(Color color);                          // Set background color (framebuffer clear color) | 
		
	
		
			
			|  |  |  | RLAPI void BeginDrawing(void);                                    // Setup canvas (framebuffer) to start drawing | 
		
	
		
			
			|  |  |  | RLAPI void EndDrawing(void);                                      // End canvas drawing and swap buffers (double buffering) | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | RLAPI void Begin2dMode(Camera2D camera);                          // Initialize 2D mode with custom camera (2D) | 
		
	
		
			
			|  |  |  | RLAPI void End2dMode(void);                                       // Ends 2D mode with custom camera | 
		
	
		
			
			|  |  |  | RLAPI void Begin3dMode(Camera camera);                            // Initializes 3D mode with custom camera (3D) | 
		
	
	
		
			
				|  |  | @ -689,28 +691,33 @@ RLAPI void End3dMode(void);                                       // Ends 3D mod | 
		
	
		
			
			|  |  |  | RLAPI void BeginTextureMode(RenderTexture2D target);              // Initializes render texture for drawing | 
		
	
		
			
			|  |  |  | RLAPI void EndTextureMode(void);                                  // Ends drawing to render texture | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Screen-space-related functions | 
		
	
		
			
			|  |  |  | RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera);      // Returns a ray trace from mouse position | 
		
	
		
			
			|  |  |  | RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera);  // Returns the screen space position for a 3d world space position | 
		
	
		
			
			|  |  |  | RLAPI Matrix GetCameraMatrix(Camera camera);                      // Returns camera transform matrix (view matrix) | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Timming-related functions | 
		
	
		
			
			|  |  |  | RLAPI void SetTargetFPS(int fps);                                 // Set target FPS (maximum) | 
		
	
		
			
			|  |  |  | RLAPI int GetFPS(void);                                           // Returns current FPS | 
		
	
		
			
			|  |  |  | RLAPI float GetFrameTime(void);                                   // Returns time in seconds for last frame drawn | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | n">RLAPI Color GetColor(int hexValue);                               // Returns a Color struct from hexadecimal value | 
		
	
		
			
			|  |  |  | o">// Color-related functions | 
		
	
		
			
			|  |  |  | RLAPI int GetHexValue(Color color);                               // Returns hexadecimal value for a Color | 
		
	
		
			
			|  |  |  | RLAPI Color GetColor(int hexValue);                               // Returns a Color struct from hexadecimal value | 
		
	
		
			
			|  |  |  | RLAPI Color Fade(Color color, float alpha);                       // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f | 
		
	
		
			
			|  |  |  | RLAPI float *ColorToFloat(Color color);                           // Converts Color to float array and normalizes | 
		
	
		
			
			|  |  |  | RLAPI float *VectorToFloat(Vector3 vec);                          // Converts Vector3 to float array | 
		
	
		
			
			|  |  |  | RLAPI float *MatrixToFloat(Matrix mat);                           // Converts Matrix to float array | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | RLAPI int GetRandomValue(int min, int max);                       // Returns a random value between min and max (both included) | 
		
	
		
			
			|  |  |  | RLAPI Color Fade(Color color, float alpha);                       // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Misc. functions | 
		
	
		
			
			|  |  |  | RLAPI void ShowLogo(void);                                        // Activate raylib logo at startup (can be done with flags) | 
		
	
		
			
			|  |  |  | RLAPI void SetConfigFlags(char flags);                            // Setup window configuration flags (view FLAGS) | 
		
	
		
			
			|  |  |  | RLAPI void TraceLog(int logType, const char *text, ...);          // Show trace log messages (INFO, WARNING, ERROR, DEBUG) | 
		
	
		
			
			|  |  |  | RLAPI void TakeScreenshot(const char *fileName);                  // Takes a screenshot of current screen (saved a .png) | 
		
	
		
			
			|  |  |  | RLAPI int GetRandomValue(int min, int max);                       // Returns a random value between min and max (both included) | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Files management functions | 
		
	
		
			
			|  |  |  | RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension | 
		
	
		
			
			|  |  |  | RLAPI const char *GetDirectoryPath(const char *fileName);         // Get directory for a given fileName (with path) | 
		
	
		
			
			|  |  |  | RLAPI const char *GetWorkingDirectory(void);                      // Get current working directory | 
		
	
	
		
			
				|  |  | @ -719,12 +726,15 @@ RLAPI bool IsFileDropped(void);                                   // Check if a | 
		
	
		
			
			|  |  |  | RLAPI char **GetDroppedFiles(int *count);                         // Get dropped files names | 
		
	
		
			
			|  |  |  | RLAPI void ClearDroppedFiles(void);                               // Clear dropped files paths buffer | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Persistent storage management | 
		
	
		
			
			|  |  |  | RLAPI void StorageSaveValue(int position, int value);             // Save integer value to storage file (to defined position) | 
		
	
		
			
			|  |  |  | RLAPI int StorageLoadValue(int position);                         // Load integer value from storage file (from defined position) | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | //------------------------------------------------------------------------------------ | 
		
	
		
			
			|  |  |  | // Input Handling Functions (Module: core) | 
		
	
		
			
			|  |  |  | //------------------------------------------------------------------------------------ | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Input-related functions: keyboard | 
		
	
		
			
			|  |  |  | RLAPI bool IsKeyPressed(int key);                             // Detect if a key has been pressed once | 
		
	
		
			
			|  |  |  | RLAPI bool IsKeyDown(int key);                                // Detect if a key is being pressed | 
		
	
		
			
			|  |  |  | RLAPI bool IsKeyReleased(int key);                            // Detect if a key has been released once | 
		
	
	
		
			
				|  |  | @ -732,6 +742,7 @@ RLAPI bool IsKeyUp(int key);                                  // Detect if a key | 
		
	
		
			
			|  |  |  | RLAPI int GetKeyPressed(void);                                // Get latest key pressed | 
		
	
		
			
			|  |  |  | RLAPI void SetExitKey(int key);                               // Set a custom key to exit program (default is ESC) | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Input-related functions: gamepads | 
		
	
		
			
			|  |  |  | RLAPI bool IsGamepadAvailable(int gamepad);                   // Detect if a gamepad is available | 
		
	
		
			
			|  |  |  | RLAPI bool IsGamepadName(int gamepad, const char *name);      // Check gamepad name (if available) | 
		
	
		
			
			|  |  |  | RLAPI const char *GetGamepadName(int gamepad);                // Return gamepad internal name id | 
		
	
	
		
			
				|  |  | @ -743,6 +754,7 @@ RLAPI int GetGamepadButtonPressed(void);                      // Get the last ga | 
		
	
		
			
			|  |  |  | RLAPI int GetGamepadAxisCount(int gamepad);                   // Return gamepad axis count for a gamepad | 
		
	
		
			
			|  |  |  | RLAPI float GetGamepadAxisMovement(int gamepad, int axis);    // Return axis movement value for a gamepad axis | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Input-related functions: mouse | 
		
	
		
			
			|  |  |  | RLAPI bool IsMouseButtonPressed(int button);                  // Detect if a mouse button has been pressed once | 
		
	
		
			
			|  |  |  | RLAPI bool IsMouseButtonDown(int button);                     // Detect if a mouse button is being pressed | 
		
	
		
			
			|  |  |  | RLAPI bool IsMouseButtonReleased(int button);                 // Detect if a mouse button has been released once | 
		
	
	
		
			
				|  |  | @ -753,6 +765,7 @@ RLAPI Vector2 GetMousePosition(void);                         // Returns mouse p | 
		
	
		
			
			|  |  |  | RLAPI void SetMousePosition(Vector2 position);                // Set mouse position XY | 
		
	
		
			
			|  |  |  | RLAPI int GetMouseWheelMove(void);                            // Returns mouse wheel movement Y | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Input-related functions: touch | 
		
	
		
			
			|  |  |  | RLAPI int GetTouchX(void);                                    // Returns touch position X for touch point 0 (relative to screen size) | 
		
	
		
			
			|  |  |  | RLAPI int GetTouchY(void);                                    // Returns touch position Y for touch point 0 (relative to screen size) | 
		
	
		
			
			|  |  |  | RLAPI Vector2 GetTouchPosition(int index);                    // Returns touch position XY for a touch point index (relative to screen size) | 
		
	
	
		
			
				|  |  | @ -786,6 +799,8 @@ RLAPI void SetCameraMoveControls(int frontKey, int backKey, | 
		
	
		
			
			|  |  |  | //------------------------------------------------------------------------------------ | 
		
	
		
			
			|  |  |  | // Basic Shapes Drawing Functions (Module: shapes) | 
		
	
		
			
			|  |  |  | //------------------------------------------------------------------------------------ | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Basic shapes drawing functions | 
		
	
		
			
			|  |  |  | RLAPI void DrawPixel(int posX, int posY, Color color);                                                   // Draw a pixel | 
		
	
		
			
			|  |  |  | RLAPI void DrawPixelV(Vector2 position, Color color);                                                    // Draw a pixel (Vector version) | 
		
	
		
			
			|  |  |  | RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color);                // Draw a line | 
		
	
	
		
			
				|  |  | @ -808,6 +823,7 @@ RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Col | 
		
	
		
			
			|  |  |  | RLAPI void DrawPolyEx(Vector2 *points, int numPoints, Color color);                                      // Draw a closed polygon defined by points | 
		
	
		
			
			|  |  |  | RLAPI void DrawPolyExLines(Vector2 *points, int numPoints, Color color);                                 // Draw polygon lines | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Basic shapes collision detection functions | 
		
	
		
			
			|  |  |  | RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2);                                           // Check collision between two rectangles | 
		
	
		
			
			|  |  |  | RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2);        // Check collision between two circles | 
		
	
		
			
			|  |  |  | RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec);                         // Check collision between circle and rectangle | 
		
	
	
		
			
				|  |  | @ -819,6 +835,8 @@ RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Ve | 
		
	
		
			
			|  |  |  | //------------------------------------------------------------------------------------ | 
		
	
		
			
			|  |  |  | // Texture Loading and Drawing Functions (Module: textures) | 
		
	
		
			
			|  |  |  | //------------------------------------------------------------------------------------ | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Image/Texture2D data loading/unloading functions | 
		
	
		
			
			|  |  |  | RLAPI Image LoadImage(const char *fileName);                                                             // Load image from file into CPU memory (RAM) | 
		
	
		
			
			|  |  |  | RLAPI Image LoadImageEx(Color *pixels, int width, int height);                                           // Load image from Color array data (RGBA - 32bit) | 
		
	
		
			
			|  |  |  | RLAPI Image LoadImagePro(void *data, int width, int height, int format);                                 // Load image from raw data with parameters | 
		
	
	
		
			
				|  |  | @ -832,6 +850,8 @@ RLAPI void UnloadRenderTexture(RenderTexture2D target); | 
		
	
		
			
			|  |  |  | RLAPI Color *GetImageData(Image image);                                                                  // Get pixel data from image as a Color struct array | 
		
	
		
			
			|  |  |  | RLAPI Image GetTextureData(Texture2D texture);                                                           // Get pixel data from GPU texture and return an Image | 
		
	
		
			
			|  |  |  | RLAPI void UpdateTexture(Texture2D texture, const void *pixels);                                         // Update GPU texture with new data | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Image manipulation functions | 
		
	
		
			
			|  |  |  | RLAPI void ImageToPOT(Image *image, Color fillColor);                                                    // Convert image to POT (power-of-two) | 
		
	
		
			
			|  |  |  | RLAPI void ImageFormat(Image *image, int newFormat);                                                     // Convert image data to desired format | 
		
	
		
			
			|  |  |  | RLAPI void ImageAlphaMask(Image *image, Image alphaMask);                                                // Apply alpha mask to image | 
		
	
	
		
			
				|  |  | @ -853,10 +873,13 @@ RLAPI void ImageColorInvert(Image *image); | 
		
	
		
			
			|  |  |  | RLAPI void ImageColorGrayscale(Image *image);                                                            // Modify image color: grayscale | 
		
	
		
			
			|  |  |  | RLAPI void ImageColorContrast(Image *image, float contrast);                                             // Modify image color: contrast (-100 to 100) | 
		
	
		
			
			|  |  |  | RLAPI void ImageColorBrightness(Image *image, int brightness);                                           // Modify image color: brightness (-255 to 255) | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Texture2D configuration functions | 
		
	
		
			
			|  |  |  | RLAPI void GenTextureMipmaps(Texture2D *texture);                                                        // Generate GPU mipmaps for a texture | 
		
	
		
			
			|  |  |  | RLAPI void SetTextureFilter(Texture2D texture, int filterMode);                                          // Set texture scaling filter mode | 
		
	
		
			
			|  |  |  | RLAPI void SetTextureWrap(Texture2D texture, int wrapMode);                                              // Set texture wrapping mode | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Texture2D drawing functions | 
		
	
		
			
			|  |  |  | RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint);                               // Draw a Texture2D | 
		
	
		
			
			|  |  |  | RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint);                                // Draw a Texture2D with position defined as Vector2 | 
		
	
		
			
			|  |  |  | RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint);  // Draw a Texture2D with extended parameters | 
		
	
	
		
			
				|  |  | @ -867,24 +890,30 @@ RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle dest | 
		
	
		
			
			|  |  |  | //------------------------------------------------------------------------------------ | 
		
	
		
			
			|  |  |  | // Font Loading and Text Drawing Functions (Module: text) | 
		
	
		
			
			|  |  |  | //------------------------------------------------------------------------------------ | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // SpriteFont loading/unloading functions | 
		
	
		
			
			|  |  |  | RLAPI SpriteFont GetDefaultFont(void);                                                                   // Get the default SpriteFont | 
		
	
		
			
			|  |  |  | RLAPI SpriteFont LoadSpriteFont(const char *fileName);                                                   // Load SpriteFont from file into GPU memory (VRAM) | 
		
	
		
			
			|  |  |  | RLAPI SpriteFont LoadSpriteFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars);   // Load SpriteFont from file with extended parameters | 
		
	
		
			
			|  |  |  | RLAPI void UnloadSpriteFont(SpriteFont spriteFont);                                                      // Unload SpriteFont from GPU memory (VRAM) | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Text drawing functions | 
		
	
		
			
			|  |  |  | RLAPI void DrawFPS(int posX, int posY);                                                                  // Shows current FPS | 
		
	
		
			
			|  |  |  | RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color);                    // Draw text (using default font) | 
		
	
		
			
			|  |  |  | RLAPI void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position,                         // Draw text using SpriteFont and additional parameters | 
		
	
		
			
			|  |  |  | float fontSize, int spacing, Color tint); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Text misc. functions | 
		
	
		
			
			|  |  |  | RLAPI int MeasureText(const char *text, int fontSize);                                                   // Measure string width for default font | 
		
	
		
			
			|  |  |  | RLAPI Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, int spacing);       // Measure string size for SpriteFont | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | RLAPI void DrawFPS(int posX, int posY);                                                                  // Shows current FPS | 
		
	
		
			
			|  |  |  | RLAPI const char *FormatText(const char *text, ...);                                                     // Formatting of text with variables to 'embed' | 
		
	
		
			
			|  |  |  | RLAPI const char *SubText(const char *text, int position, int length);                                   // Get a piece of a text string | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | //------------------------------------------------------------------------------------ | 
		
	
		
			
			|  |  |  | // Basic 3d Shapes Drawing Functions (Module: models) | 
		
	
		
			
			|  |  |  | //------------------------------------------------------------------------------------ | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Basic geometric 3D shapes drawing functions | 
		
	
		
			
			|  |  |  | RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color);                                    // Draw a line in 3D world space | 
		
	
		
			
			|  |  |  | RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space | 
		
	
		
			
			|  |  |  | RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color);             // Draw cube | 
		
	
	
		
			
				|  |  | @ -905,6 +934,8 @@ RLAPI void DrawGizmo(Vector3 position); | 
		
	
		
			
			|  |  |  | //------------------------------------------------------------------------------------ | 
		
	
		
			
			|  |  |  | // Model 3d Loading and Drawing Functions (Module: models) | 
		
	
		
			
			|  |  |  | //------------------------------------------------------------------------------------ | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Model loading/unloading functions | 
		
	
		
			
			|  |  |  | RLAPI Mesh LoadMesh(const char *fileName);                                                              // Load mesh from file | 
		
	
		
			
			|  |  |  | RLAPI Mesh LoadMeshEx(int numVertex, float *vData, float *vtData, float *vnData, Color *cData);         // Load mesh from vertex data | 
		
	
		
			
			|  |  |  | RLAPI Model LoadModel(const char *fileName);                                                            // Load model from file | 
		
	
	
		
			
				|  |  | @ -914,10 +945,12 @@ RLAPI Model LoadCubicmap(Image cubicmap); | 
		
	
		
			
			|  |  |  | RLAPI void UnloadMesh(Mesh *mesh);                                                                      // Unload mesh from memory (RAM and/or VRAM) | 
		
	
		
			
			|  |  |  | RLAPI void UnloadModel(Model model);                                                                    // Unload model from memory (RAM and/or VRAM) | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Material loading/unloading functions | 
		
	
		
			
			|  |  |  | RLAPI Material LoadMaterial(const char *fileName);                                                      // Load material from file | 
		
	
		
			
			|  |  |  | RLAPI Material LoadDefaultMaterial(void);                                                               // Load default material (uses default models shader) | 
		
	
		
			
			|  |  |  | RLAPI void UnloadMaterial(Material material);                                                           // Unload material from GPU memory (VRAM) | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Model drawing functions | 
		
	
		
			
			|  |  |  | RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint);                           // Draw a model (with texture if set) | 
		
	
		
			
			|  |  |  | RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, | 
		
	
		
			
			|  |  |  | float rotationAngle, Vector3 scale, Color tint);                                 // Draw a model with extended parameters | 
		
	
	
		
			
				|  |  | @ -930,6 +963,7 @@ RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float | 
		
	
		
			
			|  |  |  | RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, | 
		
	
		
			
			|  |  |  | Vector3 center, float size, Color tint);                                    // Draw a billboard texture defined by sourceRec | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Collision detection functions | 
		
	
		
			
			|  |  |  | RLAPI BoundingBox CalculateBoundingBox(Mesh mesh);                                                      // Calculate mesh bounding box limits | 
		
	
		
			
			|  |  |  | RLAPI bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB);       // Detect collision between two spheres | 
		
	
		
			
			|  |  |  | RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2);                                     // Detect collision between two bounding boxes | 
		
	
	
		
			
				|  |  | @ -946,6 +980,8 @@ RLAPI RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight); | 
		
	
		
			
			|  |  |  | // Shaders System Functions (Module: rlgl) | 
		
	
		
			
			|  |  |  | // NOTE: This functions are useless when using OpenGL 1.1 | 
		
	
		
			
			|  |  |  | //------------------------------------------------------------------------------------ | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Shader loading/unloading functions | 
		
	
		
			
			|  |  |  | RLAPI char *LoadText(const char *fileName);                               // Load chars array from text file | 
		
	
		
			
			|  |  |  | RLAPI Shader LoadShader(char *vsFileName, char *fsFileName);              // Load shader from files and bind default locations | 
		
	
		
			
			|  |  |  | RLAPI void UnloadShader(Shader shader);                                   // Unload shader from GPU memory (VRAM) | 
		
	
	
		
			
				|  |  | @ -953,23 +989,21 @@ RLAPI void UnloadShader(Shader shader);                                   // Unl | 
		
	
		
			
			|  |  |  | RLAPI Shader GetDefaultShader(void);                                      // Get default shader | 
		
	
		
			
			|  |  |  | RLAPI Texture2D GetDefaultTexture(void);                                  // Get default texture | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Shader configuration functions | 
		
	
		
			
			|  |  |  | RLAPI int GetShaderLocation(Shader shader, const char *uniformName);              // Get shader uniform location | 
		
	
		
			
			|  |  |  | RLAPI void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // Set shader uniform value (float) | 
		
	
		
			
			|  |  |  | RLAPI void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size);  // Set shader uniform value (int) | 
		
	
		
			
			|  |  |  | RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat);       // Set shader uniform value (matrix 4x4) | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | RLAPI void SetMatrixProjection(Matrix proj);                              // Set a custom projection matrix (replaces internal projection matrix) | 
		
	
		
			
			|  |  |  | RLAPI void SetMatrixModelview(Matrix view);                               // Set a custom modelview matrix (replaces internal modelview matrix) | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Shading begin/end functions | 
		
	
		
			
			|  |  |  | RLAPI void BeginShaderMode(Shader shader);                                // Begin custom shader drawing | 
		
	
		
			
			|  |  |  | RLAPI void EndShaderMode(void);                                           // End custom shader drawing (use default shader) | 
		
	
		
			
			|  |  |  | RLAPI void BeginBlendMode(int mode);                                      // Begin blending mode (alpha, additive, multiplied) | 
		
	
		
			
			|  |  |  | RLAPI void EndBlendMode(void);                                            // End blending mode (reset to default: alpha blending) | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | //------------------------------------------------------------------------------------ | 
		
	
		
			
			|  |  |  | // VR experience Functions (Module: rlgl) | 
		
	
		
			
			|  |  |  | // NOTE: This functions are useless when using OpenGL 1.1 | 
		
	
		
			
			|  |  |  | //------------------------------------------------------------------------------------ | 
		
	
		
			
			|  |  |  | // VR control functions | 
		
	
		
			
			|  |  |  | RLAPI void InitVrSimulator(int vrDevice);           // Init VR simulator for selected device | 
		
	
		
			
			|  |  |  | RLAPI void CloseVrSimulator(void);                  // Close VR simulator for current device | 
		
	
		
			
			|  |  |  | RLAPI bool IsVrSimulatorReady(void);                // Detect if VR device is ready | 
		
	
	
		
			
				|  |  | @ -981,11 +1015,14 @@ RLAPI void EndVrDrawing(void);                      // End VR simulator stereo r | 
		
	
		
			
			|  |  |  | //------------------------------------------------------------------------------------ | 
		
	
		
			
			|  |  |  | // Audio Loading and Playing Functions (Module: audio) | 
		
	
		
			
			|  |  |  | //------------------------------------------------------------------------------------ | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Audio device management functions | 
		
	
		
			
			|  |  |  | RLAPI void InitAudioDevice(void);                                     // Initialize audio device and context | 
		
	
		
			
			|  |  |  | RLAPI void CloseAudioDevice(void);                                    // Close the audio device and context | 
		
	
		
			
			|  |  |  | RLAPI bool IsAudioDeviceReady(void);                                  // Check if audio device has been initialized successfully | 
		
	
		
			
			|  |  |  | RLAPI void SetMasterVolume(float volume);                             // Set master volume (listener) | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Wave/Sound loading/unloading functions | 
		
	
		
			
			|  |  |  | RLAPI Wave LoadWave(const char *fileName);                            // Load wave data from file | 
		
	
		
			
			|  |  |  | RLAPI Wave LoadWaveEx(void *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from raw array data | 
		
	
		
			
			|  |  |  | RLAPI Sound LoadSound(const char *fileName);                          // Load sound from file | 
		
	
	
		
			
				|  |  | @ -993,6 +1030,8 @@ RLAPI Sound LoadSoundFromWave(Wave wave);                             // Load so | 
		
	
		
			
			|  |  |  | RLAPI void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data | 
		
	
		
			
			|  |  |  | RLAPI void UnloadWave(Wave wave);                                     // Unload wave data | 
		
	
		
			
			|  |  |  | RLAPI void UnloadSound(Sound sound);                                  // Unload sound | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Wave/Sound management functions | 
		
	
		
			
			|  |  |  | RLAPI void PlaySound(Sound sound);                                    // Play a sound | 
		
	
		
			
			|  |  |  | RLAPI void PauseSound(Sound sound);                                   // Pause a sound | 
		
	
		
			
			|  |  |  | RLAPI void ResumeSound(Sound sound);                                  // Resume a paused sound | 
		
	
	
		
			
				|  |  | @ -1004,6 +1043,8 @@ RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); | 
		
	
		
			
			|  |  |  | RLAPI Wave WaveCopy(Wave wave);                                       // Copy a wave to a new wave | 
		
	
		
			
			|  |  |  | RLAPI void WaveCrop(Wave *wave, int initSample, int finalSample);     // Crop a wave to defined samples range | 
		
	
		
			
			|  |  |  | RLAPI float *GetWaveData(Wave wave);                                  // Get samples data from wave as a floats array | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Music management functions | 
		
	
		
			
			|  |  |  | RLAPI Music LoadMusicStream(const char *fileName);                    // Load music stream from file | 
		
	
		
			
			|  |  |  | RLAPI void UnloadMusicStream(Music music);                            // Unload music stream | 
		
	
		
			
			|  |  |  | RLAPI void PlayMusicStream(Music music);                              // Start music playing | 
		
	
	
		
			
				|  |  | @ -1018,8 +1059,8 @@ RLAPI void SetMusicLoopCount(Music music, float count);               // Set mus | 
		
	
		
			
			|  |  |  | RLAPI float GetMusicTimeLength(Music music);                          // Get music time length (in seconds) | 
		
	
		
			
			|  |  |  | RLAPI float GetMusicTimePlayed(Music music);                          // Get current music time played (in seconds) | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | n">RLAPI AudioStream InitAudioStream(unsigned int sampleRate, | 
		
	
		
			
			|  |  |  | unsigned int sampleSize, | 
		
	
		
			
			|  |  |  | o">// AudioStream management functions | 
		
	
		
			
			|  |  |  | RLAPI AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, | 
		
	
		
			
			|  |  |  | unsigned int channels);             // Init audio stream (to stream raw audio pcm data) | 
		
	
		
			
			|  |  |  | RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data | 
		
	
		
			
			|  |  |  | RLAPI void CloseAudioStream(AudioStream stream);                      // Close audio stream and free memory | 
		
	
	
		
			
				|  |  |  |